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authorNicholas Bishop <nicholasbishop@gmail.com>2012-06-12 15:22:10 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-06-12 15:22:10 +0400
commit2062ca6b6ce8393a85089df3a2b1fd51333450bb (patch)
tree2865b5305ee43f3274af0acbdfcd927fc131eb16 /source/blender/editors/sculpt_paint
parent552887251fa984cc7ff8e15aed59e82227d47c22 (diff)
Decrease frequency of mallocs during multires sculpt smoothing
Patch from Jason Wilkins. Creates a pool of allocations (one for each OpenMP thread) rather than allocating every time do_multires_smooth_brush() is called.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c118
1 files changed, 82 insertions, 36 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 98735139136..89dbe14f62a 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -212,6 +212,11 @@ typedef struct StrokeCache {
float clip_tolerance[3];
float initial_mouse[2];
+ /* Pre-allocated temporary storage used during smoothing */
+ int num_threads;
+ float (**tmpgrid_co)[3], (**tmprow_co)[3];
+ float **tmpgrid_mask, **tmprow_mask;
+
/* Variants */
float radius;
float radius_squared;
@@ -1257,6 +1262,7 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
float (*tmpgrid_co)[3], (*tmprow_co)[3];
float *tmpgrid_mask, *tmprow_mask;
int v1, v2, v3, v4;
+ int thread_num;
int *grid_indices, totgrid, gridsize, i, x, y;
sculpt_brush_test_init(ss, &test);
@@ -1267,17 +1273,15 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
NULL, &gridsize, &griddata, &gridadj);
BLI_pbvh_get_grid_key(ss->pbvh, &key);
- #pragma omp critical
- {
- if (smooth_mask) {
- tmpgrid_mask = MEM_mallocN(sizeof(float) * gridsize * gridsize, "tmpgrid_mask");
- tmprow_mask = MEM_mallocN(sizeof(float) * gridsize, "tmprow_mask");
- }
- else {
- tmpgrid_co = MEM_mallocN(sizeof(float) * 3 * gridsize * gridsize, "tmpgrid_co");
- tmprow_co = MEM_mallocN(sizeof(float) * 3 * gridsize, "tmprow_co");
- }
- }
+ thread_num = 0;
+#ifdef _OPENMP
+ if (sd->flags & SCULPT_USE_OPENMP)
+ thread_num = omp_get_thread_num();
+#endif
+ tmpgrid_co = ss->cache->tmpgrid_co[thread_num];
+ tmprow_co = ss->cache->tmprow_co[thread_num];
+ tmpgrid_mask = ss->cache->tmpgrid_mask[thread_num];
+ tmprow_mask = ss->cache->tmprow_mask[thread_num];
for (i = 0; i < totgrid; ++i) {
data = griddata[grid_indices[i]];
@@ -1393,18 +1397,6 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
}
}
}
-
- #pragma omp critical
- {
- if (smooth_mask) {
- MEM_freeN(tmpgrid_mask);
- MEM_freeN(tmprow_mask);
- }
- else {
- MEM_freeN(tmpgrid_co);
- MEM_freeN(tmprow_co);
- }
- }
}
static void smooth(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode,
@@ -3233,6 +3225,69 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
}
}
+static void sculpt_omp_start(Sculpt *sd, SculptSession *ss)
+{
+ StrokeCache *cache = ss->cache;
+
+#ifdef _OPENMP
+ /* If using OpenMP then create a number of threads two times the
+ * number of processor cores.
+ * Justification: Empirically I've found that two threads per
+ * processor gives higher throughput. */
+ if (sd->flags & SCULPT_USE_OPENMP) {
+ cache->num_threads = 2 * omp_get_num_procs();
+ omp_set_num_threads(cache->num_threads);
+ }
+ else
+#endif
+ {
+ (void)sd;
+ cache->num_threads = 1;
+ }
+
+ if (ss->multires) {
+ int i, gridsize, array_mem_size;
+ BLI_pbvh_node_get_grids(ss->pbvh, NULL, NULL, NULL, NULL,
+ &gridsize, NULL, NULL);
+
+ array_mem_size = cache->num_threads * sizeof(void*);
+
+ cache->tmpgrid_co = MEM_mallocN(array_mem_size, "tmpgrid_co array");
+ cache->tmprow_co = MEM_mallocN(array_mem_size, "tmprow_co array");
+ cache->tmpgrid_mask = MEM_mallocN(array_mem_size, "tmpgrid_mask array");
+ cache->tmprow_mask = MEM_mallocN(array_mem_size, "tmprow_mask array");
+
+ for (i = 0; i < cache->num_threads; i++) {
+ const size_t row_size = sizeof(float) * gridsize;
+ const size_t co_row_size = 3 * row_size;
+
+ cache->tmprow_co[i] = MEM_mallocN(co_row_size, "tmprow_co");
+ cache->tmpgrid_co[i] = MEM_mallocN(co_row_size * gridsize, "tmpgrid_co");
+ cache->tmprow_mask[i] = MEM_mallocN(row_size, "tmprow_mask");
+ cache->tmpgrid_mask[i] = MEM_mallocN(row_size * gridsize, "tmpgrid_mask");
+ }
+ }
+}
+
+static void sculpt_omp_done(SculptSession *ss)
+{
+ if (ss->multires) {
+ int i;
+
+ for (i = 0; i < ss->cache->num_threads; i++) {
+ MEM_freeN(ss->cache->tmpgrid_co[i]);
+ MEM_freeN(ss->cache->tmprow_co[i]);
+ MEM_freeN(ss->cache->tmpgrid_mask[i]);
+ MEM_freeN(ss->cache->tmprow_mask[i]);
+ }
+
+ MEM_freeN(ss->cache->tmpgrid_co);
+ MEM_freeN(ss->cache->tmprow_co);
+ MEM_freeN(ss->cache->tmpgrid_mask);
+ MEM_freeN(ss->cache->tmprow_mask);
+ }
+}
+
/* Initialize the stroke cache invariants from operator properties */
static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSession *ss, wmOperator *op, const float mouse[2])
{
@@ -3346,6 +3401,8 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
cache->first_time = 1;
cache->vertex_rotation = 0;
+
+ sculpt_omp_start(sd, ss);
}
static void sculpt_update_brush_delta(Sculpt *sd, Object *ob, Brush *brush)
@@ -3798,19 +3855,6 @@ static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op,
sculpt_undo_push_begin(sculpt_tool_name(sd));
-#ifdef _OPENMP
- /* If using OpenMP then create a number of threads two times the
- * number of processor cores.
- * Justification: Empirically I've found that two threads per
- * processor gives higher throughput. */
- if (sd->flags & SCULPT_USE_OPENMP) {
- int num_procs;
-
- num_procs = omp_get_num_procs();
- omp_set_num_threads(2 * num_procs);
- }
-#endif
-
return 1;
}
else
@@ -3847,6 +3891,8 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
SculptSession *ss = ob->sculpt;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ sculpt_omp_done(ss);
+
/* reset values used to draw brush after completing the stroke */
sd->draw_anchored = 0;
sd->draw_pressure = 0;