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authorHans Goudey <h.goudey@me.com>2022-09-23 16:19:40 +0300
committerHans Goudey <h.goudey@me.com>2022-09-23 16:19:40 +0300
commit060a5341419412fd7996cf99a56db1f581a4c30c (patch)
tree59413121aaf62bedc794822ea8d1c4d2c55e9088 /source/blender/editors/sculpt_paint
parent35375380d73b93999b879164fd59266ee044472c (diff)
Mesh: Move sculpt face sets to a generic attribute
Similar to the other refactors from T95965, this commit moves sculpt face sets to use a generic integer attribute named `".sculpt_face_set"`. This makes face sets accessible in the Python API. The attribute is not visible in the attributes list or the spreadsheet because it is meant for internal use, though that could be an option in the future along with other similar attributes. Currently the change is small, but in the future this could simplify code by allowing use of more generic attribute APIs. Differential Revision: https://developer.blender.org/D16045
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_dyntopo.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.cc5
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c6
4 files changed, 10 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 437ff7506ba..ca1e5489460 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -1354,7 +1354,9 @@ static void sculpt_gesture_trim_end(bContext *UNUSED(C), SculptGestureContext *s
{
Object *object = sgcontext->vc.obact;
SculptSession *ss = object->sculpt;
- ss->face_sets = CustomData_get_layer(&((Mesh *)object->data)->pdata, CD_SCULPT_FACE_SETS);
+
+ ss->face_sets = CustomData_get_layer_named(
+ &((Mesh *)object->data)->pdata, CD_PROP_INT32, ".sculpt_face_set");
if (ss->face_sets) {
/* Assign a new Face Set ID to the new faces created by the trim operation. */
const int next_face_set_id = ED_sculpt_face_sets_find_next_available_id(object->data);
diff --git a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
index d69633bd05c..2e3834803c9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
@@ -180,7 +180,7 @@ static void SCULPT_dynamic_topology_disable_ex(
BKE_sculptsession_bm_to_me(ob, true);
/* Reset Face Sets as they are no longer valid. */
- CustomData_free_layers(&me->pdata, CD_SCULPT_FACE_SETS, me->totpoly);
+ CustomData_free_layer_named(&me->pdata, ".sculpt_face_set", me->totpoly);
me->face_sets_color_default = 1;
/* Sync the visibility to vertices manually as the pmap is still not initialized. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
index 485375a5cb1..fce4aa31b5d 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
@@ -66,7 +66,7 @@
int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh)
{
const int *face_sets = static_cast<const int *>(
- CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
+ CustomData_get_layer_named(&mesh->pdata, CD_PROP_INT32, ".sculpt_face_set"));
if (!face_sets) {
return SCULPT_FACE_SET_NONE;
}
@@ -82,7 +82,8 @@ int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh)
void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, const int new_id)
{
- int *face_sets = static_cast<int *>(CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS));
+ int *face_sets = static_cast<int *>(
+ CustomData_get_layer_named(&mesh->pdata, CD_PROP_INT32, ".sculpt_face_set"));
if (!face_sets) {
return;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 19e4120db41..4d36ff4b623 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -486,8 +486,8 @@ static bool sculpt_undo_restore_face_sets(bContext *C, SculptUndoNode *unode)
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
Mesh *me = BKE_object_get_original_mesh(ob);
- int *face_sets = CustomData_add_layer(
- &me->pdata, CD_SCULPT_FACE_SETS, CD_CONSTRUCT, NULL, me->totpoly);
+ int *face_sets = CustomData_add_layer_named(
+ &me->pdata, CD_PROP_INT32, CD_CONSTRUCT, NULL, me->totpoly, ".sculpt_face_set");
for (int i = 0; i < me->totpoly; i++) {
SWAP(int, face_sets[i], unode->face_sets[i]);
}
@@ -1364,7 +1364,7 @@ static SculptUndoNode *sculpt_undo_face_sets_push(Object *ob, SculptUndoType typ
unode->face_sets = MEM_callocN(me->totpoly * sizeof(int), "sculpt face sets");
- const int *face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
+ const int *face_sets = CustomData_get_layer_named(&me->pdata, CD_PROP_INT32, ".sculpt_face_set");
if (face_sets) {
for (int i = 0; i < me->totpoly; i++) {
unode->face_sets[i] = face_sets[i];