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authorCampbell Barton <ideasman42@gmail.com>2020-04-06 09:02:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-04-06 09:02:29 +0300
commitf1bf7bfa1b5b468514655a18fa99a6900948173f (patch)
treea695a1c9fbbacd3d5c7dbd8a08833a7b3c4f63fc /source/blender/editors/sculpt_paint
parent6526c3ced8b52e5583ff12095e5a9fe30410062e (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c2
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index f64e8ea609b..7116ec77fa4 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -197,8 +197,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
SculptOrigVertData orig_data;
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[i]);
- /* When using the relax face sets mehs filter, each 3 iterations, do a whole mesh relax to smooth
- * the contents of the Face Set. */
+ /* When using the relax face sets meshes filter,
+ * each 3 iterations, do a whole mesh relax to smooth the contents of the Face Set. */
/* This produces better results as the relax operation is no completely focused on the
* boundaries. */
const bool relax_face_sets = !(ss->filter_cache->iteration_count % 3 == 0);
@@ -220,8 +220,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
if (!SCULPT_vertex_has_face_set(ss, vd.index, ss->filter_cache->active_face_set)) {
continue;
}
- /* Skip the edges of the face set when relaxing or smoothing. There is a relax face set
- * option to relax the boindaries independently. */
+ /* Skip the edges of the face set when relaxing or smoothing.
+ * There is a relax face set option to relax the boundaries independently. */
if (filter_type == MESH_FILTER_RELAX) {
if (!SCULPT_vertex_has_unique_face_set(ss, vd.index)) {
continue;
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index f78af10ad67..340f7191b95 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -96,7 +96,7 @@
* behavior, but it uses more memory that it seems it should be.
*
* The dynamic topology undo nodes are handled somewhat separately from all
- * other ones and the idea there is to store log of operations: which verticies
+ * other ones and the idea there is to store log of operations: which vertices
* and faces have been added or removed.
*
* Begin of dynamic topology sculpting mode have own node type. It contains an