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authorRichard Antalik <ISS>2019-10-08 22:58:45 +0300
committerRichard Antalik <richardantalik@gmail.com>2019-10-08 23:10:37 +0300
commit6d3c34fe9d1eabc7765275ff68600734be0e3acb (patch)
tree961ebd7f1b8942da13ddae94dc33c02eb75bd5e6 /source/blender/editors/sound
parent234f346c2f938ebb11f0f1e9b2c2a040f3ea5572 (diff)
Fix T69682: Render Audio ignores animation.
`sound_update_animation_flags_exec` didn't tag depsgraph to update. Reviewed By: sergey Maniphest Tasks: T69682 Differential Revision: https://developer.blender.org/D6000
Diffstat (limited to 'source/blender/editors/sound')
-rw-r--r--source/blender/editors/sound/sound_ops.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index 4e710d31cbb..69745663c02 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -273,8 +273,11 @@ static void sound_update_animation_flags(Scene *scene)
static int sound_update_animation_flags_exec(bContext *C, wmOperator *UNUSED(op))
{
+ Scene *scene = CTX_data_scene(C);
+
BKE_main_id_tag_idcode(CTX_data_main(C), ID_SCE, LIB_TAG_DOIT, false);
sound_update_animation_flags(CTX_data_scene(C));
+ DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
return OPERATOR_FINISHED;
}