diff options
author | Campbell Barton <ideasman42@gmail.com> | 2022-01-06 11:00:35 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2022-01-06 11:25:24 +0300 |
commit | 6f389f1bb856df2a1d9d29bc542b5ad76748a84e (patch) | |
tree | b465e79710bd87896ab7a979cef6727795528e87 /source/blender/editors/sculpt_paint | |
parent | c12607baa3a45eeceaf084c1e8b537183b6cc07e (diff) |
Cleanup: move public doc-strings into headers
Some recent changes re-introduced public-style doc-strings
in the source file.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 7 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 4 |
2 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index fd550790f2e..21bbc9fb543 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -2128,10 +2128,6 @@ bool SCULPT_pbvh_calc_area_normal(const Brush *brush, return data.any_vertex_sampled; } -/** - * This calculates flatten center and area normal together, - * amortizing the memory bandwidth and loop overhead to calculate both at the same time. - */ void SCULPT_calc_area_normal_and_center( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3]) { @@ -3963,8 +3959,7 @@ static const char *sculpt_tool_name(Sculpt *sd) return "Sculpting"; } -/** - * Operator for applying a stroke (various attributes including mouse path) +/* Operator for applying a stroke (various attributes including mouse path) * using the current brush. */ void SCULPT_cache_free(StrokeCache *cache) diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 35ffb214185..f239d12b69e 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -300,6 +300,10 @@ void SCULPT_calc_brush_plane(struct Sculpt *sd, void SCULPT_calc_area_normal( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3]); +/** + * This calculates flatten center and area normal together, + * amortizing the memory bandwidth and loop overhead to calculate both at the same time. + */ void SCULPT_calc_area_normal_and_center( Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3]); void SCULPT_calc_area_center( |