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authorCampbell Barton <ideasman42@gmail.com>2015-08-22 14:17:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-08-22 14:17:32 +0300
commit58c9a0b11a0e705f68d741107faba51d9d17000e (patch)
tree00565c86028934d9e8ce6cb382c6823baa8d25c8 /source/blender/editors/sculpt_paint
parentc1c07b68b82e221db6dd9855a6c2c4162c1d8e02 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 33ea3ceac09..2b0aba9e3fb 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -2038,16 +2038,16 @@ static void project_bucket_clip_face(
int inside_bucket_flag = 0;
int inside_face_flag = 0;
int flip;
- bool colinear = false;
+ bool collinear = false;
float bucket_bounds_ss[4][2];
- /* detect pathological case where face the three vertices are almost colinear in screen space.
+ /* detect pathological case where face the three vertices are almost collinear in screen space.
* mostly those will be culled but when flood filling or with smooth shading it's a possibility */
if (dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS) < 0.5f ||
dist_squared_to_line_v2(v2coSS, v3coSS, v1coSS) < 0.5f)
{
- colinear = true;
+ collinear = true;
}
/* get the UV space bounding box */
@@ -2077,7 +2077,7 @@ static void project_bucket_clip_face(
return;
}
/* handle pathological case here, no need for further intersections below since tringle area is almost zero */
- if (colinear) {
+ if (collinear) {
int flag;
(*tot) = 0;