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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-28 15:55:41 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-28 15:55:41 +0400
commitfe6c45e36e4fae22bbddbf3e51c7d1fca03c3c1a (patch)
tree31233740f13c5d32fc9791234197a03bd60ad510 /source/blender/editors/sculpt_paint
parent753fe9f0b970c83d253a79f4b12a13d3cc5f5fad (diff)
Fix #34233: bad alpha blending for 3D texture painting. Same changes as the
previous fix for 2D image painting were done, and also: * For brushes that do masking (keeping the max contribution to a pixel limited), the alpha from textures is now part of the mask. In many cases the logic worked out the same and where it didn't it used to cause artifacts. * Color interpolation for smear and soften tools now happens in premultipied space, to avoid bleeding of RGB colors from zero alpha areas. * Fix a few cases where byte <=> float conversion was not doing the proper straight <=> premul conversion. * Replace some float division by constants with multiplications, is faster. Note: float texture painting seems to have some issues updating the OpenGL texture, but issue was already there before this commit.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c346
1 files changed, 155 insertions, 191 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index f6f85fd9fbd..8efb765058d 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -40,9 +40,10 @@
# include "BLI_winstuff.h"
#endif
-#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
+#include "BLI_math.h"
+#include "BLI_math_color_blend.h"
#include "BLI_memarena.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
@@ -110,26 +111,6 @@ BLI_INLINE unsigned char f_to_char(const float val)
return FTOCHAR(val);
}
-#define IMAPAINT_FLOAT_RGBA_TO_CHAR(c, f) { \
- (c)[0] = f_to_char((f)[0]); \
- (c)[1] = f_to_char((f)[1]); \
- (c)[2] = f_to_char((f)[2]); \
- (c)[3] = f_to_char((f)[3]); \
-} (void)0
-
-#define IMAPAINT_CHAR_RGBA_TO_FLOAT(f, c) { \
- (f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
- (f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
- (f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
- (f)[3] = IMAPAINT_CHAR_TO_FLOAT((c)[3]); \
-} (void)0
-
-#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { \
- (c)[0] = f_to_char((f)[0]); \
- (c)[1] = f_to_char((f)[1]); \
- (c)[2] = f_to_char((f)[2]); \
-} (void)0
-
/* ProjectionPaint defines */
/* approx the number of buckets to have under the brush,
@@ -570,7 +551,7 @@ static int project_paint_PickColor(const ProjPaintState *ps, const float pt[2],
else {
float rgba_tmp_f[4];
bilinear_interpolation_color_wrap(ibuf, NULL, rgba_tmp_f, x, y);
- IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba, rgba_tmp_f);
+ premul_float_to_straight_uchar(rgba, rgba_tmp_f);
}
}
else {
@@ -580,7 +561,7 @@ static int project_paint_PickColor(const ProjPaintState *ps, const float pt[2],
else {
unsigned char rgba_tmp[4];
bilinear_interpolation_color_wrap(ibuf, rgba_tmp, NULL, x, y);
- IMAPAINT_CHAR_RGBA_TO_FLOAT(rgba_fp, rgba_tmp);
+ straight_uchar_to_premul_float(rgba_fp, rgba_tmp);
}
}
}
@@ -599,7 +580,7 @@ static int project_paint_PickColor(const ProjPaintState *ps, const float pt[2],
if (rgba) {
if (ibuf->rect_float) {
float *rgba_tmp_fp = ibuf->rect_float + (xi + yi * ibuf->x * 4);
- IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba, rgba_tmp_fp);
+ premul_float_to_straight_uchar(rgba, rgba_tmp_fp);
}
else {
*((unsigned int *)rgba) = *(unsigned int *)(((char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4));
@@ -611,8 +592,8 @@ static int project_paint_PickColor(const ProjPaintState *ps, const float pt[2],
copy_v4_v4(rgba_fp, (ibuf->rect_float + ((xi + yi * ibuf->x) * 4)));
}
else {
- char *tmp_ch = ((char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4);
- IMAPAINT_CHAR_RGBA_TO_FLOAT(rgba_fp, tmp_ch);
+ unsigned char *tmp_ch = ((unsigned char *)ibuf->rect) + ((xi + yi * ibuf->x) * 4);
