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authorAntony Riakiotakis <kalast@gmail.com>2013-09-14 03:58:00 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-09-14 03:58:00 +0400
commitb1179c4752395b5b3247e5a22587f4b65e45d72d (patch)
treefba66b5fa5940f8f7c9777c33548de4f3cf30f33 /source/blender/editors/sculpt_paint
parent8f3a40830d6679c8ad3d1c5ecc60bf8f49a21ec0 (diff)
Sculpting:
* Cleanup for previous commit and reduce some local variable referencing * Add support for brushes that operate on frontfaces only and do not show the option for those brushes. Currently only clay strips is in the list but this may change according to artist feedback. This should take care of the "sticky" surface problem completely.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c51
1 files changed, 23 insertions, 28 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index dfe8e91f2f6..03e5e6672bf 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -318,6 +318,8 @@ typedef struct StrokeCache {
float plane_trim_squared;
rcti previous_r; /* previous redraw rectangle */
+
+ bool frontface; /* use front face */
} StrokeCache;
/************** Access to original unmodified vertex data *************/
@@ -669,10 +671,10 @@ static int sculpt_brush_test_cube(SculptBrushTest *test, float co[3], float loca
}
}
-static float frontface(Brush *brush, const float sculpt_normal[3],
+static float frontface(bool ff, const float sculpt_normal[3],
const short no[3], const float fno[3])
{
- if (brush->flag & BRUSH_FRONTFACE) {
+ if (ff) {
float dot;
if (no) {
@@ -949,7 +951,8 @@ static float tex_strength(SculptSession *ss, Brush *br,
const float fno[3],
const float mask)
{
- const Scene *scene = ss->cache->vc->scene;
+ const StrokeCache *cache = ss->cache;
+ const Scene *scene = cache->vc->scene;
MTex *mtex = &br->mtex;
float avg = 1;
float rgba[4];
@@ -971,12 +974,12 @@ static float tex_strength(SculptSession *ss, Brush *br,
* position in order to project it. This insures that the
* brush texture will be oriented correctly. */
- flip_v3_v3(symm_point, point, ss->cache->mirror_symmetry_pass);
+ flip_v3_v3(symm_point, point, cache->mirror_symmetry_pass);
- if (ss->cache->radial_symmetry_pass)
- mul_m4_v3(ss->cache->symm_rot_mat_inv, symm_point);
+ if (cache->radial_symmetry_pass)
+ mul_m4_v3(cache->symm_rot_mat_inv, symm_point);
- ED_view3d_project_float_v2_m4(ss->cache->vc->ar, symm_point, point_2d, ss->cache->projection_mat);
+ ED_view3d_project_float_v2_m4(cache->vc->ar, symm_point, point_2d, cache->projection_mat);
/* still no symmetry supported for other paint modes.
* Sculpt does it DIY */
@@ -984,7 +987,7 @@ static float tex_strength(SculptSession *ss, Brush *br,
/* Similar to fixed mode, but projects from brush angle
* rather than view direction */
- mul_m4_v3(ss->cache->brush_local_mat, symm_point);
+ mul_m4_v3(cache->brush_local_mat, symm_point);
x = symm_point[0];
y = symm_point[1];
@@ -1006,9 +1009,9 @@ static float tex_strength(SculptSession *ss, Brush *br,
}
/* Falloff curve */
- avg *= BKE_brush_curve_strength(br, len, ss->cache->radius);
+ avg *= BKE_brush_curve_strength(br, len, cache->radius);
- avg *= frontface(br, sculpt_normal, vno, fno);
+ avg *= frontface(cache->frontface, sculpt_normal, vno, fno);
/* Paint mask */
avg *= 1.0f - mask;
@@ -2307,11 +2310,9 @@ static void calc_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int to
{
if (sculpt_brush_test_fast(&test, unode->co[vd.i])) {
float fno[3];
- float dot_result;
normal_short_to_float_v3(fno, unode->no[vd.i]);
- dot_result = dot_v3v3(ss->cache->view_normal, fno);
- if (dot_result > 0) {
+ if (dot_v3v3(ss->cache->view_normal, fno) > 0) {
add_v3_v3(private_fc, unode->co[vd.i]);
private_count++;
}
@@ -2327,16 +2328,13 @@ static void calc_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int to
BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (sculpt_brush_test_fast(&test, vd.co)) {
- float dot_result;
-
/* for area normal */
if (vd.no) {
float fno[3];
normal_short_to_float_v3(fno, vd.no);
- dot_result = dot_v3v3(ss->cache->view_normal, fno);
- if (dot_result > 0) {
+ if (dot_v3v3(ss->cache->view_normal, fno) > 0) {
add_v3_v3(private_fc, vd.co);
private_count++;
}
@@ -2346,8 +2344,7 @@ static void calc_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int to
}
}
else {
- dot_result = dot_v3v3(ss->cache->view_normal, vd.fno);
- if (dot_result > 0) {
+ if (dot_v3v3(ss->cache->view_normal, vd.fno) > 0) {
add_v3_v3(private_fc, vd.co);
private_count++;
}
@@ -2423,11 +2420,10 @@ static void calc_area_normal_and_flatten_center(Sculpt *sd, Object *ob,
if (sculpt_brush_test_fast(&test, unode->co[vd.i])) {
/* for area normal */
float fno[3];
- float dot_result;
normal_short_to_float_v3(fno, unode->no[vd.i]);
- dot_result = dot_v3v3(ss->cache->view_normal, fno);
- if (dot_result > 0) {
+
+ if (dot_v3v3(ss->cache->view_normal, fno) > 0) {
add_v3_v3(private_an, fno);
add_v3_v3(private_fc, unode->co[vd.i]);
private_count++;
@@ -2445,16 +2441,13 @@ static void calc_area_normal_and_flatten_center(Sculpt *sd, Object *ob,
BKE_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE)
{
if (sculpt_brush_test_fast(&test, vd.co)) {
- float dot_result;
-
/* for area normal */
if (vd.no) {
float fno[3];
normal_short_to_float_v3(fno, vd.no);
- dot_result = dot_v3v3(ss->cache->view_normal, fno);
- if (dot_result > 0) {
+ if (dot_v3v3(ss->cache->view_normal, fno) > 0) {
add_v3_v3(private_an, fno);
add_v3_v3(private_fc, vd.co);
private_count++;
@@ -2466,8 +2459,7 @@ static void calc_area_normal_and_flatten_center(Sculpt *sd, Object *ob,
}
}
else {
- dot_result = dot_v3v3(ss->cache->view_normal, vd.fno);
- if (dot_result > 0) {
+ if (dot_v3v3(ss->cache->view_normal, vd.fno) > 0) {
add_v3_v3(private_an, vd.fno);
add_v3_v3(private_fc, vd.co);
private_count++;
@@ -3930,6 +3922,9 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
cache->previous_vertex_rotation = 0;
cache->init_dir_set = false;
+ cache->frontface = ((brush->flag & BRUSH_FRONTFACE) != 0) ||
+ BKE_sculpt_brush_frontface_only(brush);
+
sculpt_omp_start(sd, ss);
}