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authorAntony Riakiotakis <kalast@gmail.com>2014-01-03 00:22:36 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-01-03 14:48:12 +0400
commitba8d65a9a7a0fbcf49dbfcd15625a75062f6d302 (patch)
treece1885a83323ab1f0333419fe08177863ec2554b /source/blender/editors/sculpt_paint
parentc5cb42f40285fca072e8378bdadf11c674b90340 (diff)
Code clean-up change naming of gpu buffers used by pbvh to better
reflect that. Previous name GPU_Buffers was very similar to GPU_Buffer, renamed to GPU_PBVH_Buffers
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 0507cfcf37d..24093a4aa57 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4307,7 +4307,7 @@ int sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2])
dist = normalize_v3(ray_normal);
if (!rv3d->is_persp) {
- BKE_pbvh_raycast_project_ray_root(ss->pbvh, srd.original, ray_start, ray_end, ray_normal);
+ BKE_pbvh_raycast_project_ray_root(ss->pbvh, original, ray_start, ray_end, ray_normal);
/* recalculate the normal */
sub_v3_v3v3(ray_normal, ray_end, ray_start);