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authorJeroen Bakker <jeroen@blender.org>2022-10-18 14:50:04 +0300
committerJeroen Bakker <jeroen@blender.org>2022-10-18 17:06:40 +0300
commit5c1d2c5a9d336b7b41617139e04ace23229e8d1f (patch)
tree600740f4d0513c40399a028e1b33bcbaae818e3a /source/blender/editors/sculpt_paint
parent619ce8392b2122e326dcfad4fe195de8f01cedca (diff)
Brush: Wrap mtex/mask_tex around functions.
`Brush` has two attributes for holding texture information (`MTex`). One for color textures (`mtex`) and one for mask textures (`mask_mtex`). Unfortunately sculpt mode due to reasons used `mtex` to store mask textures. Changes like brush asset/paint mode require modes/tools to read the mask/color texture from one place. To start sanatizing this we isolate the attributes in functions. `BKE_brush_color_texture_get` and `BKE_brush_mask_texture_get`. All object paint modes should use these functions.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c5
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c16
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_expand.c7
5 files changed, 24 insertions, 19 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 79316361e53..b7ce4b2973c 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -402,7 +402,8 @@ static ImBuf *brush_painter_imbuf_new(
if (is_texbrush) {
brush_imbuf_tex_co(&tex_mapping, x, y, texco);
- BKE_brush_sample_tex_3d(scene, brush, texco, rgba, thread, pool);
+ const MTex *mtex = &brush->mtex;
+ BKE_brush_sample_tex_3d(scene, brush, mtex, texco, rgba, thread, pool);
/* TODO(sergey): Support texture paint color space. */
if (!use_float) {
IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
@@ -446,6 +447,7 @@ static void brush_painter_imbuf_update(BrushPainter *painter,
{
Scene *scene = painter->scene;
Brush *brush = painter->brush;
+ const MTex *mtex = &brush->mtex;
BrushPainterCache *cache = &tile->cache;
const char *display_device = scene->display_settings.display_device;
@@ -485,7 +487,7 @@ static void brush_painter_imbuf_update(BrushPainter *painter,
if (!use_texture_old) {
if (is_texbrush) {
brush_imbuf_tex_co(&tex_mapping, x, y, texco);
- BKE_brush_sample_tex_3d(scene, brush, texco, rgba, thread, pool);
+ BKE_brush_sample_tex_3d(scene, brush, mtex, texco, rgba, thread, pool);
/* TODO(sergey): Support texture paint color space. */
if (!use_float) {
IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 41d5090b38c..d9aa11a2847 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5370,7 +5370,7 @@ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool), void *ph_v
/* Color texture (alpha used as mask). */
if (ps->is_texbrush) {
- MTex *mtex = &brush->mtex;
+ const MTex *mtex = BKE_brush_color_texture_get(brush, OB_MODE_TEXTURE_PAINT);
float samplecos[3];
float texrgba[4];
@@ -5386,7 +5386,8 @@ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool), void *ph_v
/* NOTE: for clone and smear,
* we only use the alpha, could be a special function */
- BKE_brush_sample_tex_3d(ps->scene, brush, samplecos, texrgba, thread_index, pool);
+ BKE_brush_sample_tex_3d(
+ ps->scene, brush, mtex, samplecos, texrgba, thread_index, pool);
copy_v3_v3(texrgb, texrgba);
custom_mask *= texrgba[3];
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index 6e3504332ed..acd8b1a6bb1 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -433,9 +433,10 @@ static void paint_and_tex_color_alpha_intern(VPaint *vp,
float r_rgba[4])
{
const Brush *brush = BKE_paint_brush(&vp->paint);
- BLI_assert(brush->mtex.tex != nullptr);
- if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_3D) {
- BKE_brush_sample_tex_3d(vc->scene, brush, co, r_rgba, 0, nullptr);
+ const MTex *mtex = BKE_brush_mask_texture_get(brush, OB_MODE_SCULPT);
+ BLI_assert(mtex->tex != nullptr);
+ if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
+ BKE_brush_sample_tex_3d(vc->scene, brush, mtex, co, r_rgba, 0, nullptr);
}
else {
float co_ss[2]; /* screenspace */
@@ -445,7 +446,7 @@ static void paint_and_tex_color_alpha_intern(VPaint *vp,
co_ss,
(eV3DProjTest)(V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR)) == V3D_PROJ_RET_OK) {
const float co_ss_3d[3] = {co_ss[0], co_ss[1], 0.0f}; /* we need a 3rd empty value */
- BKE_brush_sample_tex_3d(vc->scene, brush, co_ss_3d, r_rgba, 0, nullptr);
+ BKE_brush_sample_tex_3d(vc->scene, brush, mtex, co_ss_3d, r_rgba, 0, nullptr);
}
else {
zero_v4(r_rgba);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 0f71acd3698..95192114429 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2458,7 +2458,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
{
StrokeCache *cache = ss->cache;
const Scene *scene = cache->vc->scene;
- const MTex *mtex = &br->mtex;
+ const MTex *mtex = BKE_brush_mask_texture_get(br, OB_MODE_SCULPT);
float avg = 1.0f;
float rgba[4];
float point[3];
@@ -2470,7 +2470,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
/* Get strength by feeding the vertex location directly into a texture. */
- avg = BKE_brush_sample_tex_3d(scene, br, point, rgba, 0, ss->tex_pool);
+ avg = BKE_brush_sample_tex_3d(scene, br, mtex, point, rgba, 0, ss->tex_pool);
}
else {
float symm_point[3], point_2d[2];
@@ -2499,19 +2499,19 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
x = symm_point[0];
y = symm_point[1];
- x *= br->mtex.size[0];
- y *= br->mtex.size[1];
+ x *= mtex->size[0];
+ y *= mtex->size[1];
- x += br->mtex.ofs[0];
- y += br->mtex.ofs[1];
+ x += mtex->ofs[0];
+ y += mtex->ofs[1];
- avg = paint_get_tex_pixel(&br->mtex, x, y, ss->tex_pool, thread_id);
+ avg = paint_get_tex_pixel(mtex, x, y, ss->tex_pool, thread_id);
avg += br->texture_sample_bias;
}
else {
const float point_3d[3] = {point_2d[0], point_2d[1], 0.0f};
- avg = BKE_brush_sample_tex_3d(scene, br, point_3d, rgba, 0, ss->tex_pool);
+ avg = BKE_brush_sample_tex_3d(scene, br, mtex, point_3d, rgba, 0, ss->tex_pool);
}
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index 655b03bbb36..3133bb2007e 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -167,15 +167,16 @@ static float sculpt_expand_falloff_value_vertex_get(SculptSession *ss,
if (expand_cache->texture_distortion_strength == 0.0f) {
return expand_cache->vert_falloff[v_i];
}
-
- if (!expand_cache->brush->mtex.tex) {
+ const Brush *brush = expand_cache->brush;
+ const MTex *mtex = BKE_brush_mask_texture_get(brush, OB_MODE_SCULPT);
+ if (!mtex->tex) {
return expand_cache->vert_falloff[v_i];
}
float rgba[4];
const float *vertex_co = SCULPT_vertex_co_get(ss, v);
const float avg = BKE_brush_sample_tex_3d(
- expand_cache->scene, expand_cache->brush, vertex_co, rgba, 0, ss->tex_pool);
+ expand_cache->scene, brush, mtex, vertex_co, rgba, 0, ss->tex_pool);
const float distortion = (avg - 0.5f) * expand_cache->texture_distortion_strength *
expand_cache->max_vert_falloff;