Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNicholas Bishop <nicholasbishop@gmail.com>2011-01-08 02:36:48 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2011-01-08 02:36:48 +0300
commit46bf79fd02615c471c05600138ec5d7d0d76a60b (patch)
tree22dc5c4dd241fc7c008d44f971193f0fbdc4bc8d /source/blender/editors/sculpt_paint
parent2d9c11f3a3880f7be4524615d4d3e077254b4c87 (diff)
Paint cleanup:
Pulled out the paint brush overlay drawing code into its own function, brush drawing function was before ~250 lines.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c223
1 files changed, 112 insertions, 111 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 9a0a8b803c6..6417ed2e7aa 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -411,24 +411,123 @@ int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radius, floa
return hit;
}
+/* Draw an overlay that shows what effect the brush's texture will
+ have on brush strength */
+static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
+ ViewContext *vc, int viewport[4],
+ int x, int y)
+{
+ rctf quad;
+
+ /* check for overlay mode */
+ if(!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
+ !(ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED)))
+ return;
+
+ /* save lots of GL state
+ TODO: check on whether all of these are needed? */
+ glPushAttrib(GL_COLOR_BUFFER_BIT|
+ GL_CURRENT_BIT|
+ GL_DEPTH_BUFFER_BIT|
+ GL_ENABLE_BIT|
+ GL_LINE_BIT|
+ GL_POLYGON_BIT|
+ GL_STENCIL_BUFFER_BIT|
+ GL_TRANSFORM_BIT|
+ GL_VIEWPORT_BIT|
+ GL_TEXTURE_BIT);
+
+ if(load_tex(sd, brush, vc)) {
+ glEnable(GL_BLEND);
+
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDepthMask(GL_FALSE);
+ glDepthFunc(GL_ALWAYS);
+
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glLoadIdentity();
+
+ if(brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+ /* brush rotation */
+ glTranslatef(0.5f, 0.5f, 0);
+ glRotatef(((brush->flag & BRUSH_RAKE) ?
+ sd->last_angle : sd->special_rotation) * (180.0f/M_PI),
+ 0, 0, 1);
+ glTranslatef(-0.5f, -0.5f, 0);
+
+ /* scale based on tablet pressure */
+ if(sd->draw_pressure && brush_use_size_pressure(brush)) {
+ glTranslatef(0.5f, 0.5f, 0);
+ glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
+ glTranslatef(-0.5f, -0.5f, 0);
+ }
+
+ if(sd->draw_anchored) {
+ const float *aim = sd->anchored_initial_mouse;
+ const rcti *win = &vc->ar->winrct;
+ quad.xmin = aim[0]-sd->anchored_size - win->xmin;
+ quad.ymin = aim[1]-sd->anchored_size - win->ymin;
+ quad.xmax = aim[0]+sd->anchored_size - win->xmin;
+ quad.ymax = aim[1]+sd->anchored_size - win->ymin;
+ }
+ else {
+ const int radius= brush_size(brush);
+ quad.xmin = x - radius;
+ quad.ymin = y - radius;
+ quad.xmax = x + radius;
+ quad.ymax = y + radius;
+ }
+ }
+ else {
+ quad.xmin = 0;
+ quad.ymin = 0;
+ quad.xmax = viewport[2];
+ quad.ymax = viewport[3];
+
+ }
+
+ /* set quad color */
+ glColor4f(U.sculpt_paint_overlay_col[0],
+ U.sculpt_paint_overlay_col[1],
+ U.sculpt_paint_overlay_col[2],
+ brush->texture_overlay_alpha / 100.0f);
+
+ /* draw textured quad */
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(quad.xmin, quad.ymin);
+ glTexCoord2f(1, 0);
+ glVertex2f(quad.xmax, quad.ymin);
+ glTexCoord2f(1, 1);
+ glVertex2f(quad.xmax, quad.ymax);
+ glTexCoord2f(0, 1);
+ glVertex2f(quad.xmin, quad.ymax);
+ glEnd();
+
+ glPopMatrix();
+ }
+
+ glPopAttrib();
+}
+
// XXX paint cursor now does a lot of the same work that is needed during a sculpt stroke
// problem: all this stuff was not intended to be used at this point, so things feel a
// bit hacked. I've put lots of stuff in Brush that probably better goes in Paint
// Functions should be refactored so that they can be used between sculpt.c and
// paint_stroke.c clearly and optimally and the lines of communication between the
// two modules should be more clearly defined.