+ straight_uchar_to_premul_float(rgba_fp, tmp_ch);
}
}
}
@@ -1192,10 +1173,10 @@ static float project_paint_uvpixel_mask(
project_face_pixel(tf_other, ibuf_other, w, side, rgba_ub, rgba_f);
if (ibuf_other->rect_float) { /* from float to float */
- mask = ((rgba_f[0] + rgba_f[1] + rgba_f[2]) / 3.0f) * rgba_f[3];
+ mask = ((rgba_f[0] + rgba_f[1] + rgba_f[2]) * (1.0f / 3.0f)) * rgba_f[3];
}
else { /* from char to float */
- mask = ((rgba_ub[0] + rgba_ub[1] + rgba_ub[2]) / (256 * 3.0f)) * (rgba_ub[3] / 256.0f);
+ mask = ((rgba_ub[0] + rgba_ub[1] + rgba_ub[2]) * (1.0f / (255.0f * 3.0f))) * (rgba_ub[3] * (1.0f / 255.0f));
}
BKE_image_release_ibuf(other_tpage, ibuf_other, NULL);
@@ -1339,14 +1320,16 @@ static ProjPixel *project_paint_uvpixel_init(
if (ibuf->rect_float) {
projPixel->pixel.f_pt = ibuf->rect_float + ((x_px + y_px * ibuf->x) * 4);
- projPixel->origColor.f[0] = projPixel->newColor.f[0] = projPixel->pixel.f_pt[0];
- projPixel->origColor.f[1] = projPixel->newColor.f[1] = projPixel->pixel.f_pt[1];
- projPixel->origColor.f[2] = projPixel->newColor.f[2] = projPixel->pixel.f_pt[2];
- projPixel->origColor.f[3] = projPixel->newColor.f[3] = projPixel->pixel.f_pt[3];
+ projPixel->origColor.f[0] = projPixel->pixel.f_pt[0];
+ projPixel->origColor.f[1] = projPixel->pixel.f_pt[1];
+ projPixel->origColor.f[2] = projPixel->pixel.f_pt[2];
+ projPixel->origColor.f[3] = projPixel->pixel.f_pt[3];
+ zero_v4(projPixel->newColor.f);
}
else {
projPixel->pixel.ch_pt = ((unsigned char *)ibuf->rect + ((x_px + y_px * ibuf->x) * 4));
- projPixel->origColor.uint = projPixel->newColor.uint = *projPixel->pixel.uint_pt;
+ projPixel->origColor.uint = *projPixel->pixel.uint_pt;
+ projPixel->newColor.uint = 0;
}
/* screenspace unclamped, we could keep its z and w values but don't need them at the moment */
@@ -1602,9 +1585,9 @@ static int line_clip_rect2f(
static void scale_quad(float insetCos[4][3], float *origCos[4], const float inset)
{
float cent[3];
- cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0] + origCos[3][0]) / 4.0f;
- cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1] + origCos[3][1]) / 4.0f;
- cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2] + origCos[3][2]) / 4.0f;
+ cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0] + origCos[3][0]) * (1.0f / 4.0f);
+ cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1] + origCos[3][1]) * (1.0f / 4.0f);
+ cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2] + origCos[3][2]) * (1.0f / 4.0f);
sub_v3_v3v3(insetCos[0], origCos[0], cent);
sub_v3_v3v3(insetCos[1], origCos[1], cent);
@@ -1626,9 +1609,9 @@ static void scale_quad(float insetCos[4][3], float *origCos[4], const float inse
static void scale_tri(float insetCos[4][3], float *origCos[4], const float inset)
{
float cent[3];
- cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0]) / 3.0f;
- cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1]) / 3.0f;
- cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2]) / 3.0f;
+ cent[0] = (origCos[0][0] + origCos[1][0] + origCos[2][0]) * (1.0f / 3.0f);
+ cent[1] = (origCos[0][1] + origCos[1][1] + origCos[2][1]) * (1.0f / 3.0f);
+ cent[2] = (origCos[0][2] + origCos[1][2] + origCos[2][2]) * (1.0f / 3.0f);
sub_v3_v3v3(insetCos[0], origCos[0], cent);
sub_v3_v3v3(insetCos[1], origCos[1], cent);
@@ -2193,8 +2176,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
/* Use tf_uv_pxoffset instead of tf->uv so we can offset the UV half a pixel
* this is done so we can avoid offsetting all the pixels by 0.5 which causes
* problems when wrapping negative coords */
- xhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 3.0f)) / ibuf_xf;
- yhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 4.0f)) / ibuf_yf;
+ xhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE * (1.0f / 3.0f))) / ibuf_xf;
+ yhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE * (1.0f / 4.0f))) / ibuf_yf;
/* Note about (PROJ_GEOM_TOLERANCE/x) above...
