diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-12-30 07:50:04 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-12-30 07:50:04 +0400 |
commit | bc7b67c1c67ab0980bea8c8797fbba36a63d0da8 (patch) | |
tree | 1d5229ab173237d160746a6ee9b30956dc8d642f /source/blender/editors/sculpt_paint | |
parent | ec55cb11546b8eac461db45994d9d46b150de50d (diff) |
get the brush size at before applying each brush step, saves unified brush settings lookups per vertex/face-corner.
also use math functions for calc_vp_strength(), and project the vertices as floats rather then ints to get better accuracy, otherwise no functional changes.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 124 |
1 files changed, 77 insertions, 47 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 9ceb95e7fdd..61cf8c74d3d 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -734,47 +734,69 @@ static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x return tot; } -static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, const float mval[2], float pressure) +/* keep these 2 functions in sync */ +static float calc_vp_strength(VPaint *vp, ViewContext *vc, float *vert_nor, + const float mval[2], const float brush_size_final) { Brush *brush = paint_brush(&vp->paint); - float fac, fac_2, size, dx, dy; - float alpha; - int vertco[2]; - const int radius= brush_size(brush); + float dist_squared; + float vertco[2], delta[2]; - project_int_noclip(vc->ar, vert_nor, vertco); - dx= mval[0]-vertco[0]; - dy= mval[1]-vertco[1]; - - if (brush_use_size_pressure(brush)) - size = pressure * radius; - else - size = radius; - - fac_2= dx*dx + dy*dy; - if(fac_2 > size*size) return 0.f; - fac = sqrtf(fac_2); - - alpha= brush_alpha(brush) * brush_curve_strength_clamp(brush, fac, size); - - if (brush_use_alpha_pressure(brush)) - alpha *= pressure; - - if(vp->flag & VP_NORMALS) { - float *no= vert_nor+3; - - /* transpose ! */ - fac= vpimat[2][0]*no[0]+vpimat[2][1]*no[1]+vpimat[2][2]*no[2]; - if(fac > 0.0f) { - dx= vpimat[0][0]*no[0]+vpimat[0][1]*no[1]+vpimat[0][2]*no[2]; - dy= vpimat[1][0]*no[0]+vpimat[1][1]*no[1]+vpimat[1][2]*no[2]; - - alpha*= fac/sqrtf(dx*dx + dy*dy + fac*fac); + project_float_noclip(vc->ar, vert_nor, vertco); + sub_v2_v2v2(delta, mval, vertco); + dist_squared= dot_v2v2(delta, delta); /* len squared */ + if (dist_squared > brush_size_final * brush_size_final) { + return 0.0f; + } + else { + const float dist = sqrtf(dist_squared); + return brush_curve_strength_clamp(brush, dist, brush_size_final); + } +} +/* similar to function above, would share this logic but isn't so simple */ +static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, + const float mval[2], const float brush_size_final, const float pressure) +{ + Brush *brush = paint_brush(&vp->paint); + float dist_squared; + float vertco[2], delta[2]; + + project_float_noclip(vc->ar, vert_nor, vertco); + sub_v2_v2v2(delta, mval, vertco); + dist_squared= dot_v2v2(delta, delta); /* len squared */ + if (dist_squared > brush_size_final * brush_size_final) { + return 0.0f; + } + else { + const float dist = sqrtf(dist_squared); + float alpha; + + alpha= brush_alpha(brush) * brush_curve_strength_clamp(brush, dist, brush_size_final); + + /* --- below this line differs from calc_vp_strength() --- */ + + if (brush_use_alpha_pressure(brush)) + alpha *= pressure; + + if(vp->flag & VP_NORMALS) { + float dvec[2]; + float *no= vert_nor+3; + + /* transpose ! */ + dvec[2] = dot_v3v3(vpimat[2], no); + if (dvec[2] > 0.0f) { + dvec[0] = dot_v3v3(vpimat[0], no); + dvec[1] = dot_v3v3(vpimat[1], no); + + alpha *= dist / len_v3(dvec); + } + else { + return 0.0f; + } } - else return 0.f; + + return alpha; } - - return alpha; } static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval, int flip, int multipaint) @@ -1966,10 +1988,13 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P int totw; unsigned int index, totindex; float alpha; - float mval[2], pressure; + float mval[2]; int use_vert_sel; char *defbase_sel; + const float pressure = RNA_float_get(itemptr, "pressure"); + const float brush_size_final = brush_size(brush) * (brush_use_size_pressure(brush) ? pressure : 1.0f); + /* intentionally dont initialize as NULL, make sure we initialize all members below */ WeightPaintInfo wpi; @@ -1991,7 +2016,6 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P /* load projection matrix */ mult_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat); - pressure = RNA_float_get(itemptr, "pressure"); RNA_float_get_array(itemptr, "mouse", mval); mval[0]-= vc->ar->winrct.xmin; mval[1]-= vc->ar->winrct.ymin; @@ -2025,7 +2049,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P if(wp->flag & VP_AREA) { /* Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell */ me->editflag &= ~ME_EDIT_VERT_SEL; - totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size(brush)); + totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size_final); me->editflag |= use_vert_sel ? ME_EDIT_VERT_SEL : 0; } else { @@ -2119,7 +2143,8 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P unsigned int vidx= *(&mf->v1 + fidx); if(me->dvert[vidx].flag) { - alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*vidx, mval, pressure); + alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*vidx, + mval, brush_size_final, pressure); if(alpha) { do_weight_paint_vertex(wp, ob, &wpi, vidx, alpha, paintweight); } @@ -2378,7 +2403,8 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent return 1; } -static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, const unsigned int index, const float mval[2], float pressure, int UNUSED(flip)) +static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, const unsigned int index, + const float mval[2], const float brush_size_final, float pressure, int UNUSED(flip)) { ViewContext *vc = &vpd->vc; Brush *brush = paint_brush(&vp->paint); @@ -2406,7 +2432,8 @@ static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, const uns } for(i = 0; i < (mface->v4 ? 4 : 3); ++i) { - alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*(&mface->v1)[i], mval, pressure); + alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*(&mface->v1)[i], + mval, brush_size_final, pressure); if(alpha) vpaint_blend(vp, mcol+i, mcolorig+i, vpd->paintcol, (int)(alpha*255.0f)); } @@ -2424,11 +2451,13 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P float mat[4][4]; int *indexar= vpd->indexar; int totindex, index, flip; - float pressure, mval[2]; + float mval[2]; + + const float pressure = RNA_float_get(itemptr, "pressure"); + const float brush_size_final = brush_size(brush) * (brush_use_size_pressure(brush) ? pressure : 1.0f); RNA_float_get_array(itemptr, "mouse", mval); flip = RNA_boolean_get(itemptr, "pen_flip"); - pressure = RNA_float_get(itemptr, "pressure"); view3d_operator_needs_opengl(C); @@ -2441,7 +2470,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P /* which faces are involved */ if(vp->flag & VP_AREA) { - totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size(brush)); + totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size_final); } else { indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]); @@ -2452,8 +2481,9 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P swap_m4m4(vc->rv3d->persmat, mat); for(index=0; index<totindex; index++) { - if(indexar[index] && indexar[index]<=me->totface) - vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval, pressure, flip); + if (indexar[index] && indexar[index]<=me->totface) { + vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval, brush_size_final, pressure, flip); + } } swap_m4m4(vc->rv3d->persmat, mat); |