-static void paint_draw_cursor(bContext *C, int x, int y, void *unused)
+static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
{
- ViewContext vc;
+ Paint *paint = paint_get_active(CTX_data_scene(C));
+ Brush *brush = paint_brush(paint);
- (void)unused;
+ ViewContext vc;
view3d_set_viewcontext(C, &vc);
- if (vc.obact->sculpt) {
- Paint *paint = paint_get_active(CTX_data_scene(C));
+ if(vc.obact->sculpt) {
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
- Brush *brush = paint_brush(paint);
int pixel_radius, viewport[4];
float location[3], modelview[16], projection[16];
@@ -483,112 +582,12 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *unused)
alpha = (paint->flags & PAINT_SHOW_BRUSH_ON_SURFACE) ? min_alpha + (visual_strength*(max_alpha-min_alpha)) : 0.50f;
- if (ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED) && brush->flag & BRUSH_TEXTURE_OVERLAY) {
- glPushAttrib(
- GL_COLOR_BUFFER_BIT|
- GL_CURRENT_BIT|
- GL_DEPTH_BUFFER_BIT|
- GL_ENABLE_BIT|
- GL_LINE_BIT|
- GL_POLYGON_BIT|
- GL_STENCIL_BUFFER_BIT|
- GL_TRANSFORM_BIT|
- GL_VIEWPORT_BIT|
- GL_TEXTURE_BIT);
-
- if (load_tex(sd, brush, &vc)) {
- glEnable(GL_BLEND);
-
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthMask(GL_FALSE);
- glDepthFunc(GL_ALWAYS);
-
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glLoadIdentity();
-
- if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
- glTranslatef(0.5f, 0.5f, 0);
-
- if (brush->flag & BRUSH_RAKE) {
- glRotatef(sd->last_angle*(float)(180.0/M_PI), 0, 0, 1);
- }
- else {
- glRotatef(sd->special_rotation*(float)(180.0/M_PI), 0, 0, 1);
- }
-
- glTranslatef(-0.5f, -0.5f, 0);
-
- if (sd->draw_pressure && brush_use_size_pressure(brush)) {
- glTranslatef(0.5f, 0.5f, 0);
- glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
- glTranslatef(-0.5f, -0.5f, 0);
- }
- }
-
- glColor4f(
- U.sculpt_paint_overlay_col[0],
- U.sculpt_paint_overlay_col[1],
- U.sculpt_paint_overlay_col[2],
- brush->texture_overlay_alpha / 100.0f);
-
- glBegin(GL_QUADS);
- if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
- if (sd->draw_anchored) {
- glTexCoord2f(0, 0);
- glVertex2f(sd->anchored_initial_mouse[0]-sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]-sd->anchored_size - vc.ar->winrct.ymin);
-
- glTexCoord2f(1, 0);
- glVertex2f(sd->anchored_initial_mouse[0]+sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]-sd->anchored_size - vc.ar->winrct.ymin);
-
- glTexCoord2f(1, 1);
- glVertex2f(sd->anchored_initial_mouse[0]+sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]+sd->anchored_size - vc.ar->winrct.ymin);
-
- glTexCoord2f(0, 1);
- glVertex2f(sd->anchored_initial_mouse[0]-sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]+sd->anchored_size - vc.ar->winrct.ymin);
- }
- else {
- const int radius= brush_size(brush);
-
- glTexCoord2f(0, 0);
- glVertex2f((float)x-radius, (float)y-radius);
-
- glTexCoord2f(1, 0);
- glVertex2f((float)x+radius, (float)y-radius);
-
- glTexCoord2f(1, 1);
- glVertex2f((float)x+radius, (float)y+radius);
-
- glTexCoord2f(0, 1);
- glVertex2f((float)x-radius, (float)y+radius);
- }
- }
- else {
- glTexCoord2f(0, 0);
- glVertex2f(0, 0);
-
- glTexCoord2f(1, 0);
- glVertex2f(viewport[2], 0);
-
- glTexCoord2f(1, 1);
- glVertex2f(viewport[2], viewport[3]);
-
- glTexCoord2f(0, 1);
- glVertex2f(0, viewport[3]);
- }
- glEnd();
-
- glPopMatrix();
- }
-
- glPopAttrib();
- }
+ paint_draw_alpha_overlay(sd, brush, &vc, viewport, x, y);
if (hit) {
float unprojected_radius;
// XXX duplicated from brush_strength & paint_stroke_add_step, refactor later
- //wmEvent* event = CTX_wm_window(C)->eventstate;
if (sd->draw_pressure && brush_use_alpha_pressure(brush))
visual_strength *= sd->pressure_value;
@@ -649,9 +648,6 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *unused)
glPopAttrib();
}
else {
- Paint *paint = paint_get_active(CTX_data_scene(C));
- Brush *brush = paint_brush(paint);
-
if(!(paint->flags & PAINT_SHOW_BRUSH))
return;
@@ -660,7 +656,12 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *unused)
glEnable(GL_BLEND);
glTranslatef((float)x, (float)y, 0.0f);
- glutil_draw_lined_arc(0.0, M_PI*2.0, brush_size(brush), 40); // XXX: for now use the brushes size instead of potentially using the unified size because the feature has been enabled for sculpt
+
+ /* XXX: for now use the brushes size instead of
+ potentially using the unified size because the
+ feature has only been enabled for sculpt
+ */
+ glutil_draw_lined_arc(0.0, M_PI*2.0, brush_size(brush), 40);
glTranslatef((float)-x, (float)-y, 0.0f);
glDisable(GL_BLEND);