Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-06-04 10:39:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-04 10:39:04 +0300
commit95011f6d484b369db92ae13c674a6522d664ea8f (patch)
tree91ba2719c9f3096fad0f1f768aa7b1c4d79aa32a /source/blender/editors/sculpt_paint
parent0911acb5cf49c5ba05b1df045b41697704aa288a (diff)
parent44505b38df557a5711703613685a1dec9fc2c3d9 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_curve.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c16
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c46
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c94
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c22
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c24
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c24
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c66
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c26
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c2
14 files changed, 172 insertions, 172 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 8d941078c5f..848d12bcfaa 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -262,7 +262,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
target = (primary) ? &primary_snap : &secondary_snap;
- refresh =
+ refresh =
!target->overlay_texture ||
(invalid != 0) ||
!same_tex_snap(target, mtex, vc, col, zoom);
@@ -1001,7 +1001,7 @@ static void paint_cursor_on_hit(UnifiedPaintSettings *ups, Brush *brush, ViewCon
else
projected_radius = BKE_brush_size_get(vc->scene, brush);
}
-
+
/* convert brush radius from 2D to 3D */
unprojected_radius = paint_calc_object_space_radius(vc, location,
projected_radius);
diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c
index 049d8ff8c0b..af0b828ae39 100644
--- a/source/blender/editors/sculpt_paint/paint_curve.c
+++ b/source/blender/editors/sculpt_paint/paint_curve.c
@@ -697,17 +697,17 @@ void PAINTCURVE_OT_draw(wmOperatorType *ot)
static int paintcurve_cursor_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
ePaintMode mode = BKE_paintmode_get_active_from_context(C);
-
+
switch (mode) {
case ePaintTexture2D:
{
ARegion *ar = CTX_wm_region(C);
SpaceImage *sima = CTX_wm_space_image(C);
float location[2];
-
+
if (!sima)
return OPERATOR_CANCELLED;
-
+
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &location[0], &location[1]);
copy_v2_v2(sima->cursor, location);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_IMAGE, NULL);
@@ -717,7 +717,7 @@ static int paintcurve_cursor_invoke(bContext *C, wmOperator *UNUSED(op), const w
ED_view3d_cursor3d_update(C, event->mval);
break;
}
-
+
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index 4dd770d79b9..3d4f6c05ff4 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -101,7 +101,7 @@ static void partialvis_update_mesh(Object *ob,
const int *vert_indices;
int totvert, i;
bool any_changed = false, any_visible = false;
-
+
BKE_pbvh_node_num_verts(pbvh, node, NULL, &totvert);
BKE_pbvh_node_get_verts(pbvh, node, &vert_indices, &mvert);
paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
@@ -153,7 +153,7 @@ static void partialvis_update_grids(Object *ob,
&grids);
grid_hidden = BKE_pbvh_grid_hidden(pbvh);
BKE_pbvh_get_grid_key(pbvh, &key);
-
+
sculpt_undo_push_node(ob, node, SCULPT_UNDO_HIDDEN);
for (i = 0; i < totgrid; i++) {
@@ -323,7 +323,7 @@ static void clip_planes_from_rect(bContext *C,
{
ViewContext vc;
BoundBox bb;
-
+
view3d_operator_needs_opengl(C);
ED_view3d_viewcontext_init(C, &vc);
ED_view3d_clipping_calc(&bb, clip_planes, vc.ar, vc.obact, rect);
@@ -354,7 +354,7 @@ static void get_pbvh_nodes(PBVH *pbvh,
case PARTIALVIS_MASKED:
break;
}
-
+
BKE_pbvh_search_gather(pbvh, cb, clip_planes, nodes, totnode);
}
@@ -414,7 +414,7 @@ static int hide_show_exec(bContext *C, wmOperator *op)
if (nodes)
MEM_freeN(nodes);
-
+
/* end undo */
sculpt_undo_push_end();
@@ -425,7 +425,7 @@ static int hide_show_exec(bContext *C, wmOperator *op)
}
ED_region_tag_redraw(ar);
-
+
return OPERATOR_FINISHED;
}
@@ -454,7 +454,7 @@ void PAINT_OT_hide_show(struct wmOperatorType *ot)
{PARTIALVIS_MASKED, "MASKED", 0, "Masked", "Hide or show vertices that are masked (minimum mask value of 0.5)"},
{0, NULL, 0, NULL, NULL}
};
-
+
/* identifiers */
ot->name = "Hide/Show";
ot->idname = "PAINT_OT_hide_show";
@@ -474,6 +474,6 @@ void PAINT_OT_hide_show(struct wmOperatorType *ot)
"Action", "Whether to hide or show vertices");
RNA_def_enum(ot->srna, "area", area_items, PARTIALVIS_INSIDE,
"Area", "Which vertices to hide or show");
-
+
WM_operator_properties_border(ot);
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 9ecdc44cd10..2921faf8a5a 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -169,7 +169,7 @@ void imapaint_image_update(SpaceImage *sima, Image *image, ImBuf *ibuf, short te
IMB_partial_display_buffer_update_delayed(ibuf, imapaintpartial.x1, imapaintpartial.y1,
