diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2021-06-18 02:28:10 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2021-06-23 19:17:46 +0300 |
commit | 6e4b9f5836cd9954c00b52e043e6a9af9fb4c112 (patch) | |
tree | b63cd052ae428d424eae3cfc036138ddb9fdc4de /source/blender/editors/sculpt_paint | |
parent | c9f12b21e252fee3f102b9e04dfde000016dc099 (diff) |
Fix T89221: Sculpt tools symmetry failing with non symmetrical meshes
SCULPT_nearest_vertex_get expects a distance, not a distance squared.
This should make symmetry work as expected, but it still can fail if the
mesh topology is not completely symmetrical.
Reviewed By: JacquesLucke
Maniphest Tasks: T89221
Differential Revision: https://developer.blender.org/D11642
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index d6d54a1985d..ab5c46f4bc5 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -1146,10 +1146,9 @@ void SCULPT_floodfill_add_active( v = SCULPT_active_vertex_get(ss); } else if (radius > 0.0f) { - float radius_squared = (radius == FLT_MAX) ? FLT_MAX : radius * radius; float location[3]; flip_v3_v3(location, SCULPT_active_vertex_co_get(ss), i); - v = SCULPT_nearest_vertex_get(sd, ob, location, radius_squared, false); + v = SCULPT_nearest_vertex_get(sd, ob, location, radius, false); } if (v != -1) { |