* Needed to add this offset since UV coords are often quads aligned to pixels.
@@ -2477,8 +2460,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
if (!is_ortho) {
pixelScreenCo[3] = 1.0f;
mul_m4_v4((float(*)[4])ps->projectMat, pixelScreenCo); /* cast because of const */
- pixelScreenCo[0] = (float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * pixelScreenCo[0] / pixelScreenCo[3];
- pixelScreenCo[1] = (float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * pixelScreenCo[1] / pixelScreenCo[3];
+ pixelScreenCo[0] = (float)(ps->winx * 0.5f) + (ps->winx * 0.5f) * pixelScreenCo[0] / pixelScreenCo[3];
+ pixelScreenCo[1] = (float)(ps->winy * 0.5f) + (ps->winy * 0.5f) * pixelScreenCo[1] / pixelScreenCo[3];
pixelScreenCo[2] = pixelScreenCo[2] / pixelScreenCo[3]; /* Use the depth for bucket point occlusion */
}
@@ -2976,8 +2959,8 @@ static void project_paint_begin(ProjPaintState *ps)
mul_v3_m4v3(projScreenCo, ps->projectMat, mv->co);
/* screen space, not clamped */
- projScreenCo[0] = (float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * projScreenCo[0];
- projScreenCo[1] = (float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * projScreenCo[1];
+ projScreenCo[0] = (float)(ps->winx * 0.5f) + (ps->winx * 0.5f) * projScreenCo[0];
+ projScreenCo[1] = (float)(ps->winy * 0.5f) + (ps->winy * 0.5f) * projScreenCo[1];
minmax_v2v2_v2(ps->screenMin, ps->screenMax, projScreenCo);
}
}
@@ -2990,8 +2973,8 @@ static void project_paint_begin(ProjPaintState *ps)
if (projScreenCo[3] > ps->clipsta) {
/* screen space, not clamped */
- projScreenCo[0] = (float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * projScreenCo[0] / projScreenCo[3];
- projScreenCo[1] = (float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * projScreenCo[1] / projScreenCo[3];
+ projScreenCo[0] = (float)(ps->winx * 0.5f) + (ps->winx * 0.5f) * projScreenCo[0] / projScreenCo[3];
+ projScreenCo[1] = (float)(ps->winy * 0.5f) + (ps->winy * 0.5f) * projScreenCo[1] / projScreenCo[3];
projScreenCo[2] = projScreenCo[2] / projScreenCo[3]; /* Use the depth for bucket point occlusion */
minmax_v2v2_v2(ps->screenMin, ps->screenMax, projScreenCo);
}
@@ -3237,8 +3220,8 @@ static void paint_proj_begin_clone(ProjPaintState *ps, const int mouse[2])
projCo[3] = 1.0f;
mul_m4_v4(ps->projectMat, projCo);
- ps->cloneOffset[0] = mouse[0] - ((float)(ps->winx / 2.0f) + (ps->winx / 2.0f) * projCo[0] / projCo[3]);
- ps->cloneOffset[1] = mouse[1] - ((float)(ps->winy / 2.0f) + (ps->winy / 2.0f) * projCo[1] / projCo[3]);
+ ps->cloneOffset[0] = mouse[0] - ((float)(ps->winx * 0.5f) + (ps->winx * 0.5f) * projCo[0] / projCo[3]);
+ ps->cloneOffset[1] = mouse[1] - ((float)(ps->winy * 0.5f) + (ps->winy * 0.5f) * projCo[1] / projCo[3]);
}
}
@@ -3533,72 +3516,70 @@ typedef struct ProjectHandle {
struct ImagePool *pool;
} ProjectHandle;
-static void interpolate_color(unsigned char cp[4], const unsigned char cp1[4], const unsigned char cp2[4], const int fac)
+static void interpolate_color_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4], const float ffac)
{
- /* this and other blending modes previously used >>8 instead of /255. both
- * are not equivalent (>>8 is /256), and the former results in rounding
- * errors that can turn colors black fast after repeated blending */
+ /* do color interpolation, but in premultiplied space so that RGB colors
+ * from zero alpha regions have no influence */