imapaintpartial.x2, imapaintpartial.y2);
}
-
+
if (ibuf->mipmap[0])
ibuf->userflags |= IB_MIPMAP_INVALID;
@@ -195,7 +195,7 @@ BlurKernel *paint_new_blur_kernel(Brush *br, bool proj)
if (proj) {
radius = 0.5f;
-
+
side = kernel->side = 2;
kernel->side_squared = kernel->side * kernel->side;
kernel->wdata = MEM_mallocN(sizeof(float) * kernel->side_squared, "blur kernel data");
@@ -204,15 +204,15 @@ BlurKernel *paint_new_blur_kernel(Brush *br, bool proj)
else {
if (br->blur_kernel_radius <= 0)
br->blur_kernel_radius = 1;
-
+
radius = br->blur_kernel_radius;
-
+
side = kernel->side = radius * 2 + 1;
kernel->side_squared = kernel->side * kernel->side;
kernel->wdata = MEM_mallocN(sizeof(float) * kernel->side_squared, "blur kernel data");
kernel->pixel_len = br->blur_kernel_radius;
}
-
+
switch (type) {
case KERNEL_BOX:
for (i = 0; i < kernel->side_squared; i++)
@@ -221,9 +221,9 @@ BlurKernel *paint_new_blur_kernel(Brush *br, bool proj)
case KERNEL_GAUSSIAN:
{
- /* at 3.0 standard deviations distance, kernel is about zero */
- float standard_dev = radius / 3.0f;
-
+ /* at 3.0 standard deviations distance, kernel is about zero */
+ float standard_dev = radius / 3.0f;
+
/* make the necessary adjustment to the value for use in the normal distribution formula */
standard_dev = -standard_dev * standard_dev * 2;
@@ -232,7 +232,7 @@ BlurKernel *paint_new_blur_kernel(Brush *br, bool proj)
float idist = radius - i;
float jdist = radius - j;
float value = exp((idist * idist + jdist * jdist) / standard_dev);
-
+
kernel->wdata[i + j * side] = value;
}
}
@@ -312,7 +312,7 @@ static int image_paint_2d_clone_poll(bContext *C)
if (brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE))
if (brush->clone.image)
return 1;
-
+
return 0;
}
@@ -465,7 +465,7 @@ static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, const flo
BKE_paint_data_warning(op->reports, uvs, mat, tex, stencil);
MEM_freeN(pop);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL);
- return NULL;
+ return NULL;
}
pop->mode = PAINT_MODE_3D_PROJECT;
pop->custom_paint = paint_proj_new_stroke(C, ob, mouse, mode);
@@ -483,7 +483,7 @@ static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, const flo
if ((brush->imagepaint_tool == PAINT_TOOL_FILL) && (brush->flag & BRUSH_USE_GRADIENT)) {
pop->cursor = WM_paint_cursor_activate(CTX_wm_manager(C), image_paint_poll, gradient_draw_line, pop);
}
-
+
settings->imapaint.flag |= IMAGEPAINT_DRAWING;
ED_image_undo_push_begin(op->type->name);
@@ -850,7 +850,7 @@ void PAINT_OT_grab_clone(wmOperatorType *ot)
ot->name = "Grab Clone";
ot->idname = "PAINT_OT_grab_clone";
ot->description = "Move the clone source image";
-
+
/* api callbacks */
ot->exec = grab_clone_exec;
ot->invoke = grab_clone_invoke;
@@ -915,7 +915,7 @@ static int sample_color_exec(bContext *C, wmOperator *op)
}
WM_event_add_notifier(C, NC_BRUSH | NA_EDITED, brush);
-
+
return OPERATOR_FINISHED;
}
@@ -1017,7 +1017,7 @@ void PAINT_OT_sample_color(wmOperatorType *ot)
ot->name = "Sample Color";
ot->idname = "PAINT_OT_sample_color";
ot->description = "Use the mouse to sample a color in the image";
-
+
/* api callbacks */
ot->exec = sample_color_exec;
ot->invoke = sample_color_invoke;
@@ -1086,7 +1086,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
BKE_texpaint_slots_refresh_object(scene, ob);
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
-
+
/* entering paint mode also sets image to editors */
if (imapaint->mode == IMAGEPAINT_MODE_MATERIAL) {
Material *ma = give_current_material(ob, ob->actcol); /* set the current material active paint slot on image editor */
@@ -1096,8 +1096,8 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
}
else if (imapaint->mode == IMAGEPAINT_MODE_IMAGE) {
ima = imapaint->canvas;
- }
-
+ }
+
if (ima) {
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
@@ -1106,7 +1106,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
for (sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sl;
-
+
if (!sima->pin) {
Object *obedit = CTX_data_edit_object(C);
ED_space_image_set(sima, scene, obedit, ima);
@@ -1116,7 +1116,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op)
}
}
}
-
+
ob->mode |= mode_flag;
BKE_paint_init(scene, ePaintTextureProjective, PAINT_CURSOR_TEXTURE_PAINT);
@@ -1143,7 +1143,7 @@ void PAINT_OT_texture_paint_toggle(wmOperatorType *ot)
ot->name = "Texture Paint Toggle";
ot->idname = "PAINT_OT_texture_paint_toggle";
ot->description = "Toggle texture paint mode in 3D view";
-
+
/* api callbacks */
ot->exec = texture_paint_toggle_exec;
ot->poll = texture_paint_toggle_poll;
@@ -1163,7 +1163,7 @@ static int brush_colors_flip_exec(bContext *C, wmOperator *UNUSED(op))
br = image_paint_brush(C);
}
else {
- /* At the moment, wpaint does not support the color flipper.
+ /* At the moment, wpaint does not support the color flipper.
