diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-03-04 01:21:34 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-04 01:21:34 +0300 |
commit | 053589da7d4f2db5e6ef246d699ce3fd5426218b (patch) | |
tree | 332bff579c6aeb80ecfa2b56eac8e5cd36a6e4ad /source/blender/editors/sculpt_paint | |
parent | 3fdffc1e95f3780ce80b38393b1f85357bbe7aaa (diff) |
OpenGL: paint_draw_cursor with new imm mode
Part of T49043.
This was the last use of glutil_draw_lined_arc.
Plenty more to do in this file, I'll keep working on it...
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 39 |
1 files changed, 18 insertions, 21 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 53c11e2a6a9..ba1b334b6e7 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -60,6 +60,7 @@ #include "ED_view3d.h" +#include "GPU_immediate.h" #include "GPU_basic_shader.h" #include "UI_resources.h" @@ -988,11 +989,6 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) Paint *paint = BKE_paint_get_active_from_context(C); Brush *brush = BKE_paint_brush(paint); PaintMode mode = BKE_paintmode_get_active_from_context(C); - ViewContext vc; - float final_radius; - float translation[2]; - float outline_alpha, *outline_col; - float zoomx, zoomy; /* check that brush drawing is enabled */ if (ommit_cursor_drawing(paint, mode, brush)) @@ -1000,8 +996,10 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) /* can't use stroke vc here because this will be called during * mouse over too, not just during a stroke */ + ViewContext vc; view3d_set_viewcontext(C, &vc); + float zoomx, zoomy; get_imapaint_zoom(C, &zoomx, &zoomy); zoomx = max_ff(zoomx, zoomy); @@ -1012,11 +1010,10 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) } /* set various defaults */ - translation[0] = x; - translation[1] = y; - outline_alpha = 0.5; - outline_col = brush->add_col; - final_radius = (BKE_brush_size_get(scene, brush) * zoomx); + const float *outline_col = brush->add_col; + const float outline_alpha = 0.5f; + float translation[2] = { x, y }; + float final_radius = (BKE_brush_size_get(scene, brush) * zoomx); /* don't calculate rake angles while a stroke is active because the rake variables are global and * we may get interference with the stroke itself. For line strokes, such interference is visible */ @@ -1032,10 +1029,9 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) if ((mode == ePaintSculpt) && vc.obact->sculpt) { float location[3]; int pixel_radius; - bool hit; /* test if brush is over the mesh */ - hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups); + bool hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups); if (BKE_brush_use_locked_size(scene, brush)) BKE_brush_size_set(scene, brush, pixel_radius); @@ -1065,24 +1061,25 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) /* make lines pretty */ glLineWidth(1.0f); - glEnable(GL_BLEND); + glEnable(GL_BLEND); /* TODO: also set blend mode? */ glEnable(GL_LINE_SMOOTH); + unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + /* set brush color */ - glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha); + immUniformColor3fvAlpha(outline_col, outline_alpha); /* draw brush outline */ - glTranslate2fv(translation); - - /* draw an inner brush */ if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) { /* inner at full alpha */ - glutil_draw_lined_arc(0.0, M_PI * 2.0, final_radius * ups->size_pressure_value, 40); + imm_draw_lined_circle(pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40); /* outer at half alpha */ - glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha * 0.5f); + immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f); } - glutil_draw_lined_arc(0.0, M_PI * 2.0, final_radius, 40); - glTranslatef(-translation[0], -translation[1], 0); + imm_draw_lined_circle(pos, translation[0], translation[1], final_radius, 40); + + immUnbindProgram(); /* restore GL state */ glDisable(GL_BLEND); |