+ const int fac = (int)(255 * ffac);
const int mfac = 255 - fac;
+ int tmp = (mfac * src1[3] + fac * src2[3]);
- cp[0] = (mfac * cp1[0] + fac * cp2[0]) / 255;
- cp[1] = (mfac * cp1[1] + fac * cp2[1]) / 255;
- cp[2] = (mfac * cp1[2] + fac * cp2[2]) / 255;
- cp[3] = (mfac * cp1[3] + fac * cp2[3]) / 255;
+ if (tmp > 0) {
+ dst[0] = divide_round_i(mfac * src1[0] * src1[3] + fac * src2[0] * src2[3], tmp);
+ dst[1] = divide_round_i(mfac * src1[1] * src1[3] + fac * src2[1] * src2[3], tmp);
+ dst[2] = divide_round_i(mfac * src1[2] * src1[3] + fac * src2[2] * src2[3], tmp);
+ dst[3] = divide_round_i(tmp, 255);
+ }
+ else {
+ dst[0] = src1[0];
+ dst[1] = src1[1];
+ dst[2] = src1[2];
+ dst[3] = src1[3];
+ }
}
-static void interpolate_color_float(float cp[4], const float cp1[4], const float cp2[4], const float fac)
+static void interpolate_color_float(float dst[4], const float src1[4], const float src2[4], const float fac)
{
- const float mfac = 1.0f - fac;
- cp[0] = mfac * cp1[0] + fac * cp2[0];
- cp[1] = mfac * cp1[1] + fac * cp2[1];
- cp[2] = mfac * cp1[2] + fac * cp2[2];
- cp[3] = mfac * cp1[3] + fac * cp2[3];
+ /* interpolation, colors are premultiplied so it goes fine */
+ interp_v4_v4v4(dst, src1, src2, fac);
}
-static void blend_color_mix_accum(unsigned char cp[4], const unsigned char cp1[4], const unsigned char cp2[4], const int fac)
+static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float mask)
{
- /* this and other blending modes previously used >>8 instead of /255. both
- * are not equivalent (>>8 is /256), and the former results in rounding
- * errors that can turn colors black fast after repeated blending */
- const int mfac = 255 - fac;
- const int alpha = cp1[3] + ((fac * cp2[3]) / 255);
+ const unsigned char *clone_pt = ((ProjPixelClone *)projPixel)->clonepx.ch;
- cp[0] = (mfac * cp1[0] + fac * cp2[0]) / 255;
- cp[1] = (mfac * cp1[1] + fac * cp2[1]) / 255;
- cp[2] = (mfac * cp1[2] + fac * cp2[2]) / 255;
- cp[3] = alpha > 255 ? 255 : alpha;
-}
-static void blend_color_mix_accum_float(float cp[4], const float cp1[4], const unsigned char cp2[4], const float fac)
-{
- const float mfac = 1.0f - fac;
- const float alpha = cp1[3] + (fac * (cp2[3] / 255.0f));
-
- cp[0] = (mfac * cp1[0] + (fac * (cp2[0] / 255.0f)));
- cp[1] = (mfac * cp1[1] + (fac * (cp2[1] / 255.0f)));
- cp[2] = (mfac * cp1[2] + (fac * (cp2[2] / 255.0f)));
- cp[3] = alpha > 1.0f ? 1.0f : alpha;
-}
+ if (clone_pt[3]) {
+ unsigned char clone_rgba[4];
+ clone_rgba[0] = clone_pt[0];
+ clone_rgba[1] = clone_pt[1];
+ clone_rgba[2] = clone_pt[2];
+ clone_rgba[3] = clone_pt[3] * mask;
-static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask)
-{
- if (ps->do_masking && mask < 1.0f) {
- projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, ((ProjPixelClone *)projPixel)->clonepx.uint, (int)(alpha * 255), ps->blend);
- interpolate_color(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask * 255));
- }
- else {
- *projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, ((ProjPixelClone *)projPixel)->clonepx.uint, (int)(alpha * mask * 255), ps->blend);
+ if (ps->do_masking) {
+ IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch, clone_rgba, ps->blend);
+ }
+ else {
+ IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->pixel.ch_pt, clone_rgba, ps->blend);
+ }
}
}
-static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask)