* So for now we're only handling vpaint */
ToolSettings *ts = CTX_data_tool_settings(C);
VPaint *vp = ts->vpaint;
@@ -1236,7 +1236,7 @@ static int texture_paint_poll(bContext *C)
if (texture_paint_toggle_poll(C))
if (CTX_data_active_object(C)->mode & OB_MODE_TEXTURE_PAINT)
return 1;
-
+
return 0;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index c2ce9d83782..a75d6344849 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -582,7 +582,7 @@ static void brush_painter_imbuf_partial_update(BrushPainter *painter, const floa
destx = desty = 0;
w = h = 0;
}
-
+
x1 = min_ii(destx, ibuf->x);
y1 = min_ii(desty, ibuf->y);
x2 = min_ii(destx + w, ibuf->x);
@@ -1132,13 +1132,13 @@ static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsign
paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
tot = 1;
}
-
+
/* blend into canvas */
for (a = 0; a < tot; a++) {
ED_imapaint_dirty_region(s->image, s->canvas,
region[a].destx, region[a].desty,
region[a].width, region[a].height, true);
-
+
if (s->do_masking) {
/* masking, find original pixels tiles from undo buffer to composite over */
int tilex, tiley, tilew, tileh;
@@ -1232,7 +1232,7 @@ static int paint_2d_canvas_set(ImagePaintState *s, Image *ima)
/* set masking */
s->do_masking = paint_use_opacity_masking(s->brush);
-
+
return 1;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 45ee1ebac11..0e48596ca1a 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -1055,7 +1055,7 @@ static bool check_seam(
/* set up the other face */
*other_face = tri_index;
-
+
/* we check if difference is 1 here, else we might have a case of edge 2-0 for a tri */
*orig_fidx = (i1_fidx < i2_fidx && (i2_fidx - i1_fidx == 1)) ? i1_fidx : i2_fidx;
@@ -2117,7 +2117,7 @@ static void project_bucket_clip_face(
int inside_face_flag = 0;
int flip;
bool collinear = false;
-
+
float bucket_bounds_ss[4][2];
/* detect pathological case where face the three vertices are almost collinear in screen space.
@@ -2128,12 +2128,12 @@ static void project_bucket_clip_face(
{
collinear = true;
}
-
+
/* get the UV space bounding box */
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v1coSS);
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v2coSS) << 1;
inside_bucket_flag |= BLI_rctf_isect_pt_v(bucket_bounds, v3coSS) << 2;
-
+
if (inside_bucket_flag == ISECT_ALL3) {
/* is_flip_object is used here because we use the face winding */
flip = (((line_point_side_v2(v1coSS, v2coSS, v3coSS) > 0.0f) != is_flip_object) !=
@@ -2150,20 +2150,20 @@ static void project_bucket_clip_face(
copy_v2_v2(bucket_bounds_uv[0], uv1co);
copy_v2_v2(bucket_bounds_uv[1], uv2co);
copy_v2_v2(bucket_bounds_uv[2], uv3co);
- }
-
+ }
+
*tot = 3;
return;
}
/* handle pathological case here, no need for further intersections below since tringle area is almost zero */
if (collinear) {
int flag;
-
+
(*tot) = 0;
if (cull)
return;
-
+
if (inside_bucket_flag & ISECT_1) { copy_v2_v2(bucket_bounds_uv[*tot], uv1co); (*tot)++; }
flag = inside_bucket_flag & (ISECT_1 | ISECT_2);
@@ -2171,9 +2171,9 @@ static void project_bucket_clip_face(
if (line_rect_clip(bucket_bounds, v1coSS, v2coSS, uv1co, uv2co, bucket_bounds_uv[*tot], is_ortho))
(*tot)++;
}
-
+
if (inside_bucket_flag & ISECT_2) { copy_v2_v2(bucket_bounds_uv[*tot], uv2co); (*tot)++; }
-
+
flag = inside_bucket_flag & (ISECT_2 | ISECT_3);
if (flag && flag != (ISECT_2 | ISECT_3)) {
if (line_rect_clip(bucket_bounds, v2coSS, v3coSS, uv2co, uv3co, bucket_bounds_uv[*tot], is_ortho))
@@ -2187,7 +2187,7 @@ static void project_bucket_clip_face(
if (line_rect_clip(bucket_bounds, v3coSS, v1coSS, uv3co, uv1co, bucket_bounds_uv[*tot], is_ortho))
(*tot)++;
}
-
+
if ((*tot) < 3) {
/* no intersections to speak of, but more probable is that all face is just outside the
* rectangle and culled due to float precision issues. Since above tests have failed,
@@ -2352,7 +2352,7 @@ static void project_bucket_clip_face(
(*tot)--;
}
}
-
+
/* its possible there is only a few left after remove doubles */
if ((*tot) < 3) {
// printf("removed too many doubles B\n");
@@ -2976,7 +2976,7 @@ static bool project_bucket_face_isect(ProjPaintState *ps, int bucket_x, int buck
int fidx;
project_bucket_bounds(ps, bucket_x, bucket_y, &bucket_bounds);
-
+
/* Is one of the faces verts in the bucket bounds? */
fidx = 2;
@@ -3487,7 +3487,7 @@ static void proj_paint_layer_clone_init(
/* get active instead */
mloopuv_clone_base = CustomData_get_layer(&ps->dm->loopData, CD_MLOOPUV);
}
-
+
}
memset(layer_clone, 0, sizeof(*layer_clone));
@@ -3513,7 +3513,7 @@ static bool project_paint_clone_face_skip(
if (ps->do_material_slots) {
if (lc->slot_clone != lc->slot_last_clone) {
- if (!slot->uvname ||
+ if (!slot->uvname ||
!(lc->mloopuv_clone_base = CustomData_get_layer_named(
&ps->dm->loopData, CD_MLOOPUV,
lc->slot_clone->uvname)))
@@ -3707,7 +3707,7 @@ static void project_paint_prepare_all_faces(
ps->dm_mloopuv[lt->poly] = mloopuv_base;
continue;
}
-
+
tpage = slot->ima;
}
}
@@ -4399,7 +4399,7 @@ static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, con
if (ps->is_texbrush)
mul_v3_v3(rgba, texrgb);
-
+
mul_v3_fl(rgba, mask);
rgba[3] = mask;
@@ -4608,7 +4608,7 @@ static void *do_projectpaint_thread(void *ph_v)
projPixel->newColor.ch, ps->blend);
}
}
-
+
if (lock_alpha) {
if (is_floatbuf) {
/* slightly more involved case since floats are in premultiplied space we need
@@ -4686,7 +4686,7 @@ static void *do_projectpaint_thread(void *ph_v)
/* masking to keep brush contribution to a pixel limited. note we do not do
* a simple max(mask, mask_accum), as this is very sensitive to spacing and
* gives poor results for strokes crossing themselves.
