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authorCampbell Barton <ideasman42@gmail.com>2021-06-26 14:35:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-26 14:50:48 +0300
commitf1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch)
tree0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/editors/sculpt_paint
parentfae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff)
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c26
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c6
5 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index fc08b7cd1b4..88140460f5b 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -391,7 +391,7 @@ typedef struct ProjPaintState {
float *cavities;
#ifndef PROJ_DEBUG_NOSEAMBLEED
- /** store info about faces, if they are initialized etc*/
+ /** Store info about faces, if they are initialized etc. */
ushort *faceSeamFlags;
/** save the winding of the face in uv space,
* helps as an extra validation step for seam detection. */
@@ -1073,7 +1073,7 @@ static bool pixel_bounds_uv(const float uv_quad[4][2],
bounds_px->xmax = (int)(ibuf_x * max_uv[0]) + 1;
bounds_px->ymax = (int)(ibuf_y * max_uv[1]) + 1;
- /*printf("%d %d %d %d\n", min_px[0], min_px[1], max_px[0], max_px[1]);*/
+ // printf("%d %d %d %d\n", min_px[0], min_px[1], max_px[0], max_px[1]);
/* face uses no UV area when quantized to pixels? */
return (bounds_px->xmin == bounds_px->xmax || bounds_px->ymin == bounds_px->ymax) ? false : true;
@@ -1103,7 +1103,7 @@ static bool pixel_bounds_array(
bounds_px->xmax = (int)(ibuf_x * max_uv[0]) + 1;
bounds_px->ymax = (int)(ibuf_y * max_uv[1]) + 1;
- /*printf("%d %d %d %d\n", min_px[0], min_px[1], max_px[0], max_px[1]);*/
+ // printf("%d %d %d %d\n", min_px[0], min_px[1], max_px[0], max_px[1]);
/* face uses no UV area when quantized to pixels? */
return (bounds_px->xmin == bounds_px->xmax || bounds_px->ymin == bounds_px->ymax) ? false : true;
@@ -1774,7 +1774,7 @@ static float project_paint_uvpixel_mask(const ProjPaintState *ps,
}
if (angle_cos <= ps->normal_angle__cos) {
- /* outsize the normal limit*/
+ /* Outsize the normal limit. */
return 0.0f;
}
if (angle_cos < ps->normal_angle_inner__cos) {
@@ -1878,7 +1878,7 @@ static ProjPixel *project_paint_uvpixel_init(const ProjPaintState *ps,
int x_tile, y_tile;
int x_round, y_round;
int tile_offset;
- /* volatile is important here to ensure pending check is not optimized away by compiler*/
+ /* Volatile is important here to ensure pending check is not optimized away by compiler. */
volatile int tile_index;
ProjPaintImage *projima = tinf->pjima;
@@ -2063,7 +2063,7 @@ static bool line_clip_rect2f(const rctf *cliprect,
return false;
}
- /* this is a single point (or close to)*/
+ /* This is a single point (or close to). */
if (fabsf(l1[0] - l2[0]) < PROJ_PIXEL_TOLERANCE) {
if (BLI_rctf_isect_pt_v(rect, l1)) {
copy_v2_v2(l1_clip, l1);
@@ -2090,7 +2090,7 @@ static bool line_clip_rect2f(const rctf *cliprect,
return false;
}
- /* this is a single point (or close to)*/
+ /* This is a single point (or close to). */
if (fabsf(l1[1] - l2[1]) < PROJ_PIXEL_TOLERANCE) {
if (BLI_rctf_isect_pt_v(rect, l1)) {
copy_v2_v2(l1_clip, l1);
@@ -2678,7 +2678,7 @@ static void project_bucket_clip_face(const bool is_ortho,
/* calc center */
float cent[2] = {0.0f, 0.0f};
- /*float up[2] = {0.0f, 1.0f};*/
+ // float up[2] = {0.0f, 1.0f};
bool doubles;
(*tot) = 0;
@@ -3065,7 +3065,7 @@ static void project_paint_face_init(const ProjPaintState *ps,
v2coSS = ps->screenCoords[lt_vtri[1]];
v3coSS = ps->screenCoords[lt_vtri[2]];
- /* This function gives is a concave polyline in UV space from the clipped tri*/
+ /* This function gives is a concave polyline in UV space from the clipped tri. */
project_bucket_clip_face(is_ortho,
is_flip_object,
clip_rect,
@@ -4430,7 +4430,7 @@ static void project_paint_prepare_all_faces(ProjPaintState *ps,
}
}
- /* build an array of images we use*/
+ /* Build an array of images we use. */
if (ps->is_shared_user == false) {
project_paint_build_proj_ima(ps, arena, &used_images);
}
@@ -4770,7 +4770,7 @@ static bool project_bucket_iter_next(ProjPaintState *ps,
BLI_assert(bucket_y >= ps->bucketMin[1] && bucket_y < ps->bucketMax[1]);