+static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, float mask)
{
- if (ps->do_masking && mask < 1.0f) {
- IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, ((ProjPixelClone *)projPixel)->clonepx.f, alpha, ps->blend);
- interpolate_color_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
- }
- else {
- IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, ((ProjPixelClone *)projPixel)->clonepx.f, alpha * mask, ps->blend);
+ const float *clone_pt = ((ProjPixelClone *)projPixel)->clonepx.f;
+
+ if (clone_pt[3]) {
+ float clone_rgba[4];
+
+ mul_v4_v4fl(clone_rgba, clone_pt, mask);
+
+ if (ps->do_masking) {
+ IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->origColor.f, clone_rgba, ps->blend);
+ }
+ else {
+ IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, clone_rgba, ps->blend);
+ }
}
}
@@ -3608,19 +3589,19 @@ static void do_projectpaint_clone_f(ProjPaintState *ps, ProjPixel *projPixel, fl
* accumulation of color greater then 'projPixel->mask' however in the case of smear its not
* really that important to be correct as it is with clone and painting
*/
-static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask,
+static void do_projectpaint_smear(ProjPaintState *ps, ProjPixel *projPixel, float mask,
MemArena *smearArena, LinkNode **smearPixels, const float co[2])
{
unsigned char rgba_ub[4];
if (project_paint_PickColor(ps, co, NULL, rgba_ub, 1) == 0)
return;
- /* ((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend); */
- interpolate_color(((ProjPixelClone *)projPixel)->clonepx.ch, projPixel->pixel.ch_pt, rgba_ub, (int)(alpha * mask * 255));
+
+ interpolate_color_byte(((ProjPixelClone *)projPixel)->clonepx.ch, projPixel->pixel.ch_pt, rgba_ub, mask);
BLI_linklist_prepend_arena(smearPixels, (void *)projPixel, smearArena);
}
-static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask,
+static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, float mask,
MemArena *smearArena, LinkNode **smearPixels_f, const float co[2])
{
float rgba[4];
@@ -3628,8 +3609,7 @@ static void do_projectpaint_smear_f(ProjPaintState *ps, ProjPixel *projPixel, fl
if (project_paint_PickColor(ps, co, rgba, NULL, 1) == 0)
return;
- /* (ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color(*((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*mask*255), ps->blend); */
- interpolate_color_float(((ProjPixelClone *)projPixel)->clonepx.f, projPixel->pixel.f_pt, rgba, alpha * mask);
+ interpolate_color_float(((ProjPixelClone *)projPixel)->clonepx.f, projPixel->pixel.f_pt, rgba, mask);
BLI_linklist_prepend_arena(smearPixels_f, (void *)projPixel, smearArena);
}
@@ -3642,7 +3622,7 @@ static float inv_pow2(float f)
return 1.0f - f;
}
-static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask,
+static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, float mask,
MemArena *softenArena, LinkNode **softenPixels)
{
unsigned int accum_tot = 0;
@@ -3650,9 +3630,8 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f
float *rgba = projPixel->newColor.f;
- /* sigh, alpha values tend to need to be a _lot_ stronger with blur */
+ /* sigh, mask values tend to need to be a _lot_ stronger with blur */
mask = inv_pow2(mask);
- alpha = inv_pow2(alpha);
/* rather then painting, accumulate surrounding colors */
zero_v4(rgba);
@@ -3669,13 +3648,12 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f
