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authorCampbell Barton <ideasman42@gmail.com>2011-03-10 11:51:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-10 11:51:41 +0300
commit0e74ed595210373beb4d3c4beb48d99756ff0ca4 (patch)
treee62159eea0024e4a774388e0bcab296a5df159b3 /source/blender/editors/sculpt_paint
parentd59e208216c4299b2fff0a9749bb21fca51c51d5 (diff)
fix [#26406] Projection Paint, Occlussion Problem with Intersections in perspective mode.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c28
1 files changed, 27 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index d697a3a8856..83f3661ac31 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -512,8 +512,34 @@ static float VecZDepthOrtho(float pt[2], float v1[3], float v2[3], float v3[3],
static float VecZDepthPersp(float pt[2], float v1[3], float v2[3], float v3[3], float w[3])
{
+ float wtot_inv, wtot;
+ float w_tmp[3];
+
barycentric_weights_v2_persp(v1, v2, v3, pt, w);
- return (v1[2]*w[0]) + (v2[2]*w[1]) + (v3[2]*w[2]);
+ /* for the depth we need the weights to match what
+ * barycentric_weights_v2 would return, in this case its easiest just to
+ * undo the 4th axis division and make it unit-sum
+ *
+ * don't call barycentric_weights_v2() becaue our callers expect 'w'
+ * to be weighted from the perspective */
+ w_tmp[0]= w[0] * v1[3];
+ w_tmp[1]= w[1] * v2[3];
+ w_tmp[2]= w[2] * v3[3];
+
+ wtot = w_tmp[0]+w_tmp[1]+w_tmp[2];
+
+ if (wtot != 0.0f) {
+ wtot_inv = 1.0f/wtot;
+
+ w_tmp[0] = w_tmp[0]*wtot_inv;
+ w_tmp[1] = w_tmp[1]*wtot_inv;
+ w_tmp[2] = w_tmp[2]*wtot_inv;
+ }
+ else /* dummy values for zero area face */
+ w_tmp[0] = w_tmp[1] = w_tmp[2] = 1.0f/3.0f;
+ /* done mimicing barycentric_weights_v2() */
+
+ return (v1[2]*w_tmp[0]) + (v2[2]*w_tmp[1]) + (v3[2]*w_tmp[2]);
}