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authorMatt Ebb <matt@mke3.net>2009-11-20 04:39:27 +0300
committerMatt Ebb <matt@mke3.net>2009-11-20 04:39:27 +0300
commit38e1590fa7dddc9b232f87daa4dcfea623017f17 (patch)
tree4ba88d9d1583ee668f76709d75e69d03d8a0f917 /source/blender/editors/sculpt_paint
parente52c5a338f5fc521eda8b7b25af3aab8452cb592 (diff)
* Removed tablet pressure sensitive number field widget scrubbing, wasn't that useful and I suspect it was the cause of a few bugs
* Added tablet pressure support (size/strength) for weight paint and vertex paint * Added tablet eraser support for weight paint and vertex paint (inverts the effect of the current tool) * Removed the old 'soft' option, now weight paint and vertex paint use the influence curve * Made the default brush use a smooth influence curve, rather than sharp
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c5
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c142
2 files changed, 87 insertions, 60 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 0b86034958f..8e795c5542e 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -120,6 +120,7 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
PointerRNA itemptr;
float cur_depth, pressure = 1;
float center[3];
+ int flip= event->shift?1:0;
PaintStroke *stroke = op->customdata;
cur_depth = read_cached_depth(&stroke->vc, mouse[0], mouse[1]);
@@ -130,13 +131,15 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
wmTabletData *wmtab= event->customdata;
if(wmtab->Active != EVT_TABLET_NONE)
pressure= wmtab->Pressure;
+ if(wmtab->Active == EVT_TABLET_ERASER)
+ flip = 1;
}
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
RNA_float_set_array(&itemptr, "location", center);
RNA_float_set_array(&itemptr, "mouse", mouse);
- RNA_boolean_set(&itemptr, "flip", event->shift);
+ RNA_boolean_set(&itemptr, "flip", flip);
RNA_float_set(&itemptr, "pressure", pressure);
stroke->last_mouse_position[0] = mouse[0];
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 35723769f88..2512ecbc248 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -154,12 +154,10 @@ static VPaint *new_vpaint(int wpaint)
{
VPaint *vp= MEM_callocN(sizeof(VPaint), "VPaint");
- vp->gamma= vp->mul= 1.0f;
-
- vp->flag= VP_AREA+VP_SOFT+VP_SPRAY;
+ vp->flag= VP_AREA+VP_SPRAY;
if(wpaint)
- vp->flag= VP_AREA+VP_SOFT;
+ vp->flag= VP_AREA;
return vp;
}
@@ -468,7 +466,8 @@ void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
}
-
+/* XXX: should be re-implemented as a vertex/weight paint 'colour correct' operator
+
void vpaint_dogamma(Scene *scene)
{
VPaint *vp= scene->toolsettings->vpaint;
@@ -508,6 +507,7 @@ void vpaint_dogamma(Scene *scene)
cp+= 4;
}
}
+ */
static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
{
@@ -739,65 +739,83 @@ static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x
return tot;
}
-static int calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, float *mval)
+static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, float *mval, float pressure)
{
Brush *brush = paint_brush(&vp->paint);
- float fac, dx, dy;
- int alpha;
+ float fac, fac_2, size, dx, dy;
+ float alpha;
short vertco[2];
- if(vp->flag & VP_SOFT) {
- project_short_noclip(vc->ar, vert_nor, vertco);
- dx= mval[0]-vertco[0];
- dy= mval[1]-vertco[1];
+ project_short_noclip(vc->ar, vert_nor, vertco);
+ dx= mval[0]-vertco[0];
+ dy= mval[1]-vertco[1];
+
+ if (brush->flag & BRUSH_SIZE_PRESSURE)
+ size = pressure * brush->size;
+ else
+ size = brush->size;
+
+ fac_2= dx*dx + dy*dy;
+ if(fac_2 > size*size) return 0.f;
+ fac = sqrtf(fac_2);
+
+ alpha= brush->alpha * brush_curve_strength_clamp(brush, fac, size);
+
+ if (brush->flag & BRUSH_ALPHA_PRESSURE)
+ alpha *= pressure;
- fac= sqrt(dx*dx + dy*dy);