if (LIKELY(accum_tot != 0)) {
mul_v4_fl(rgba, 1.0f / (float)accum_tot);
- interpolate_color_float(rgba, projPixel->pixel.f_pt, rgba, alpha);
- if (mask < 1.0f) interpolate_color_float(rgba, projPixel->origColor.f, rgba, mask);
+ interpolate_color_float(rgba, rgba, projPixel->pixel.f_pt, mask);
BLI_linklist_prepend_arena(softenPixels, (void *)projPixel, softenArena);
}
}
-static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, float alpha, float mask,
+static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, float mask,
MemArena *softenArena, LinkNode **softenPixels)
{
unsigned int accum_tot = 0;
@@ -3683,9 +3661,8 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo
float rgba[4]; /* convert to byte after */
- /* sigh, alpha values tend to need to be a _lot_ stronger with blur */
+ /* sigh, mask values tend to need to be a _lot_ stronger with blur */
mask = inv_pow2(mask);
- alpha = inv_pow2(alpha);
/* rather then painting, accumulate surrounding colors */
zero_v4(rgba);
@@ -3704,67 +3681,56 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo
unsigned char *rgba_ub = projPixel->newColor.ch;
mul_v4_fl(rgba, 1.0f / (float)accum_tot);
- IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_ub, rgba);
+ premul_float_to_straight_uchar(rgba_ub, rgba);
- interpolate_color(rgba_ub, projPixel->pixel.ch_pt, rgba_ub, (int)(alpha * 255));
- if (mask != 1.0f) interpolate_color(rgba_ub, projPixel->origColor.ch, rgba_ub, (int)(mask * 255));
+ interpolate_color_byte(rgba_ub, rgba_ub, projPixel->pixel.ch_pt, mask);
BLI_linklist_prepend_arena(softenPixels, (void *)projPixel, softenArena);
}
}
-BLI_INLINE void rgba_float_to_uchar__mul_v3(unsigned char rgba_ub[4], const float rgba[4], const float rgb[3])
-{
- rgba_ub[0] = f_to_char(rgba[0] * rgb[0]);
- rgba_ub[1] = f_to_char(rgba[1] * rgb[1]);
- rgba_ub[2] = f_to_char(rgba[2] * rgb[2]);
- rgba_ub[3] = f_to_char(rgba[3]);
-}
-
-static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, const float rgba[4], float alpha, float mask)
+static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, const float texrgb[3], float mask)
{
+ float rgb[3];
unsigned char rgba_ub[4];
+ copy_v3_v3(rgb, ps->brush->rgb);
+
if (ps->is_texbrush) {
- rgba_float_to_uchar__mul_v3(rgba_ub, rgba, ps->brush->rgb);
- }
- else {
- IMAPAINT_FLOAT_RGB_TO_CHAR(rgba_ub, ps->brush->rgb);
- rgba_ub[3] = 255;
+ /* XXX actually should convert texrgb from linear to srgb here */
+ mul_v3_v3(rgb, texrgb);
}
- if (ps->do_masking && mask < 1.0f) {
- projPixel->newColor.uint = IMB_blend_color(projPixel->newColor.uint, *((unsigned int *)rgba_ub), (int)(alpha * 255), ps->blend);
- interpolate_color(projPixel->pixel.ch_pt, projPixel->origColor.ch, projPixel->newColor.ch, (int)(mask * 255));
+ rgb_float_to_uchar(rgba_ub, rgb);
+ rgba_ub[3] = 255 * mask;
+
+ if (ps->do_masking) {
+ IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch, rgba_ub, ps->blend);
}
else {
- *projPixel->pixel.uint_pt = IMB_blend_color(*projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha * mask * 255), ps->blend);
+ IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->pixel.ch_pt, rgba_ub, ps->blend);
}
}
-static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float rgba[4], float alpha, float mask)
+static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, const float texrgb[3], float mask)
{
- if (ps->is_texbrush) {
