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authorCampbell Barton <ideasman42@gmail.com>2012-09-15 15:48:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-15 15:48:20 +0400
commit232571c61a0120e71d980e47351d0656475dcbb5 (patch)
tree1980460d86e5743306ce676f28c5feb399248469 /source/blender/editors/space_action/action_draw.c
parent219b748dfc556d9920434fc67a9d0e980e8e7fab (diff)
code cleanup: replace macro for BLI_rect size/center with inline functions.
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r--source/blender/editors/space_action/action_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 878fd20b27e..10adeb3e721 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -89,7 +89,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
* start of list offset, and the second is as a correction for the scrollers.
*/
height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT * 2));
- if (height > BLI_RCT_SIZE_Y(&v2d->mask)) {
+ if (height > BLI_rcti_size_y(&v2d->mask)) {
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/