- if(fac > brush->size) return 0;
- if(vp->flag & VP_HARD)
- alpha= 255;
- else
- alpha= 255.0*brush->alpha*(1.0-fac/brush->size);
- }
- else {
- alpha= 255.0*brush->alpha;
- }
-
if(vp->flag & VP_NORMALS) {
float *no= vert_nor+3;
- /* transpose ! */
+ /* transpose ! */
fac= vpimat[2][0]*no[0]+vpimat[2][1]*no[1]+vpimat[2][2]*no[2];
if(fac>0.0) {
dx= vpimat[0][0]*no[0]+vpimat[0][1]*no[1]+vpimat[0][2]*no[2];
dy= vpimat[1][0]*no[0]+vpimat[1][1]*no[1]+vpimat[1][2]*no[2];
- alpha*= fac/sqrt(dx*dx + dy*dy + fac*fac);
+ alpha*= fac/sqrtf(dx*dx + dy*dy + fac*fac);
}
- else return 0;
+ else return 0.f;
}
return alpha;
}
-static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval)
+static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval, int flip)
{
Brush *brush = paint_brush(&wp->paint);
+ int mode = wp->mode;
if(dw==NULL || uw==NULL) return;
- if(wp->mode==VP_MIX || wp->mode==VP_BLUR)
+ if (flip) {
+ switch(mode) {
+ case VP_MIX:
+ paintval = 1.f - paintval; break;
+ case VP_ADD:
+ mode= VP_SUB; break;
+ case VP_SUB:
+ mode= VP_ADD; break;
+ case VP_LIGHTEN:
+ mode= VP_DARKEN; break;
+ case VP_DARKEN:
+ mode= VP_LIGHTEN; break;
+ }
+ }
+
+ if(mode==VP_MIX || mode==VP_BLUR)
dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
- else if(wp->mode==VP_ADD)
+ else if(mode==VP_ADD)
dw->weight += paintval*alpha;
- else if(wp->mode==VP_SUB)
+ else if(mode==VP_SUB)
dw->weight -= paintval*alpha;
- else if(wp->mode==VP_MUL)
+ else if(mode==VP_MUL)
/* first mul, then blend the fac */
dw->weight = ((1.0-alpha) + alpha*paintval)*dw->weight;
- else if(wp->mode==VP_LIGHTEN) {
+ else if(mode==VP_LIGHTEN) {
if (dw->weight < paintval)
dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
- } else if(wp->mode==VP_DARKEN) {
+ } else if(mode==VP_DARKEN) {
if (dw->weight > paintval)
dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
}
@@ -808,21 +826,21 @@ static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float
float testw=0.0f;
alpha= brush->alpha;
- if(wp->mode==VP_MIX || wp->mode==VP_BLUR)
+ if(mode==VP_MIX || mode==VP_BLUR)
testw = paintval*alpha + uw->weight*(1.0-alpha);
- else if(wp->mode==VP_ADD)
+ else if(mode==VP_ADD)
testw = uw->weight + paintval*alpha;
- else if(wp->mode==VP_SUB)
+ else if(mode==VP_SUB)
testw = uw->weight - paintval*alpha;
- else if(wp->mode==VP_MUL)
+ else if(mode==VP_MUL)
/* first mul, then blend the fac */
testw = ((1.0-alpha) + alpha*paintval)*uw->weight;
- else if(wp->mode==VP_LIGHTEN) {
+ else if(mode==VP_LIGHTEN) {
if (uw->weight < paintval)
testw = paintval*alpha + uw->weight*(1.0-alpha);
else
testw = uw->weight;
- } else if(wp->mode==VP_DARKEN) {
+ } else if(mode==VP_DARKEN) {
if (uw->weight > paintval)
testw = paintval*alpha + uw->weight*(1.0-alpha);
else
@@ -1023,7 +1041,7 @@ static void do_weight_paint_auto_normalize(MDeformVert *dvert,
}
static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
- int alpha, float paintweight,
+ float alpha, float paintweight, int flip,
int vgroup_mirror, char *validmap)
{
Mesh *me= ob->data;
@@ -1041,7 +1059,7 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
if(dw==NULL || uw==NULL)
return;
- wpaint_blend(wp, dw, uw, (float)alpha/255.0, paintweight);
+ wpaint_blend(wp, dw, uw, alpha, paintweight, flip);
do_weight_paint_auto_normalize(me->dvert+index, vgroup, validmap);
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
@@ -1423,8 +1441,9 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
float mat[4][4];
float paintweight= ts->vgroup_weight;
int *indexar= wpd->indexar;
- int totindex, index, alpha, totw;
- float mval[2];
+ int totindex, index, totw, flip;
+ float alpha;
+ float mval[2], pressure;
view3d_operator_needs_opengl(C);
@@ -1433,6 +1452,8 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
