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authorHans Goudey <h.goudey@me.com>2021-07-02 07:03:09 +0300
committerHans Goudey <h.goudey@me.com>2021-07-02 07:03:27 +0300
commit9f5c0ffb5ec293af2e4f003c2178d21e20805b47 (patch)
treeeb5b5c98fae3402da6ad98472ad5f5ea1cfbacd0 /source/blender/editors/sculpt_paint
parent016a2707f573efe113f89ced1870912de19a16a1 (diff)
Cleanup: Use const variables for object's evaluated mesh
Generally the evaluated mesh should not be changed, since that is the job of the modifier stack. Current code is far from const correct in that regard. This commit uses a const variable for the reult of `BKE_object_get_evaluated_mesh` in some cases. The most common remaining case is retrieving a BVH tree from the mesh.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index fe36d62b832..caf2bc46ad8 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -179,7 +179,7 @@ static MDeformVert *defweight_prev_init(MDeformVert *dvert_prev,
* (without evaluating modifiers) */
static bool vertex_paint_use_fast_update_check(Object *ob)
{
- Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
+ const Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
if (me_eval != NULL) {
Mesh *me = BKE_mesh_from_object(ob);