diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-09-19 14:12:07 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-19 14:12:07 +0400 |
commit | 0d5d2146ebc026c254fc68e4970a1dfb3a9b5b31 (patch) | |
tree | 1182edf4d10ae0dd65fde371d46be6baf9435b25 /source/blender/editors/sculpt_paint | |
parent | f5d3e361cec686fe90faba9c8bc1681b595243b3 (diff) |
code cleanup: make shape key api names consistent with our new convention.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 12 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_undo.c | 6 |
2 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 210477e3e5a..d8fb1e3aa59 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -2649,7 +2649,7 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]) } if (is_basis) { - ofs = key_to_vertcos(ob, kb); + ofs = BKE_key_convert_to_vertcos(ob, kb); /* calculate key coord offsets (from previous location) */ for (a = 0; a < me->totvert; a++) { @@ -2662,7 +2662,7 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]) int apply_offset = ((currkey != kb) && (ob->shapenr - 1 == currkey->relative)); if (apply_offset) - offset_to_key(ob, currkey, ofs); + BKE_key_convert_from_offset(ob, currkey, ofs); currkey = currkey->next; } @@ -2683,7 +2683,7 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]) } /* apply new coords on active key block */ - vertcos_to_key(ob, kb, vertCos); + BKE_key_convert_from_vertcos(ob, kb, vertCos); } static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush) @@ -3074,7 +3074,7 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_ /* BMESH ONLY --- at some point we should move sculpt code to use polygons only - but for now it needs tessfaces */ BKE_mesh_tessface_ensure(me); - if (!mmd) ss->kb = ob_get_keyblock(ob); + if (!mmd) ss->kb = BKE_keyblock_from_object(ob); else ss->kb = NULL; /* needs to be called after we ensure tessface */ @@ -3109,7 +3109,7 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_ free_sculptsession_deformMats(ss); - ss->orig_cos = (ss->kb) ? key_to_vertcos(ob, ss->kb) : mesh_getVertexCos(me, NULL); + ss->orig_cos = (ss->kb) ? BKE_key_convert_to_vertcos(ob, ss->kb) : mesh_getVertexCos(me, NULL); crazyspace_build_sculpt(scene, ob, &ss->deform_imats, &ss->deform_cos); BLI_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos); @@ -3123,7 +3123,7 @@ void sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob, int need_ /* if pbvh is deformed, key block is already applied to it */ if (ss->kb && !BLI_pbvh_isDeformed(ss->pbvh)) { - float (*vertCos)[3] = key_to_vertcos(ob, ss->kb); + float (*vertCos)[3] = BKE_key_convert_to_vertcos(ob, ss->kb); if (vertCos) { /* apply shape keys coordinates to PBVH */ diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index c62dc687c73..bb2b4b8c743 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -107,8 +107,8 @@ static int sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoNo if (ss->kb && strcmp(ss->kb->name, unode->shapeName)) { /* shape key has been changed before calling undo operator */ - Key *key = ob_get_key(ob); - KeyBlock *kb = key_get_named_keyblock(key, unode->shapeName); + Key *key = BKE_key_from_object(ob); + KeyBlock *kb = BKE_keyblock_find_name(key, unode->shapeName); if (kb) { ob->shapenr = BLI_findindex(&key->block, kb) + 1; @@ -127,7 +127,7 @@ static int sculpt_undo_restore_coords(bContext *C, DerivedMesh *dm, SculptUndoNo if (ss->kb) { float (*vertCos)[3]; - vertCos = key_to_vertcos(ob, ss->kb); + vertCos = BKE_key_convert_to_vertcos(ob, ss->kb); for (i = 0; i < unode->totvert; i++) { if (ss->modifiers_active) sculpt_undo_restore_deformed(ss, unode, i, index[i], vertCos[index[i]]); |