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authorPablo Dobarro <pablodp606@gmail.com>2021-04-18 20:41:09 +0300
committerPablo Dobarro <pablodp606@gmail.com>2021-04-27 22:40:54 +0300
commita4191c2d184705e18177b10f1f91eea3243a475c (patch)
tree5439390a8625a4933078eb4834a29e635ad47c7b /source/blender/editors/sculpt_paint
parentcc72dd73760ab41442e4ce7c81bea8697207d27d (diff)
Fix T87474: Face Set visibility updates failing with single face loop
Face set visibility is already flushed to all mesh elements in the right way in SCULPT_visibility_sync_all_face_sets_to_vertices, calling BKE_mesh_flush_hidden_from_verts is legacy code from the previous visibility system that was causing the vertex visibility to take priority over face sets. When hidding a single loop, all vertices of those faces are still visibile, so this line was tagging all loop faces visible. This was leaving mesh/face set visibiltiy in an unconsistent state. Reviewed By: JacquesLucke Maniphest Tasks: T87474 Differential Revision: https://developer.blender.org/D11008
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index 17c4beab086..bdbdb75732a 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -949,10 +949,6 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
MEM_SAFE_FREE(nodes);
- if (BKE_pbvh_type(pbvh) == PBVH_FACES) {
- BKE_mesh_flush_hidden_from_verts(ob->data);
- }
-
SCULPT_tag_update_overlays(C);
return OPERATOR_FINISHED;