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authorCampbell Barton <ideasman42@gmail.com>2013-06-26 06:47:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-26 06:47:56 +0400
commita7858767f46d25d8b7d95b37a3e66aaf552d67c8 (patch)
tree13d671ffc1666dbdaa39c11f8c3489774c42b022 /source/blender/editors/sculpt_paint
parent47cfdc4494c285b59f131aab33bf628a5f37f480 (diff)
fix [#35858] Weight Paint: Hiding faces isnt flushing the flag to the vertices.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index e0d578ec210..3db0bd61f03 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -416,9 +416,7 @@ static int hide_show_exec(bContext *C, wmOperator *op)
/* ensure that edges and faces get hidden as well (not used by
* sculpt but it looks wrong when entering editmode otherwise) */
if (pbvh_type == PBVH_FACES) {
- BKE_mesh_flush_hidden_from_verts(me->mvert, me->mloop,
- me->medge, me->totedge,
- me->mpoly, me->totpoly);
+ BKE_mesh_flush_hidden_from_verts(me);
}
ED_region_tag_redraw(ar);