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authorHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
committerHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
commitbe038b844cb53bc228d3e98bfe09071560930cde (patch)
tree13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/editors/sculpt_paint
parent20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff)
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_add.cc2
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_puff.cc2
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_slide.cc8
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc6
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_expand.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_geodesic.c2
13 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc
index 3b13575f7bb..d452d94d2f0 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc
@@ -142,7 +142,7 @@ struct AddOperationExecutor {
report_empty_evaluated_surface(stroke_extension.reports);
return;
}
- surface_verts_eval_ = surface_eval_->vertices();
+ surface_verts_eval_ = surface_eval_->verts();
surface_loops_eval_ = surface_eval_->loops();
surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_),
BKE_mesh_runtime_looptri_len(surface_eval_)};
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc b/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc
index 062bacc7add..ec69aae372c 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc
@@ -119,7 +119,7 @@ struct PuffOperationExecutor {
reinterpret_cast<const float3 *>(CustomData_get_layer(&surface_->ldata, CD_NORMAL)),
surface_->totloop};
- surface_verts_ = surface_->vertices();
+ surface_verts_ = surface_->verts();
surface_loops_ = surface_->loops();
surface_looptris_ = {BKE_mesh_runtime_looptri_ensure(surface_),
BKE_mesh_runtime_looptri_len(surface_)};
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
index e65d81a4225..833f00ae0d0 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
@@ -177,8 +177,8 @@ struct SlideOperationExecutor {
if (surface_orig_->totpoly == 0) {
report_empty_original_surface(stroke_extension.reports);
return;
- }
- surface_looptris_orig_ = {BKE_mesh_runtime_looptri_ensure(surface_orig_),
+ }
+ surface_looptris_orig_ = {BKE_mesh_runtime_looptri_ensure(surface_orig_),
BKE_mesh_runtime_looptri_len(surface_orig_)};
surface_uv_map_orig_ =
bke::mesh_attributes(*surface_orig_).lookup<float2>(uv_map_name, ATTR_DOMAIN_CORNER);
@@ -207,7 +207,7 @@ struct SlideOperationExecutor {
}
surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_),
BKE_mesh_runtime_looptri_len(surface_eval_)};
- surface_verts_eval_ = surface_eval_->vertices();
+ surface_verts_eval_ = surface_eval_->verts();
surface_loops_eval_ = surface_eval_->loops();
surface_uv_map_eval_ =
bke::mesh_attributes(*surface_eval_).lookup<float2>(uv_map_name, ATTR_DOMAIN_CORNER);
@@ -323,7 +323,7 @@ struct SlideOperationExecutor {
{
const float4x4 brush_transform_inv = brush_transform.inverted();
- const Span<MVert> verts_orig_su = surface_orig_->vertices();
+ const Span<MVert> verts_orig_su = surface_orig_->verts();
const Span<MLoop> loops_orig = surface_orig_->loops();
MutableSpan<float3> positions_orig_cu = curves_orig_->positions_for_write();
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index f1e6c7bf8dd..1ca5df47e17 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -4055,13 +4055,13 @@ static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *p
}
ps->mat_array[totmat - 1] = NULL;
- ps->mvert_eval = BKE_mesh_vertices(ps->me_eval);
+ ps->mvert_eval = BKE_mesh_verts(ps->me_eval);
ps->vert_normals = BKE_mesh_vertex_normals_ensure(ps->me_eval);
if (ps->do_mask_cavity) {
ps->medge_eval = BKE_mesh_edges(ps->me_eval);
}
ps->mloop_eval = BKE_mesh_loops(ps->me_eval);
- ps->mpoly_eval = BKE_mesh_polygons(ps->me_eval);
+ ps->mpoly_eval = BKE_mesh_polys(ps->me_eval);
ps->material_indices = (const int *)CustomData_get_layer_named(
&ps->me_eval->pdata, CD_PROP_INT32, "material_index");
