diff options
author | Julian Eisel <julian@blender.org> | 2020-03-06 18:56:42 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-06 19:19:23 +0300 |
commit | b2ee1770d4c31078518f4ec9edd5196a41345162 (patch) | |
tree | 6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/space_action/action_draw.c | |
parent | b825a95ec311a169d33fe21e28418f11a516c82f (diff) |
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r-- | source/blender/editors/space_action/action_draw.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c index 0c57113956d..54308553343 100644 --- a/source/blender/editors/space_action/action_draw.c +++ b/source/blender/editors/space_action/action_draw.c @@ -64,13 +64,13 @@ /* Channel List */ /* left hand part */ -void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) +void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; - View2D *v2d = &ar->v2d; + View2D *v2d = ®ion->v2d; size_t items; /* build list of channels to draw */ @@ -100,7 +100,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) } } { /* second pass: widgets */ - uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS); + uiBlock *block = UI_block_begin(C, region, __func__, UI_EMBOSS); size_t channel_index = 0; float ymax = ACHANNEL_FIRST_TOP(ac); @@ -132,12 +132,12 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) #define EXTRA_SCROLL_PAD 100.0f /* draw keyframes in each channel */ -void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) +void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *region) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; - View2D *v2d = &ar->v2d; + View2D *v2d = ®ion->v2d; bDopeSheet *ads = &saction->ads; AnimData *adt = NULL; |