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authorMike Erwin <significant.bit@gmail.com>2017-04-16 19:25:42 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-16 19:25:42 +0300
commit7041b99b5a90509f215db83feeca900d123932b2 (patch)
tree85f0c6d07ae4b4e738d985c7481a2351caad71e8 /source/blender/editors/sculpt_paint
parentbf441fcfacc1648cb5aff87dafd1e5f0098e3d2b (diff)
use immUniformColor instead of immUniform("color"
The specialized color functions are better in every way: - faster lookup (don't have to match "color" string) - flexible inputs (RGB with separate alpha) - automatic alpha = 1.0 if not specified Sort of related to T49043
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c26
1 files changed, 7 insertions, 19 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 744044e89e1..4ea85b465e7 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -675,10 +675,10 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush,
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
if (col) {
- immUniform4f("color", 1.0f, 1.0f, 1.0f, overlay_alpha / 100.0f);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, overlay_alpha * 0.01f);
}
else {
- immUniform4f("color", UNPACK3(U.sculpt_paint_overlay_col), overlay_alpha / 100.0f);
+ immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, overlay_alpha * 0.01f);
}
/* draw textured quad */
@@ -762,11 +762,7 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush,
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
- immUniform4f("color",
- U.sculpt_paint_overlay_col[0],
- U.sculpt_paint_overlay_col[1],
- U.sculpt_paint_overlay_col[2],
- brush->cursor_overlay_alpha / 100.0f);
+ immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, brush->cursor_overlay_alpha * 0.01f);
/* draw textured quad */
@@ -825,12 +821,8 @@ BLI_INLINE void draw_tri_point(
unsigned int pos, float sel_col[4], float pivot_col[4],
float *co, float width, bool selected)
{
- if (selected) {
- immUniformColor4fv(sel_col);
- }
- else {
- immUniformColor4fv(pivot_col);
- }
+ immUniformColor4fv(selected ? sel_col : pivot_col);
+
glLineWidth(3.0f);
float w = width / 2.0f;
@@ -860,12 +852,8 @@ BLI_INLINE void draw_rect_point(
unsigned int pos, float sel_col[4], float handle_col[4],
float *co, float width, bool selected)
{
- if (selected) {
- immUniformColor4fv(sel_col);
- }
- else {
- immUniformColor4fv(handle_col);
- }
+ immUniformColor4fv(selected ? sel_col : handle_col);
+
glLineWidth(3.0f);
float w = width / 2.0f;