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authorBastien Montagne <bastien@blender.org>2020-10-27 13:34:37 +0300
committerBastien Montagne <bastien@blender.org>2020-10-27 17:27:07 +0300
commit90e12e823ff0b1940e8ca8131191914a3a2be007 (patch)
tree1b994cfd059b89a8d42e65a214bc860c269a3859 /source/blender/editors/sculpt_paint
parentf6990c235ab9cfc8750d412e931f6f03cd28177d (diff)
Fix T81854: crash when undoing switch between sculpt and edit mode.
The logic of `BKE_sculpt_update_object_for_edit` was not correct. such low-level functions should typically never preform depsgraph evaluation themselves, they should be able to rely on getting a fully evaluated depsgraph and just get needed data from there. Supporting that required fixing other broken code higher in the callstack, namely: * `ED_object_sculptmode_enter_ex` was freeing evaluated data, for no valid reason it would seem. * `sculpt_undosys_step_decode` was ensuring an evaluated depsgraph **before** calling `ED_object_mode_generic_exit`, which would invalidate a lot of evaluated data. Note that it is fairly difficult to track down all code paths leading to `BKE_sculpt_update_object_for_edit`, so there may be still cases where this gets called with improperly evaluated depsgraph. Reviewed By: sergey Maniphest Tasks: T81854 Differential Revision: https://developer.blender.org/D9270
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c8
2 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index bd381a7b60c..fafa87e910c 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -8133,6 +8133,7 @@ static void SCULPT_OT_symmetrize(wmOperatorType *ot)
/**** Toggle operator for turning sculpt mode on or off ****/
+/** \warning Expects a fully evaluated depsgraph. */
static void sculpt_init_session(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
/* Create persistent sculpt mode data. */
@@ -8197,6 +8198,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
if (flush_recalc) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
}
/* Create sculpt mode session data. */
@@ -8204,10 +8206,6 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
BKE_sculptsession_free(ob);
}
- /* Make sure derived final from original object does not reference possibly
- * freed memory. */
- BKE_object_free_derived_caches(ob);
-
/* Copy the current mesh visibility to the Face Sets. */
BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(me);
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index f1410ffad1b..f4f30c903aa 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -1477,8 +1477,6 @@ static void sculpt_undosys_step_decode(
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- /* Sculpt needs evaluated state. */
- BKE_scene_view_layer_graph_evaluated_ensure(bmain, scene, view_layer);
Object *ob = OBACT(view_layer);
if (ob && (ob->type == OB_MESH)) {
if (ob->mode & OB_MODE_SCULPT) {
@@ -1486,6 +1484,12 @@ static void sculpt_undosys_step_decode(
}
else {
ED_object_mode_generic_exit(bmain, depsgraph, scene, ob);
+
+ /* Sculpt needs evaluated state.
+ * Note: needs to be done here, as #ED_object_mode_generic_exit will usually invalidate
+ * (some) evaluated data. */
+ BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
+
Mesh *me = ob->data;
/* Don't add sculpt topology undo steps when reading back undo state.
* The undo steps must enter/exit for us. */