- *
+ *
* Instead we use a formula that adds up but approaches brush_alpha slowly
* and never exceeds it, which gives nice smooth results. */
float mask_accum = *projPixel->mask_accum;
@@ -4919,14 +4919,14 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
touch_any = 1;
}
}
-
+
/* calculate pivot for rotation around seletion if needed */
if (U.uiflag & USER_ORBIT_SELECTION) {
float w[3];
int tri_index;
-
+
tri_index = project_paint_PickFace(ps, pos, w);
-
+
if (tri_index != -1) {
const MLoopTri *lt = &ps->dm_mlooptri[tri_index];
const int lt_vtri[3] = { PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt) };
@@ -4939,14 +4939,14 @@ static bool project_paint_op(void *state, const float lastpos[2], const float po
ps->dm_mvert[lt_vtri[1]].co,
ps->dm_mvert[lt_vtri[2]].co,
w);
-
+
ups->average_stroke_counter++;
mul_m4_v3(ps->obmat, world);
add_v3_v3(ups->average_stroke_accum, world);
ups->last_stroke_valid = true;
}
}
-
+
return touch_any;
}
@@ -5085,9 +5085,9 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
ps->do_material_slots = (settings->imapaint.mode == IMAGEPAINT_MODE_MATERIAL);
ps->stencil_ima = settings->imapaint.stencil;
- ps->canvas_ima = (!ps->do_material_slots) ?
+ ps->canvas_ima = (!ps->do_material_slots) ?
settings->imapaint.canvas : NULL;
- ps->clone_ima = (!ps->do_material_slots) ?
+ ps->clone_ima = (!ps->do_material_slots) ?
settings->imapaint.clone : NULL;
ps->do_mask_cavity = (settings->imapaint.paint.flags & PAINT_USE_CAVITY_MASK) ? true : false;
@@ -5319,7 +5319,7 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
if (!BKE_paint_proj_mesh_data_check(scene, ob, &uvs, &mat, &tex, NULL)) {
BKE_paint_data_warning(op->reports, uvs, mat, tex, true);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL);
- return OPERATOR_CANCELLED;
+ return OPERATOR_CANCELLED;
}
project_state_init(C, ob, &ps, BRUSH_STROKE_NORMAL);
@@ -5519,7 +5519,7 @@ void PAINT_OT_image_from_view(wmOperatorType *ot)
void BKE_paint_data_warning(struct ReportList *reports, bool uvs, bool mat, bool tex, bool stencil)
{
- BKE_reportf(reports, RPT_WARNING, "Missing%s%s%s%s detected!",
+ BKE_reportf(reports, RPT_WARNING, "Missing%s%s%s%s detected!",
!uvs ? " UVs," : "",
!mat ? " Materials," : "",
!tex ? " Textures," : "",
@@ -5540,7 +5540,7 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
bool hasuvs = true;
imapaint->missing_data = 0;
-
+
BLI_assert(ob->type == OB_MESH);
if (imapaint->mode == IMAGEPAINT_MODE_MATERIAL) {
@@ -5554,16 +5554,16 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
int i;
hasmat = false;
hastex = false;
-
+
for (i = 1; i < ob->totcol + 1; i++) {
Material *ma = give_current_material(ob, i);
-
+
if (ma) {
hasmat = true;
if (!ma->texpaintslot) {
/* refresh here just in case */
BKE_texpaint_slot_refresh_cache(scene, ma);
-
+
/* if still no slots, we have to add */
if (ma->texpaintslot) {
hastex = true;
@@ -5583,7 +5583,7 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
hastex = false;
}
}
-
+
me = BKE_mesh_from_object(ob);
layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
@@ -5604,7 +5604,7 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
if (!hasmat) imapaint->missing_data |= IMAGEPAINT_MISSING_MATERIAL;
if (!hastex) imapaint->missing_data |= IMAGEPAINT_MISSING_TEX;
if (!hasstencil) imapaint->missing_data |= IMAGEPAINT_MISSING_STENCIL;
-
+
if (uvs) {
*uvs = hasuvs;
}
@@ -5617,7 +5617,7 @@ bool BKE_paint_proj_mesh_data_check(Scene *scene, Object *ob, bool *uvs, bool *m
if (stencil) {
*stencil = hasstencil;
}
-
+
return hasuvs && hasmat && hastex && hasstencil;
}
@@ -5654,7 +5654,7 @@ static Image *proj_paint_image_create(wmOperator *op, Main *bmain)
}
ima = BKE_image_add_generated(bmain, width, height, imagename, alpha ? 32 : 24, use_float,
gen_type, color, false);
-
+
return ima;
}
@@ -5681,32 +5681,32 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
ED_node_shader_default(C, &ma->id);
ntree = ma->nodetree;
}
-
+
ma->use_nodes = true;
-
+
/* try to add an image node */
imanode = nodeAddStaticNode(C, ntree, SH_NODE_TEX_IMAGE);
-
+
ima = proj_paint_image_create(op, bmain);
imanode->id = &ima->id;
-
+
nodeSetActive(ntree, imanode);
-
+
ntreeUpdateTree(CTX_data_main(C), ntree);
-
+
if (ima) {
BKE_texpaint_slot_refresh_cache(scene, ma);
BKE_image_signal(ima, NULL, IMA_SIGNAL_USER_NEW_IMAGE);
WM_event_add_notifier(C, NC_IMAGE | NA_ADDED, ima);
DEG_id_tag_update(&ma->id, 0);
ED_area_tag_redraw(CTX_wm_area(C));
-
+
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
-
+
return true;
}
}
-
+
return false;
}
@@ -5734,7 +5734,7 @@ static int texture_paint_add_texture_paint_slot_invoke(bContext *C, wmOperator *
/* no material found, just assign to first slot */
assign_material(bmain, ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF);
}
-
+
type = RNA_enum_from_value(layer_type_items, type);
/* get the name of the texture layer type */
