diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-08 09:48:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-08 09:48:49 +0300 |
commit | eb8e656b2b82615e42a85bdee73a2e78b8359a69 (patch) | |
tree | 95d095a793e25801a55fd958ce29f62fbf52719e /source/blender/editors/sculpt_paint | |
parent | 4185b3e36d16dff92ed3e3c0b25033acea5a0793 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 4 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 26da6d60051..f1ada42100d 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -1683,7 +1683,7 @@ static void do_wpaint_brush_blur_task_cb_ex( { /* Test to see if the vertex coordinates are within the spherical brush region. */ if (sculpt_brush_test_sq_fn(&test, vd.co)) { - /* For grid based pbvh, take the vert whose loop coopresponds to the current grid. + /* For grid based pbvh, take the vert whose loop corresponds to the current grid. * Otherwise, take the current vert. */ const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i]; const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f; @@ -1780,7 +1780,7 @@ static void do_wpaint_brush_smear_task_cb_ex( { /* Test to see if the vertex coordinates are within the spherical brush region. */ if (sculpt_brush_test_sq_fn(&test, vd.co)) { - /* For grid based pbvh, take the vert whose loop cooresponds to the current grid. + /* For grid based pbvh, take the vert whose loop corresponds to the current grid. * Otherwise, take the current vert. */ const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i]; const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f; diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 7bce2464ef7..69b768c4318 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -1611,15 +1611,15 @@ static void bmesh_four_neighbor_average(float avg[3], float direction[3], BMVert return; } - /* Project the direction to the vertex normal and create an aditional + /* Project the direction to the vertex normal and create an additional * parallel vector. */ float dir_a[3], dir_b[3]; cross_v3_v3v3(dir_a, direction, v->no); cross_v3_v3v3(dir_b, dir_a, v->no); /* The four vectors which will be used for smoothing. - * Ocasionally less than 4 verts match the requirements in that case - * use v as fallback. */ + * Occasionally less than 4 verts match the requirements in that case + * use 'v' as fallback. */ BMVert *pos_a = v; BMVert *neg_a = v; BMVert *pos_b = v; |