diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-16 19:25:42 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-16 19:25:42 +0300 |
commit | 7041b99b5a90509f215db83feeca900d123932b2 (patch) | |
tree | 85f0c6d07ae4b4e738d985c7481a2351caad71e8 /source/blender/editors/sculpt_paint | |
parent | bf441fcfacc1648cb5aff87dafd1e5f0098e3d2b (diff) |
use immUniformColor instead of immUniform("color"
The specialized color functions are better in every way:
- faster lookup (don't have to match "color" string)
- flexible inputs (RGB with separate alpha)
- automatic alpha = 1.0 if not specified
Sort of related to T49043
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 744044e89e1..4ea85b465e7 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -675,10 +675,10 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush, immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); if (col) { - immUniform4f("color", 1.0f, 1.0f, 1.0f, overlay_alpha / 100.0f); + immUniformColor4f(1.0f, 1.0f, 1.0f, overlay_alpha * 0.01f); } else { - immUniform4f("color", UNPACK3(U.sculpt_paint_overlay_col), overlay_alpha / 100.0f); + immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, overlay_alpha * 0.01f); } /* draw textured quad */ @@ -762,11 +762,7 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush, immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); - immUniform4f("color", - U.sculpt_paint_overlay_col[0], - U.sculpt_paint_overlay_col[1], - U.sculpt_paint_overlay_col[2], - brush->cursor_overlay_alpha / 100.0f); + immUniformColor3fvAlpha(U.sculpt_paint_overlay_col, brush->cursor_overlay_alpha * 0.01f); /* draw textured quad */ @@ -825,12 +821,8 @@ BLI_INLINE void draw_tri_point( unsigned int pos, float sel_col[4], float pivot_col[4], float *co, float width, bool selected) { - if (selected) { - immUniformColor4fv(sel_col); - } - else { - immUniformColor4fv(pivot_col); - } + immUniformColor4fv(selected ? sel_col : pivot_col); + glLineWidth(3.0f); float w = width / 2.0f; @@ -860,12 +852,8 @@ BLI_INLINE void draw_rect_point( unsigned int pos, float sel_col[4], float handle_col[4], float *co, float width, bool selected) { - if (selected) { - immUniformColor4fv(sel_col); - } - else { - immUniformColor4fv(handle_col); - } + immUniformColor4fv(selected ? sel_col : handle_col); + glLineWidth(3.0f); float w = width / 2.0f; |