diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 22:03:24 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 22:03:24 +0300 |
commit | 7a75581d92ad1df005f1da23a84a3d0aea20188e (patch) | |
tree | 3698c046f5f7c32e67c039e47aa7df933f97cf96 /source/blender/editors/sculpt_paint | |
parent | d6ae3789a1462931f29b523badb5f2173aa83902 (diff) |
OpenGL: transition away from GL_QUADS
Single quads are drawn as a TRIANGLE_FAN, with 4 verts in the same order.
Multiple quads now use PRIM_QUADS_XXX and will need further work. Only 8 places still use this.
Part of T49043
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 44ef95ee0b6..9405de93cc5 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -684,7 +684,7 @@ static void paint_draw_tex_overlay(UnifiedPaintSettings *ups, Brush *brush, /* draw textured quad */ immUniform1i("image", GL_TEXTURE0); - immBegin(GL_QUADS, 4); + immBegin(PRIM_TRIANGLE_FAN, 4); immAttrib2f(texCoord, 0.0f, 0.0f); immVertex2f(pos, quad.xmin, quad.ymin); immAttrib2f(texCoord, 1.0f, 0.0f); @@ -773,7 +773,7 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush, /* draw textured quad */ immUniform1i("image", GL_TEXTURE0); - immBegin(GL_QUADS, 4); + immBegin(PRIM_TRIANGLE_FAN, 4); immAttrib2f(texCoord, 0.0f, 0.0f); immVertex2f(pos, quad.xmin, quad.ymin); immAttrib2f(texCoord, 1.0f, 0.0f); |