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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-01-18 19:25:59 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-01-20 11:39:54 +0300
commit6368343da9a0aed8511de37b91161ea47418909d (patch)
tree3ee51bc974b002e380e2caf1c6fea91f12ce12b9 /source/blender/editors/sculpt_paint
parent6395937b01f0f6ca8669d694edcf9e7d258a30a1 (diff)
Fix T73129: sculpt mode slow on mesh with fake user
We can't use the fast path when the mesh is used by mulitple objects and so slower sculpting is expected then. But fake users should not affect this. This also fixes the same type of error in a few other areas.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c3
2 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index a9334edd39b..c3056fff8c5 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -7562,7 +7562,8 @@ static void sculpt_flush_update_done(const bContext *C, Object *ob, SculptUpdate
RegionView3D *rv3d = CTX_wm_region_view3d(C);
SculptSession *ss = ob->sculpt;
Mesh *mesh = ob->data;
- bool need_tag = (mesh->id.us > 1); /* Always needed for linked duplicates. */
+ bool need_tag = (BKE_id_num_real_users(&mesh->id) >
+ 1); /* Always needed for linked duplicates. */
if (rv3d) {
rv3d->rflag &= ~RV3D_PAINTING;
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 2e77c7cceeb..a069b231150 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -46,6 +46,7 @@
#include "BKE_multires.h"
#include "BKE_paint.h"
#include "BKE_key.h"
+#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BKE_subsurf.h"
@@ -632,7 +633,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
}
}
- tag_update |= ((Mesh *)ob->data)->id.us > 1 || !BKE_sculptsession_use_pbvh_draw(ob, v3d);
+ tag_update |= BKE_id_num_real_users(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, v3d);
if (ss->shapekey_active || ss->deform_modifiers_active) {
Mesh *mesh = ob->data;