@@ -5819,7 +5819,7 @@ static int add_simple_uvs_exec(bContext *C, wmOperator *UNUSED(op))
scene->toolsettings->uv_flag |= UV_SYNC_SELECTION;
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
-
+
DEG_id_tag_update(ob->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene);
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index f56ef32ba72..3a8ab12b96d 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -88,10 +88,10 @@ static void BRUSH_OT_add(wmOperatorType *ot)
ot->name = "Add Brush";
ot->description = "Add brush by mode type";
ot->idname = "BRUSH_OT_add";
-
+
/* api callbacks */
ot->exec = brush_add_exec;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -145,10 +145,10 @@ static void BRUSH_OT_scale_size(wmOperatorType *ot)
ot->name = "Scale Sculpt/Paint Brush Size";
ot->description = "Change brush size by a scalar";
ot->idname = "BRUSH_OT_scale_size";
-
+
/* api callbacks */
ot->exec = brush_scale_size_exec;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@@ -286,10 +286,10 @@ static void BRUSH_OT_reset(wmOperatorType *ot)
ot->name = "Reset Brush";
ot->description = "Return brush to defaults based on current tool";
ot->idname = "BRUSH_OT_reset";
-
+
/* api callbacks */
ot->exec = brush_reset_exec;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -354,7 +354,7 @@ static Brush *brush_tool_toggle(Main *bmain, Brush *brush_orig, const int tool,
/* store the previously-selected brush */
if (br)
br->toggle_brush = brush_orig;
-
+
return br;
}
else if (brush_orig->toggle_brush) {
@@ -930,7 +930,7 @@ static int stencil_reset_transform_exec(bContext *C, wmOperator *op)
if (!br)
return OPERATOR_CANCELLED;
-
+
if (do_mask) {
br->mask_stencil_pos[0] = 256;
br->mask_stencil_pos[1] = 256;
@@ -1201,7 +1201,7 @@ static void ed_keymap_paint_brush_radial_control(wmKeyMap *keymap, const char *p
static void paint_partial_visibility_keys(wmKeyMap *keymap)
{
wmKeyMapItem *kmi;
-
+
/* Partial visibility */
kmi = WM_keymap_add_item(keymap, "PAINT_OT_hide_show", HKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "action", PARTIALVIS_SHOW);
@@ -1247,7 +1247,7 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
wmKeyMap *keymap;
wmKeyMapItem *kmi;
int i;
-
+
keymap = WM_keymap_find(keyconf, "Paint Curve", 0, 0);
keymap->poll = paint_curve_poll;
@@ -1286,7 +1286,7 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "SCULPT_OT_dynamic_topology_toggle", DKEY, KM_PRESS, KM_CTRL, 0);
/* Dynamic-topology detail size
- *
+ *
* This should be improved further, perhaps by showing a triangle
* grid rather than brush alpha */
kmi = WM_keymap_add_item(keymap, "SCULPT_OT_set_detail_size", DKEY, KM_PRESS, KM_SHIFT, 0);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 3ded6326c67..b63f9461401 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -126,7 +126,7 @@ typedef struct PaintStroke {
float zoom_2d;
int pen_flip;
-
+
/* line constraint */
bool constrain_line;
float constrained_pos[2];
@@ -735,10 +735,10 @@ PaintStroke *paint_stroke_new(bContext *C,
/* initialize here */
ups->overlap_factor = 1.0;
ups->stroke_active = true;
-
+
zero_v3(ups->average_stroke_accum);
ups->average_stroke_counter = 0;
-
+
/* initialize here to avoid initialization conflict with threaded strokes */
curvemapping_initialize(br->curve);
if (p->flags & PAINT_USE_CAVITY_MASK)
@@ -928,11 +928,11 @@ static void paint_stroke_sample_average(const PaintStroke *stroke,
PaintSample *average)
{
int i;
-
+
memset(average, 0, sizeof(*average));
BLI_assert(stroke->num_samples > 0);
-
+
for (i = 0; i < stroke->num_samples; i++) {
add_v2_v2(average->mouse, stroke->samples[i].mouse);
average->pressure += stroke->samples[i].pressure;
@@ -1096,17 +1096,17 @@ static void paint_stroke_line_constrain(PaintStroke *stroke, float mouse[2])
if (stroke->constrain_line) {
float line[2];
float angle, len, res;
-
+
sub_v2_v2v2(line, mouse, stroke->last_mouse_position);
angle = atan2f(line[1], line[0]);
len = len_v2(line);
-
+
/* divide angle by PI/4 */
angle = 4.0f * angle / (float)M_PI;
-
+
/* now take residue */
res = angle - floorf(angle);
-
+
/* residue decides how close we are at a certain angle */
if (res <= 0.5f) {
angle = floorf(angle) * (float)M_PI_4;
@@ -1114,7 +1114,7 @@ static void paint_stroke_line_constrain(PaintStroke *stroke, float mouse[2])
else {
angle = (floorf(angle) + 1.0f) * (float)M_PI_4;
}
-
+
mouse[0] = stroke->constrained_pos[0] = len * cosf(angle) + stroke->last_mouse_position[0];
mouse[1] = stroke->constrained_pos[1] = len * sinf(angle) + stroke->last_mouse_position[1];
}
@@ -1209,12 +1209,12 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
else if (br->flag & BRUSH_LINE) {
if (event->alt)
stroke->constrain_line = true;
- else
+ else
stroke->constrain_line = false;
copy_v2_fl2(mouse, event->mval[0], event->mval[1]);
paint_stroke_line_constrain(stroke, mouse);
-
+