if (bucket_x >= ps->bucketMin[0] && bucket_x < ps->bucketMax[0]) {
- /* use bucket_bounds for project_bucket_isect_circle and project_bucket_init*/
+ /* Use bucket_bounds for #project_bucket_isect_circle and #project_bucket_init. */
project_bucket_bounds(ps, bucket_x, bucket_y, bucket_bounds);
if ((ps->source != PROJ_SRC_VIEW) ||
@@ -5356,7 +5356,7 @@ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool), void *ph_v
dist_sq = len_squared_v2v2(projPixel->projCoSS, pos);
- /*if (dist < radius) {*/ /* correct but uses a sqrtf */
+ /* Faster alternative to `dist < radius` without a #sqrtf. */
if (dist_sq <= brush_radius_sq) {
dist = sqrtf(dist_sq);
@@ -5814,7 +5814,7 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps, int
ps->is_maskbrush = (brush->mask_mtex.tex) ? true : false;
}
else {
- /* brush may be NULL*/
+ /* Brush may be NULL. */
ps->do_masking = false;
ps->is_texbrush = false;
ps->is_maskbrush = false;
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index fed89e02e8f..e2b21145c2d 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -62,7 +62,7 @@
/* Brush operators */
static int brush_add_exec(bContext *C, wmOperator *UNUSED(op))
{
- /*int type = RNA_enum_get(op->ptr, "type");*/
+ // int type = RNA_enum_get(op->ptr, "type");
Paint *paint = BKE_paint_get_active_from_context(C);
Brush *br = BKE_paint_brush(paint);
Main *bmain = CTX_data_main(C);
@@ -97,7 +97,7 @@ static void BRUSH_OT_add(wmOperatorType *ot)
static int brush_add_gpencil_exec(bContext *C, wmOperator *UNUSED(op))
{
- /*int type = RNA_enum_get(op->ptr, "type");*/
+ // int type = RNA_enum_get(op->ptr, "type");
ToolSettings *ts = CTX_data_tool_settings(C);
Paint *paint = &ts->gp_paint->paint;
Brush *br = BKE_paint_brush(paint);
@@ -1385,7 +1385,7 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
keymap = WM_keymap_ensure(keyconf, "Weight Paint", 0, 0);
keymap->poll = weight_paint_mode_poll;
- /*Weight paint's Vertex Selection Mode */
+ /* Weight paint's Vertex Selection Mode. */
keymap = WM_keymap_ensure(keyconf, "Paint Vertex Selection (Weight, Vertex)", 0, 0);
keymap->poll = vert_paint_poll;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 0a5f1975361..fe36d62b832 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2750,11 +2750,11 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
* if not we can skip face map trickiness */
if (vertex_paint_use_fast_update_check(ob)) {
vpd->use_fast_update = true;
- /* printf("Fast update!\n");*/
+ // printf("Fast update!\n");
}
else {
vpd->use_fast_update = false;
- /* printf("No fast update!\n");*/
+ // printf("No fast update!\n");
}
/* to keep tracked of modified loops for shared vertex color blending */
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index b39fbe5ba1a..43704c73faf 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -623,7 +623,7 @@ typedef struct SculptUndoNode {
SculptUndoType type;
- char idname[MAX_ID_NAME]; /* name instead of pointer*/
+ char idname[MAX_ID_NAME]; /* Name instead of pointer. */
void *node; /* only during push, not valid afterwards! */
float (*co)[3];
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 2825639bb3d..771e0e1e47b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -92,7 +92,7 @@ typedef struct UVInitialStroke {
/* Initial Selection,for grab brushes for instance */
UVInitialStrokeElement *initialSelection;
- /* total initially selected UVs*/
+ /* Total initially selected UV's. */
int totalInitialSelected;
/* initial mouse coordinates */
@@ -505,7 +505,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
bool do_island_optimization = !(ts->uv_sculpt_settings & UV_SCULPT_ALL_ISLANDS);
int island_index = 0;
- /* Holds, for each UvElement in elementMap, a pointer to its unique uv.*/
+ /* Holds, for each UvElement in elementMap, a pointer to its unique UV. */
int *uniqueUv;
data->tool = (RNA_enum_get(op->ptr, "mode") == BRUSH_STROKE_SMOOTH) ?
UV_SCULPT_TOOL_RELAX :
@@ -603,7 +603,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->uv[counter].flag = 0;
data->uv[counter].uv = luv->uv;
}
- /* pointer arithmetic to the rescue, as always :)*/
+ /* Pointer arithmetic to the rescue, as always :). */
uniqueUv[element - data->elementMap->buf] = counter;
}
}