@@ -4155,7 +4155,7 @@ static void proj_paint_face_lookup_init(const ProjPaintState *ps, ProjPaintFaceL
memset(face_lookup, 0, sizeof(*face_lookup));
if (ps->do_face_sel) {
face_lookup->index_mp_to_orig = CustomData_get_layer(&ps->me_eval->pdata, CD_ORIGINDEX);
- face_lookup->mpoly_orig = BKE_mesh_polygons((Mesh *)ps->ob->data);
+ face_lookup->mpoly_orig = BKE_mesh_polys((Mesh *)ps->ob->data);
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 34c5fc3124c..332a0830081 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -1123,7 +1123,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
const float(*ob_imat)[4] = vc->obact->imat;
/* Write vertices coordinates for the front face. */
- MVert *verts = BKE_mesh_vertices_for_write(trim_operation->mesh);
+ MVert *verts = BKE_mesh_verts_for_write(trim_operation->mesh);
float depth_point[3];
madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_front);
for (int i = 0; i < tot_screen_points; i++) {
@@ -1160,7 +1160,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
BLI_polyfill_calc(screen_points, tot_screen_points, 0, r_tris);
/* Write the front face triangle indices. */
- MPoly *polys = BKE_mesh_polygons_for_write(trim_operation->mesh);
+ MPoly *polys = BKE_mesh_polys_for_write(trim_operation->mesh);
MLoop *loops = BKE_mesh_loops_for_write(trim_operation->mesh);
MPoly *mp = polys;
MLoop *ml = loops;
@@ -1333,7 +1333,7 @@ static void sculpt_gesture_trim_apply_for_symmetry_pass(bContext *UNUSED(C),
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
Mesh *trim_mesh = trim_operation->mesh;
- MVert *verts = BKE_mesh_vertices_for_write(trim_mesh);
+ MVert *verts = BKE_mesh_verts_for_write(trim_mesh);
for (int i = 0; i < trim_mesh->totvert; i++) {
flip_v3_v3(verts[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass);
}
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 7336166d651..1cedcde7035 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -288,7 +288,7 @@ static void imapaint_pick_uv(
const MLoopTri *lt = BKE_mesh_runtime_looptri_ensure(me_eval);
const int tottri = me_eval->runtime.looptris.len;
- const MVert *mvert = BKE_mesh_vertices(me_eval);
+ const MVert *mvert = BKE_mesh_verts(me_eval);
const MLoop *mloop = BKE_mesh_loops(me_eval);
const int *index_mp_to_orig = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index 2d2033cac96..c38a79cb6bb 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -1237,7 +1237,7 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
}
Mesh *me = (Mesh *)ob->data;
- const Span<MPoly> polys = me->polygons();
+ const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
if (gmap->vert_to_loop == nullptr) {
@@ -4088,8 +4088,8 @@ static bool vertex_color_set(Object *ob, ColorPaint4f paintcol_in, CustomDataLay
}
else {
Color *color_layer = static_cast<Color *>(layer->data);
- const Span<MVert> verts = me->vertices();
- const Span<MPoly> polys = me->polygons();
+ const Span<MVert> verts = me->verts();
+ const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
for (const int i : polys.index_range()) {
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
index 7aa0adfc3d4..006ceb5f136 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
@@ -159,8 +159,8 @@ static IndexMask get_selected_indices(const Mesh &mesh,
Vector<int64_t> &indices)
{
using namespace blender;
- Span<MVert> verts = mesh.vertices();
- Span<MPoly> polys = mesh.polygons();
+ const Span<MVert> verts = mesh.verts();
+ const Span<MPoly> polys = mesh.polys();
bke::AttributeAccessor attributes = bke::mesh_attributes(mesh);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
index f40a287adf6..0a0d7cff214 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
@@ -317,7 +317,7 @@ static const EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C,
ED_view3d_viewcontext_init(C, &vc, depsgraph);
me = BKE_mesh_from_object(vc.obact);
- const MPoly *polys = BKE_mesh_polygons(me);
+ const MPoly *polys = BKE_mesh_polys(me);