wmGetSingleMatrix(mat);
wmLoadMatrix(wpd->vc.rv3d->viewmat);
+ flip = RNA_boolean_get(itemptr, "flip");
+ pressure = RNA_float_get(itemptr, "pressure");
RNA_float_get_array(itemptr, "mouse", mval);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
@@ -1457,7 +1478,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if(mface->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
- }
+ }
}
}
@@ -1519,30 +1540,30 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
MFace *mface= me->mface + (indexar[index]-1);
if((me->dvert+mface->v1)->flag) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v1, mval);
+ alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v1, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v1,
- alpha, paintweight, wpd->vgroup_mirror,
+ alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v1)->flag= 0;
}
if((me->dvert+mface->v2)->flag) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v2, mval);
+ alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v2, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v2,
- alpha, paintweight, wpd->vgroup_mirror,
+ alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v2)->flag= 0;
}
if((me->dvert+mface->v3)->flag) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v3, mval);
+ alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v3, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v3,
- alpha, paintweight, wpd->vgroup_mirror,
+ alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v3)->flag= 0;
@@ -1550,10 +1571,10 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if((me->dvert+mface->v4)->flag) {
if(mface->v4) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v4, mval);
+ alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v4, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v4,
- alpha, paintweight, wpd->vgroup_mirror,
+ alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v4)->flag= 0;
@@ -1802,14 +1823,15 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
return 1;
}
-static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index, float mval[2])
+static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index, float mval[2], float pressure, int flip)
{
ViewContext *vc = &vpd->vc;
Mesh *me = get_mesh(ob);
MFace *mface= ((MFace*)me->mface) + index;
unsigned int *mcol= ((unsigned int*)me->mcol) + 4*index;
unsigned int *mcolorig= ((unsigned int*)vp->vpaint_prev) + 4*index;
- int alpha, i;
+ float alpha;
+ int i;
if((vp->flag & VP_COLINDEX && mface->mat_nr!=ob->actcol-1) ||
((me->editflag & ME_EDIT_PAINT_MASK) && !(mface->flag & ME_FACE_SEL)))
@@ -1828,9 +1850,9 @@ static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index
}
for(i = 0; i < (mface->v4 ? 4 : 3); ++i) {
- alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*(&mface->v1)[i], mval);
+ alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*(&mface->v1)[i], mval, pressure);
if(alpha)
- vpaint_blend(vp, mcol+i, mcolorig+i, vpd->paintcol, alpha);
+ vpaint_blend(vp, mcol+i, mcolorig+i, vpd->paintcol, (int)(alpha*255.0));
}
}
@@ -1845,10 +1867,12 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
Mesh *me= ob->data;
float mat[4][4];
int *indexar= vpd->indexar;
- int totindex, index;
- float mval[2];
+ int totindex, index, flip;
+ float pressure, mval[2];
RNA_float_get_array(itemptr, "mouse", mval);
+ flip = RNA_boolean_get(itemptr, "flip");
+ pressure = RNA_float_get(itemptr, "pressure");
view3d_operator_needs_opengl(C);
@@ -1875,7 +1899,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface)
- vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval);
+ vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval, pressure, flip);
}
swap_m4m4(vc->rv3d->persmat, mat);