if (stroke->stroke_started && (first_modal || (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)))) {
if ((br->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) || (br->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)) {
copy_v2_v2(stroke->ups->last_rake, stroke->last_mouse_position);
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 594fbbd04d4..80c4d4099a2 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -221,10 +221,10 @@ void paint_stroke_operator_properties(wmOperatorType *ot)
prop = RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
- RNA_def_enum(ot->srna, "mode", stroke_mode_items, BRUSH_STROKE_NORMAL,
+ RNA_def_enum(ot->srna, "mode", stroke_mode_items, BRUSH_STROKE_NORMAL,
"Stroke Mode",
"Action taken when a paint stroke is made");
-
+
}
/* 3D Paint */
@@ -436,7 +436,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
CLAMP(x, 0, ar->winx);
CLAMP(y, 0, ar->winy);
-
+
if (use_palette) {
if (!palette) {
palette = BKE_palette_add(CTX_data_main(C), "Palette");
@@ -473,12 +473,12 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (imapaint_pick_face(&vc, mval, &faceindex, totpoly)) {
Image *image;
-
- if (use_material)
+
+ if (use_material)
image = imapaint_face_image(ob_eval, me_eval, faceindex);
else
image = imapaint->canvas;
-
+
if (image) {
ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, NULL);
if (ibuf && ibuf->rect) {
@@ -486,16 +486,16 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
float u, v;
imapaint_pick_uv(me_eval, scene, ob_eval, faceindex, mval, uv);
sample_success = true;
-
+
u = fmodf(uv[0], 1.0f);
v = fmodf(uv[1], 1.0f);
-
+
if (u < 0.0f) u += 1.0f;
if (v < 0.0f) v += 1.0f;
-
+
u = u * ibuf->x;
v = v * ibuf->y;
-
+
if (ibuf->rect_float) {
float rgba_f[4];
bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
@@ -521,7 +521,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
}
}
}
-
+
BKE_image_release_ibuf(image, ibuf, NULL);
}
}
@@ -542,7 +542,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
glReadBuffer(GL_BACK);
}
cp = (unsigned char *)&col;
-
+
if (use_palette) {
rgb_uchar_to_float(color->rgb, cp);
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 3e4a2e24920..53b73562322 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2604,7 +2604,7 @@ static float tex_color_alpha_ubyte(
}
static void do_vpaint_brush_draw_task_cb_ex(
- void *__restrict userdata,
+ void *__restrict userdata,
const int n,
const ParallelRangeTLS *__restrict UNUSED(tls))
{
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index c0674289a5a..5dd7f23864c 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -631,7 +631,7 @@ bool sculpt_brush_test_cube(SculptBrushTest *test, const float co[3], float loca
if (local_co[0] <= side && local_co[1] <= side && local_co[2] <= side) {
float p = 4.0f;
-
+
test->dist = ((powf(local_co[0], p) +
powf(local_co[1], p) +
powf(local_co[2], p)) / powf(side, p));
@@ -730,7 +730,7 @@ static float calc_overlap(StrokeCache *cache, const char symm, const char axis,
{
float mirror[3];
float distsq;
-
+
/* flip_v3_v3(mirror, cache->traced_location, symm); */
flip_v3_v3(mirror, cache->true_location, symm);
@@ -1119,7 +1119,7 @@ static float brush_strength(
case SCULPT_TOOL_DRAW:
case SCULPT_TOOL_LAYER:
return alpha * flip * pressure * overlap * feather;
-
+
case SCULPT_TOOL_MASK:
overlap = (1 + overlap) / 2;
switch ((BrushMaskTool)brush->mask_tool) {
@@ -1152,7 +1152,7 @@ static float brush_strength(
}
else {
/* reduce strength for DEEPEN, PEAKS, and CONTRAST */
- return 0.5f * alpha * flip * pressure * overlap * feather;
+ return 0.5f * alpha * flip * pressure * overlap * feather;
}
case SCULPT_TOOL_SMOOTH:
@@ -1209,7 +1209,7 @@ float tex_strength(SculptSession *ss, const Brush *br,
avg = 1;
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
- /* Get strength by feeding the vertex
+ /* Get strength by feeding the vertex
* location directly into a texture */
avg = BKE_brush_sample_tex_3D(scene, br, point, rgba, 0, ss->tex_pool);
}
@@ -1219,7 +1219,7 @@ float tex_strength(SculptSession *ss, const Brush *br,
/* if the active area is being applied for symmetry, flip it
* across the symmetry axis and rotate it back to the original
- * position in order to project it. This insures that the
+ * position in order to project it. This insures that the
* brush texture will be oriented correctly. */
flip_v3_v3(symm_point, point, cache->mirror_symmetry_pass);
@@ -1279,16 +1279,16 @@ bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v)
BKE_pbvh_node_get_original_BB(node, bb_min, bb_max);
else
BKE_pbvh_node_get_BB(node, bb_min, bb_max);
-
+
for (i = 0; i < 3; ++i) {
if (bb_min[i] > center[i])
nearest[i] = bb_min[i];
else if (bb_max[i] < center[i])
nearest[i] = bb_max[i];
else
- nearest[i] = center[i];
+ nearest[i] = center[i];
}
-
+
sub_v3_v3v3(t, center, nearest);
return len_squared_v3(t) < data->radius_squared;