- /* rgba already holds a texture result here from higher level function */
- float rgba_br[3];
- srgb_to_linearrgb_v3_v3(rgba_br, ps->brush->rgb);
- mul_v3_v3(rgba, rgba_br);
- }
- else {
- srgb_to_linearrgb_v3_v3(rgba, ps->brush->rgb);
- rgba[3] = 1.0;
- }
+ float rgba[4];
+
+ srgb_to_linearrgb_v3_v3(rgba, ps->brush->rgb);
+
+ if (ps->is_texbrush)
+ mul_v3_v3(rgba, texrgb);
+
+ mul_v3_fl(rgba, mask);
+ rgba[3] = mask;
- if (ps->do_masking && mask < 1.0f) {
- IMB_blend_color_float(projPixel->newColor.f, projPixel->newColor.f, rgba, alpha, ps->blend);
- interpolate_color_float(projPixel->pixel.f_pt, projPixel->origColor.f, projPixel->newColor.f, mask);
+ if (ps->do_masking) {
+ IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->origColor.f, rgba, ps->blend);
}
else {
- IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, alpha * mask, ps->blend);
+ IMB_blend_color_float(projPixel->pixel.f_pt, projPixel->pixel.f_pt, rgba, ps->blend);
}
}
-
-
/* run this for single and multithreaded painting */
static void *do_projectpaint_thread(void *ph_v)
{
@@ -3785,7 +3751,7 @@ static void *do_projectpaint_thread(void *ph_v)
ProjPaintImage *last_projIma = NULL;
ImagePaintPartialRedraw *last_partial_redraw_cell;
- float rgba[4], alpha, dist_nosqrt, dist;
+ float dist_nosqrt, dist;
float falloff;
int bucket_index;
@@ -3796,8 +3762,6 @@ static void *do_projectpaint_thread(void *ph_v)
/* for smear only */
float pos_ofs[2] = {0};
float co[2];
- float texmask = 1.0;
- float mask = 1.0f; /* airbrush wont use mask */
unsigned short mask_short;
const float radius = (float)BKE_brush_size_get(ps->scene, brush);
const float radius_squared = radius * radius; /* avoid a square root with every dist comparison */
@@ -3854,9 +3818,14 @@ static void *do_projectpaint_thread(void *ph_v)
bicubic_interpolation_color(ps->reproject_ibuf, projPixel->newColor.ch, NULL,
projPixel->projCoSS[0], projPixel->projCoSS[1]);
if (projPixel->newColor.ch[3]) {
- mask = ((float)projPixel->mask) / 65535.0f;
- blend_color_mix_accum_float(projPixel->pixel.f_pt, projPixel->origColor.f,
- projPixel->newColor.ch, (mask * (projPixel->newColor.ch[3] / 255.0f)));
+ float newColor_f[4];
+ float mask = ((float)projPixel->mask) * (1.0f / 65535.0f);
+
+ straight_uchar_to_premul_float(newColor_f, projPixel->newColor.ch);
+ mul_v4_v4fl(newColor_f, newColor_f, mask);
+
+ blend_color_mix_float(projPixel->pixel.f_pt, projPixel->origColor.f,
+ newColor_f);
}
}
else {
@@ -3864,9 +3833,11 @@ static void *do_projectpaint_thread(void *ph_v)
bicubic_interpolation_color(ps->reproject_ibuf, projPixel->newColor.ch, NULL,
projPixel->projCoSS[0], projPixel->projCoSS[1]);
if (projPixel->newColor.ch[3]) {
- mask = ((float)projPixel->mask) / 65535.0f;
- blend_color_mix_accum(projPixel->pixel.ch_pt, projPixel->origColor.ch,
- projPixel->newColor.ch, (int)(mask * projPixel->newColor.ch[3]));
+ float mask = ((float)projPixel->mask) * (1.0f / 65535.0f);
+ projPixel->newColor.ch[3] *= mask;
+
+ blend_color_mix_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch,
+ projPixel->newColor.ch);
}
}
}
@@ -3900,44 +3871,45 @@ static void *do_projectpaint_thread(void *ph_v)
}
if (falloff > 0.0f) {
+ float texrgb[3];
+ float mask = falloff * BKE_brush_alpha_get(ps->scene, brush);
+
if (ps->is_texbrush) {
+ float texrgba[4];
+
/* note, for clone and smear, we only use the alpha, could be a special function */
