diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-17 17:20:33 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-17 17:20:33 +0300 |
commit | dd38dce7f0ae604396d1e96bc49500369fdedf29 (patch) | |
tree | 2b32e776f0bb972705d2c884cb6d5ec77deaf714 /source/blender/editors/sculpt_paint | |
parent | 42aac45d7f0e0f43725093e97ebb8175a95aa247 (diff) |
Part 2 of D1082 by Troy Sobotka, remove our functions that do luma
calculations and use the OCIO one instead.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_2d.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 4 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 5 |
3 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c index eb96d1d20d5..4f71bea7cd2 100644 --- a/source/blender/editors/sculpt_paint/paint_image_2d.c +++ b/source/blender/editors/sculpt_paint/paint_image_2d.c @@ -889,7 +889,7 @@ static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb, /* now rgba_ub contains the edge result, but this should be converted to luminance to avoid * colored speckles appearing in final image, and also to check for threshold */ - outrgb[0] = outrgb[1] = outrgb[2] = rgb_to_grayscale(outrgb); + outrgb[0] = outrgb[1] = outrgb[2] = IMB_colormanagement_get_luminance(outrgb); if (fabsf(outrgb[0]) > threshold) { float mask = BKE_brush_alpha_get(s->scene, s->brush); float alpha = rgba[3]; diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 098f0d04d78..805c271f2d1 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -4207,7 +4207,7 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f /* now rgba_ub contains the edge result, but this should be converted to luminance to avoid * colored speckles appearing in final image, and also to check for threshold */ - rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba); + rgba[0] = rgba[1] = rgba[2] = IMB_colormanagement_get_luminance(rgba); if (fabsf(rgba[0]) > ps->brush->sharp_threshold) { float alpha = projPixel->pixel.f_pt[3]; projPixel->pixel.f_pt[3] = rgba[3] = mask; @@ -4268,7 +4268,7 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo sub_v3_v3v3(rgba, rgba_pixel, rgba); /* now rgba_ub contains the edge result, but this should be converted to luminance to avoid * colored speckles appearing in final image, and also to check for threshold */ - rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba); + rgba[0] = rgba[1] = rgba[2] = IMB_colormanagement_get_luminance(rgba); if (fabsf(rgba[0]) > ps->brush->sharp_threshold) { float alpha = rgba_pixel[3]; rgba[3] = rgba_pixel[3] = mask; diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index e87dd6c2810..9bca0fd2976 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -37,6 +37,7 @@ #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" +#include "IMB_colormanagement.h" #include "DNA_armature_types.h" #include "DNA_mesh_types.h" @@ -768,7 +769,7 @@ BLI_INLINE unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int f /* See if are lighter, if so mix, else don't do anything. * if the paint col is darker then the original, then ignore */ - if (rgb_to_grayscale_byte(cp1) > rgb_to_grayscale_byte(cp2)) { + if (IMB_colormanagement_get_luminance_byte(cp1) > IMB_colormanagement_get_luminance_byte(cp2)) { return col1; } @@ -801,7 +802,7 @@ BLI_INLINE unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fa /* See if were darker, if so mix, else don't do anything. * if the paint col is brighter then the original, then ignore */ - if (rgb_to_grayscale_byte(cp1) < rgb_to_grayscale_byte(cp2)) { + if (IMB_colormanagement_get_luminance_byte(cp1) < IMB_colormanagement_get_luminance_byte(cp2)) { return col1; } |