@@ -1399,7 +1399,7 @@ static void update_sculpt_normal(Sculpt *sd, Object *ob,
{
const Brush *brush = BKE_paint_brush(&sd->paint);
StrokeCache *cache = ob->sculpt->cache;
-
+
if (cache->mirror_symmetry_pass == 0 &&
cache->radial_symmetry_pass == 0 &&
(cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL)))
@@ -2041,7 +2041,7 @@ static void do_mask_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
-
+
switch ((BrushMaskTool)brush->mask_tool) {
case BRUSH_MASK_DRAW:
do_mask_brush_draw(sd, ob, nodes, totnode);
@@ -2192,7 +2192,7 @@ static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
mul_v3_v3(offset, ss->cache->scale);
mul_v3_fl(offset, bstrength);
-
+
/* we divide out the squared alpha and multiply by the squared crease to give us the pinch strength */
crease_correction = brush->crease_pinch_factor * brush->crease_pinch_factor;
brush_alpha = BKE_brush_alpha_get(scene, brush);
@@ -4040,7 +4040,7 @@ static void do_symmetrical_brush_actions(
cache->bstrength = brush_strength(sd, cache, feather, ups);
cache->symmetry = symm;
- /* symm is a bit combination of XYZ - 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
+ /* symm is a bit combination of XYZ - 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
for (i = 0; i <= symm; ++i) {
if (i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) {
cache->mirror_symmetry_pass = i;
@@ -4175,14 +4175,14 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
(md->mode & eModifierMode_Realtime))
{
MirrorModifierData *mmd = (MirrorModifierData *)md;
-
+
if (mmd->flag & MOD_MIR_CLIPPING) {
/* check each axis for mirroring */
for (i = 0; i < 3; ++i) {
if (mmd->flag & (MOD_MIR_AXIS_X << i)) {
/* enable sculpt clipping */
ss->cache->flag |= CLIP_X << i;
-
+
/* update the clip tolerance */
if (mmd->tolerance >
ss->cache->clip_tolerance[i])
@@ -4271,7 +4271,7 @@ static void sculpt_update_cache_invariants(
Paint *p = &sd->paint;
Brush *br;
int size = BKE_brush_size_get(scene, brush);
-
+
BLI_strncpy(cache->saved_active_brush_name, brush->id.name + 2,
sizeof(cache->saved_active_brush_name));
@@ -4367,7 +4367,7 @@ static void sculpt_update_cache_invariants(
#define PIXEL_INPUT_THRESHHOLD 5
if (brush->sculpt_tool == SCULPT_TOOL_ROTATE)
cache->dial = BLI_dial_initialize(cache->initial_mouse, PIXEL_INPUT_THRESHHOLD);
-
+
#undef PIXEL_INPUT_THRESHHOLD
}
@@ -4949,7 +4949,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
const Brush *brush = BKE_paint_brush(&sd->paint);
-
+
sculpt_stroke_modifiers_check(C, ob, brush);
sculpt_update_cache_variants(C, sd, ob, itemptr);
sculpt_restore_mesh(sd, ob);
@@ -5048,7 +5048,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
sculpt_undo_push_end();
BKE_pbvh_update(ss->pbvh, PBVH_UpdateOriginalBB, NULL);
-
+
if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH)
BKE_pbvh_bmesh_after_stroke(ss->pbvh);
@@ -5092,7 +5092,7 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, const wmEvent
paint_stroke_data_free(op);
return OPERATOR_PASS_THROUGH;
}
-
+
if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
paint_stroke_data_free(op);
return OPERATOR_FINISHED;
@@ -5102,7 +5102,7 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, const wmEvent
OPERATOR_RETVAL_CHECK(retval);
BLI_assert(retval == OPERATOR_RUNNING_MODAL);
-
+
return OPERATOR_RUNNING_MODAL;
}
@@ -5149,7 +5149,7 @@ static void SCULPT_OT_brush_stroke(wmOperatorType *ot)
ot->name = "Sculpt";
ot->idname = "SCULPT_OT_brush_stroke";
ot->description = "Sculpt a stroke into the geometry";
-
+
/* api callbacks */
ot->invoke = sculpt_brush_stroke_invoke;
ot->modal = paint_stroke_modal;
@@ -5166,7 +5166,7 @@ static void SCULPT_OT_brush_stroke(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "ignore_background_click", 0,
"Ignore Background Click",
- "Clicks on the background do not start the stroke");
+ "Clicks on the background do not start the stroke");
}
/**** Reset the copy of the mesh that is being sculpted on (currently just for the layer brush) ****/
@@ -5190,11 +5190,11 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
ot->name = "Set Persistent Base";
ot->idname = "SCULPT_OT_set_persistent_base";
ot->description = "Reset the copy of the mesh that is being sculpted on";
-
+
/* api callbacks */
ot->exec = sculpt_set_persistent_base_exec;
ot->poll = sculpt_mode_poll;
-
+
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -5298,7 +5298,7 @@ void sculpt_dynamic_topology_enable_ex(
/* Enable dynamic topology */
me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
-
+
/* Enable logging for undo/redo */
ss->bm_log = BM_log_create(ss->bm);
@@ -5522,12 +5522,12 @@ static void SCULPT_OT_dynamic_topology_toggle(wmOperatorType *ot)
ot->name = "Dynamic Topology Toggle";
ot->idname = "SCULPT_OT_dynamic_topology_toggle";
ot->description = "Dynamic topology alters the mesh topology while sculpting";