const MLoop *loops = BKE_mesh_loops(me);
const MDeformVert *dverts = BKE_mesh_deform_verts(me);
@@ -445,8 +445,8 @@ static bool weight_paint_set(Object *ob, float paintweight)
/* mutually exclusive, could be made into a */
const short paint_selmode = ME_EDIT_PAINT_SEL_MODE(me);
- const MVert *verts = BKE_mesh_vertices(me);
- const MPoly *polys = BKE_mesh_polygons(me);
+ const MVert *verts = BKE_mesh_verts(me);
+ const MPoly *polys = BKE_mesh_polys(me);
const MLoop *loops = BKE_mesh_loops(me);
MDeformVert *dvert = BKE_mesh_deform_verts_for_write(me);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 6ccb756099f..5a17d42468e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3162,7 +3162,7 @@ void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3])
/* Modifying of basis key should update mesh. */
if (kb == me->key->refkey) {
- MVert *verts = BKE_mesh_vertices_for_write(me);
+ MVert *verts = BKE_mesh_verts_for_write(me);
for (a = 0; a < me->totvert; a++) {
copy_v3_v3(verts[a].co, vertCos[a]);
@@ -3589,7 +3589,7 @@ static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd)
copy_v3_v3(ss->deform_cos[index], vd->co);
copy_v3_v3(ss->orig_cos[index], newco);
- MVert *verts = BKE_mesh_vertices_for_write(me);
+ MVert *verts = BKE_mesh_verts_for_write(me);
if (!ss->shapekey_active) {
copy_v3_v3(verts[index].co, newco);
}
@@ -5910,7 +5910,7 @@ void SCULPT_boundary_info_ensure(Object *object)
Mesh *base_mesh = BKE_mesh_from_object(object);
const MEdge *edges = BKE_mesh_edges(base_mesh);
- const MPoly *polys = BKE_mesh_polygons(base_mesh);
+ const MPoly *polys = BKE_mesh_polys(base_mesh);
const MLoop *loops = BKE_mesh_loops(base_mesh);
ss->vertex_info.boundary = BLI_BITMAP_NEW(base_mesh->totvert, "Boundary info");
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index 63d5c14a931..7c4c47261b3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -776,7 +776,7 @@ static void sculpt_expand_grids_to_faces_falloff(SculptSession *ss,
Mesh *mesh,
ExpandCache *expand_cache)
{
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
for (int p = 0; p < mesh->totpoly; p++) {
@@ -794,7 +794,7 @@ static void sculpt_expand_grids_to_faces_falloff(SculptSession *ss,
static void sculpt_expand_vertex_to_faces_falloff(Mesh *mesh, ExpandCache *expand_cache)
{
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
for (int p = 0; p < mesh->totpoly; p++) {
@@ -1940,7 +1940,7 @@ static void sculpt_expand_delete_face_set_id(int *r_face_sets,
{
const int totface = ss->totfaces;
MeshElemMap *pmap = ss->pmap;
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
/* Check that all the face sets IDs in the mesh are not equal to `delete_id`
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index c8e546ecef3..b89944628da 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -1096,7 +1096,7 @@ static void sculpt_face_set_grow(Object *ob,
const bool modify_hidden)
{
Mesh *mesh = BKE_mesh_from_object(ob);
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
for (int p = 0; p < mesh->totpoly; p++) {
@@ -1127,7 +1127,7 @@ static void sculpt_face_set_shrink(Object *ob,
const bool modify_hidden)
{
Mesh *mesh = BKE_mesh_from_object(ob);
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
for (int p = 0; p < mesh->totpoly; p++) {
if (!modify_hidden && prev_face_sets[p] <= 0) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_geodesic.c b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
index 4b871da1d02..c07c6126405 100644
--- a/source/blender/editors/sculpt_paint/sculpt_geodesic.c
+++ b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
@@ -109,7 +109,7 @@ static float *SCULPT_geodesic_mesh_create(Object *ob,
MVert *verts = SCULPT_mesh_deformed_mverts_get(ss);
const MEdge *edges = BKE_mesh_edges(mesh);
- const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MPoly *polys = BKE_mesh_polys(mesh);
const MLoop *loops = BKE_mesh_loops(mesh);
float *dists = MEM_malloc_arrayN(totvert, sizeof(float), "distances");