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authorCampbell Barton <ideasman42@gmail.com>2020-12-11 06:51:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-12-11 07:32:14 +0300
commitff6d7e907269c3e090d4234df6eb7e812c809050 (patch)
tree20b4b07e39bd9cfcf2d788137e574d8d6391ffdd /source/blender/editors/sculpt_paint
parenta4a42f3171c021f2f7eb28e1ed10873b3314587b (diff)
Cleanup: spelling, expand on FCurve.rna_path docstring
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 3b48207f461..e0d413bc75f 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -452,7 +452,7 @@ BLI_INLINE bool SCULPT_tool_needs_all_pbvh_nodes(const Brush *brush)
if (brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) {
/* Boundary needs all nodes because it is not possible to know where the boundary
* deformation is going to be propagated before calculating it. */
- /* TODO: after calculating the boudnary info in the first iteration, it should be
+ /* TODO: after calculating the boundary info in the first iteration, it should be
* possible to get the nodes that have vertices included in any boundary deformation
* and cache them. */
return true;