-
+
/* api callbacks */
ot->invoke = sculpt_dynamic_topology_toggle_invoke;
ot->exec = sculpt_dynamic_topology_toggle_exec;
ot->poll = sculpt_mode_poll;
-
+
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -5560,11 +5560,11 @@ static void SCULPT_OT_optimize(wmOperatorType *ot)
ot->name = "Optimize";
ot->idname = "SCULPT_OT_optimize";
ot->description = "Recalculate the sculpt BVH to improve performance";
-
+
/* api callbacks */
ot->exec = sculpt_optimize_exec;
ot->poll = sculpt_and_dynamic_topology_poll;
-
+
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -5614,7 +5614,7 @@ static void SCULPT_OT_symmetrize(wmOperatorType *ot)
ot->name = "Symmetrize";
ot->idname = "SCULPT_OT_symmetrize";
ot->description = "Symmetrize the topology modifications";
-
+
/* api callbacks */
ot->exec = sculpt_symmetrize_exec;
ot->poll = sculpt_and_dynamic_topology_poll;
@@ -5836,11 +5836,11 @@ static void SCULPT_OT_sculptmode_toggle(wmOperatorType *ot)
ot->name = "Sculpt Mode";
ot->idname = "SCULPT_OT_sculptmode_toggle";
ot->description = "Toggle sculpt mode in 3D view";
-
+
/* api callbacks */
ot->exec = sculpt_mode_toggle_exec;
ot->poll = ED_operator_object_active_editable_mesh;
-
+
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index bca33ad8014..ff6b5a6f374 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -28,7 +28,7 @@
/** \file blender/editors/sculpt_paint/sculpt_intern.h
* \ingroup edsculpt
*/
-
+
#ifndef __SCULPT_INTERN_H__
#define __SCULPT_INTERN_H__
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index b819fe8e97d..fbdca27b018 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -144,7 +144,7 @@ static bool sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoN
SculptSession *ss = ob->sculpt;
MVert *mvert;
int *index;
-
+
if (unode->maxvert) {
/* regular mesh restore */
@@ -261,7 +261,7 @@ static bool sculpt_undo_restore_hidden(
if (unode->maxvert) {
MVert *mvert = ss->mvert;
-
+
for (i = 0; i < unode->totvert; i++) {
MVert *v = &mvert[unode->index[i]];
if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != ((v->flag & ME_HIDE) != 0)) {
@@ -273,12 +273,12 @@ static bool sculpt_undo_restore_hidden(
}
else if (unode->maxgrid && dm->getGridData) {
BLI_bitmap **grid_hidden = dm->getGridHidden(dm);
-
+
for (i = 0; i < unode->totgrid; i++) {
SWAP(BLI_bitmap *,
unode->grid_hidden[i],
grid_hidden[unode->grids[i]]);
-
+
}
}
@@ -292,7 +292,7 @@ static bool sculpt_undo_restore_mask(bContext *C, DerivedMesh *dm, SculptUndoNod
MVert *mvert;
float *vmask;
int *index, i, j;
-
+
if (unode->maxvert) {
/* regular mesh restore */
@@ -671,10 +671,10 @@ static void sculpt_undo_alloc_and_store_hidden(PBVH *pbvh,
BKE_pbvh_node_get_grids(pbvh, node, &grid_indices, &totgrid,
NULL, NULL, NULL);
-
+
unode->grid_hidden = MEM_mapallocN(sizeof(*unode->grid_hidden) * totgrid,
"unode->grid_hidden");
-
+
for (i = 0; i < totgrid; i++) {
if (grid_hidden[grid_indices[i]])
unode->grid_hidden[i] = MEM_dupallocN(grid_hidden[grid_indices[i]]);
@@ -691,7 +691,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(
SculptUndoNode *unode;
SculptSession *ss = ob->sculpt;
int totvert, allvert, totgrid, maxgrid, gridsize, *grids;
-
+
unode = MEM_callocN(sizeof(SculptUndoNode), "SculptUndoNode");
BLI_strncpy(unode->idname, ob->id.name, sizeof(unode->idname));
unode->type = type;
@@ -706,7 +706,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(
}
else
maxgrid = 0;
-
+
/* we will use this while sculpting, is mapalloc slow to access then? */
/* general TODO, fix count_alloc */
@@ -722,7 +722,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(
sculpt_undo_alloc_and_store_hidden(ss->pbvh, unode);
else
unode->vert_hidden = BLI_BITMAP_NEW(allvert, "SculptUndoNode.vert_hidden");
-
+
break;
case SCULPT_UNDO_MASK:
unode->mask = MEM_mapallocN(sizeof(float) * allvert, "SculptUndoNode.mask");
@@ -736,7 +736,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(
BLI_assert(!"Dynamic topology should've already been handled");
break;
}
-
+
BLI_addtail(&usculpt->nodes, unode);
if (maxgrid) {
@@ -788,7 +788,7 @@ static void sculpt_undo_store_hidden(Object *ob, SculptUndoNode *unode)
const int *vert_indices;
int allvert;
int i;
-
+
BKE_pbvh_node_num_verts(pbvh, node, NULL, &allvert);
BKE_pbvh_node_get_verts(pbvh, node, &vert_indices, &mvert);
for (i = 0; i < allvert; i++) {
@@ -927,7 +927,7 @@ SculptUndoNode *sculpt_undo_push_node(
}
unode = sculpt_undo_alloc_node(ob, node, type);
-
+
BLI_thread_unlock(LOCK_CUSTOM1);
/* copy threaded, hopefully this is the performance critical part */
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 6928610f280..46d704e8f74 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -138,7 +138,7 @@ typedef struct UvSculptData {
/* uvsmooth Paint for fast reference */
Paint *uvsculpt;
-
+
/* tool to use. duplicating here to change if modifier keys are pressed */
char tool;