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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/space_action/action_draw.c
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r--source/blender/editors/space_action/action_draw.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 35ebb62a7cc..6105652a4c7 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -59,6 +59,7 @@
#include "GPU_immediate.h"
#include "GPU_matrix.h"
+#include "GPU_state.h"
#include "UI_interface.h"
#include "UI_resources.h"
@@ -215,7 +216,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- glEnable(GL_BLEND);
+ GPU_blend(true);
for (ale = anim_data.first; ale; ale = ale->next) {
const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
@@ -319,7 +320,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
/* Increment the step */
y -= ACHANNEL_STEP(ac);
}
- glDisable(GL_BLEND);
+ GPU_blend(false);
/* black line marking 'current frame' for Time-Slide transform mode */
if (saction->flag & SACTION_MOVING) {
@@ -475,7 +476,7 @@ void timeline_draw_cache(SpaceAction *saction, Object *ob, Scene *scene)
const int sta = pid->cache->startframe, end = pid->cache->endframe;
const int len = (end - sta + 1) * 6;
- glEnable(GL_BLEND);
+ GPU_blend(true);
immUniformColor4fv(col);
immRectf(pos, (float)sta, 0.0, (float)end, 1.0);
@@ -509,7 +510,7 @@ void timeline_draw_cache(SpaceAction *saction, Object *ob, Scene *scene)
immEnd();
}
- glDisable(GL_BLEND);
+ GPU_blend(false);
gpuPopMatrix();