- BKE_brush_sample_tex_3D(ps->scene, brush, samplecos, rgba, thread_index, pool);
- alpha = rgba[3];
- }
- else {
- alpha = 1.0f;
+ BKE_brush_sample_tex_3D(ps->scene, brush, samplecos, texrgba, thread_index, pool);
+
+ copy_v3_v3(texrgb, texrgba);
+ mask *= texrgba[3];
}
if (ps->is_maskbrush) {
- texmask = BKE_brush_sample_masktex(ps->scene, ps->brush, projPixel->projCoSS, thread_index, pool);
- alpha *= texmask;
+ mask *= BKE_brush_sample_masktex(ps->scene, ps->brush, projPixel->projCoSS, thread_index, pool);
}
if (!ps->do_masking) {
/* for an aurbrush there is no real mask, so just multiply the alpha by it */
- alpha *= falloff * BKE_brush_alpha_get(ps->scene, brush);
- mask = ((float)projPixel->mask) / 65535.0f;
+ mask *= ((float)projPixel->mask) * (1.0f / 65535.0f);
}
else {
/* This brush dosnt accumulate so add some curve to the brushes falloff */
falloff = 1.0f - falloff;
falloff = 1.0f - (falloff * falloff);
- mask_short = (unsigned short)(projPixel->mask * (BKE_brush_alpha_get(ps->scene, brush) * falloff)) * texmask;
+ mask_short = (unsigned short)(projPixel->mask * mask);
+
if (mask_short > projPixel->mask_max) {
- mask = ((float)mask_short) / 65535.0f;
+ mask = ((float)mask_short) * (1.0f / 65535.0f);
projPixel->mask_max = mask_short;
}
else {
- /*mask = ((float)projPixel->mask_max)/65535.0f;*/
-
/* Go onto the next pixel */
continue;
}
}
- if (alpha > 0.0f) {
+ if (mask > 0.0f) {
/* copy of code above */
if (last_index != projPixel->image_index) {
@@ -3956,33 +3928,25 @@ static void *do_projectpaint_thread(void *ph_v)
last_partial_redraw_cell->x2 = max_ii(last_partial_redraw_cell->x2, (int)projPixel->x_px + 1);
last_partial_redraw_cell->y2 = max_ii(last_partial_redraw_cell->y2, (int)projPixel->y_px + 1);
-
+ /* texrgb is not used for clone, smear or soften */
switch (tool) {
case PAINT_TOOL_CLONE:
- if (is_floatbuf) {
- if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
- do_projectpaint_clone_f(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
- }
- }
- else {
- if (((ProjPixelClone *)projPixel)->clonepx.ch[3]) {
- do_projectpaint_clone(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
- }
- }
+ if (is_floatbuf) do_projectpaint_clone_f(ps, projPixel, mask);
+ else do_projectpaint_clone(ps, projPixel, mask);
break;
case PAINT_TOOL_SMEAR:
sub_v2_v2v2(co, projPixel->projCoSS, pos_ofs);
- if (is_floatbuf) do_projectpaint_smear_f(ps, projPixel, alpha, mask, smearArena, &smearPixels_f, co);
- else do_projectpaint_smear(ps, projPixel, alpha, mask, smearArena, &smearPixels, co);
+ if (is_floatbuf) do_projectpaint_smear_f(ps, projPixel, mask, smearArena, &smearPixels_f, co);
+ else do_projectpaint_smear(ps, projPixel, mask, smearArena, &smearPixels, co);
break;
case PAINT_TOOL_SOFTEN:
- if (is_floatbuf) do_projectpaint_soften_f(ps, projPixel, alpha, mask, softenArena, &softenPixels_f);
- else do_projectpaint_soften(ps, projPixel, alpha, mask, softenArena, &softenPixels);
+ if (is_floatbuf) do_projectpaint_soften_f(ps, projPixel, mask, softenArena, &softenPixels_f);
+ else do_projectpaint_soften(ps, projPixel, mask, softenArena, &softenPixels);
break;
default:
- if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, rgba, alpha, mask);
- else do_projectpaint_draw(ps, projPixel, rgba, alpha, mask);
+ if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, texrgb, mask);
+ else do_projectpaint_draw(ps, projPixel, texrgb, mask);
break;
}
}