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authorHans Goudey <h.goudey@me.com>2022-08-31 20:12:09 +0300
committerHans Goudey <h.goudey@me.com>2022-08-31 20:12:09 +0300
commit70f1711324e27e8189b401b40cc0f41564f15441 (patch)
tree664bf816521d7bc58fa82e10c36fc612e2eb6fcd /source/blender/editors/sculpt_paint
parent91d9f46aecacab60d747b757cf57ecdc1b18913a (diff)
Mesh: Remove unnecessary copy in modifier stack
These few lines making a copy of the final mesh were confusing. The goal (I'm fairly certain) is to make sure the cage mesh and final mesh aren't shared when applying the vertex coordinates to the final mesh. This can be done more simply though, in a way that avoids duplicating the final mesh if it already isn't shared. This works well in some basic tests with different modifiers. Though I doubt it was really a bottleneck anywhere, simplifying the modifier stack internals is always nice. Differential Revision: https://developer.blender.org/D15814
Diffstat (limited to 'source/blender/editors/sculpt_paint')
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