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authorMike Erwin <significant.bit@gmail.com>2017-03-04 01:21:34 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-04 01:21:34 +0300
commit053589da7d4f2db5e6ef246d699ce3fd5426218b (patch)
tree332bff579c6aeb80ecfa2b56eac8e5cd36a6e4ad /source/blender/editors/sculpt_paint
parent3fdffc1e95f3780ce80b38393b1f85357bbe7aaa (diff)
OpenGL: paint_draw_cursor with new imm mode
Part of T49043. This was the last use of glutil_draw_lined_arc. Plenty more to do in this file, I'll keep working on it...
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c39
1 files changed, 18 insertions, 21 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 53c11e2a6a9..ba1b334b6e7 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -60,6 +60,7 @@
#include "ED_view3d.h"
+#include "GPU_immediate.h"
#include "GPU_basic_shader.h"
#include "UI_resources.h"
@@ -988,11 +989,6 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
Paint *paint = BKE_paint_get_active_from_context(C);
Brush *brush = BKE_paint_brush(paint);
PaintMode mode = BKE_paintmode_get_active_from_context(C);
- ViewContext vc;
- float final_radius;
- float translation[2];
- float outline_alpha, *outline_col;
- float zoomx, zoomy;
/* check that brush drawing is enabled */
if (ommit_cursor_drawing(paint, mode, brush))
@@ -1000,8 +996,10 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* can't use stroke vc here because this will be called during
* mouse over too, not just during a stroke */
+ ViewContext vc;
view3d_set_viewcontext(C, &vc);
+ float zoomx, zoomy;
get_imapaint_zoom(C, &zoomx, &zoomy);
zoomx = max_ff(zoomx, zoomy);
@@ -1012,11 +1010,10 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
}
/* set various defaults */
- translation[0] = x;
- translation[1] = y;
- outline_alpha = 0.5;
- outline_col = brush->add_col;
- final_radius = (BKE_brush_size_get(scene, brush) * zoomx);
+ const float *outline_col = brush->add_col;
+ const float outline_alpha = 0.5f;
+ float translation[2] = { x, y };
+ float final_radius = (BKE_brush_size_get(scene, brush) * zoomx);
/* don't calculate rake angles while a stroke is active because the rake variables are global and
* we may get interference with the stroke itself. For line strokes, such interference is visible */
@@ -1032,10 +1029,9 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
if ((mode == ePaintSculpt) && vc.obact->sculpt) {
float location[3];
int pixel_radius;
- bool hit;
/* test if brush is over the mesh */
- hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups);
+ bool hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location, ups);
if (BKE_brush_use_locked_size(scene, brush))
BKE_brush_size_set(scene, brush, pixel_radius);
@@ -1065,24 +1061,25 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* make lines pretty */
glLineWidth(1.0f);
- glEnable(GL_BLEND);
+ glEnable(GL_BLEND); /* TODO: also set blend mode? */
glEnable(GL_LINE_SMOOTH);
+ unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* set brush color */
- glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
+ immUniformColor3fvAlpha(outline_col, outline_alpha);
/* draw brush outline */
- glTranslate2fv(translation);
-
- /* draw an inner brush */
if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
/* inner at full alpha */
- glutil_draw_lined_arc(0.0, M_PI * 2.0, final_radius * ups->size_pressure_value, 40);
+ imm_draw_lined_circle(pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
/* outer at half alpha */
- glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha * 0.5f);
+ immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f);
}
- glutil_draw_lined_arc(0.0, M_PI * 2.0, final_radius, 40);
- glTranslatef(-translation[0], -translation[1], 0);
+ imm_draw_lined_circle(pos, translation[0], translation[1], final_radius, 40);
+
+ immUnbindProgram();
/* restore GL state */
glDisable(GL_BLEND);