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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 06:51:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 06:51:46 +0400
commit2f348d8b5d7d897ad44d192a2fd5f2b99b906c76 (patch)
tree1b2612031fd1cb0e521c2e0e444e7b0bd2b77646 /source/blender/editors/space_action/action_draw.c
parentd6fd5266d0514e6d31fd0e11aab5322846d78589 (diff)
style cleanup: mainly for mesh code, also some WM function use.
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r--source/blender/editors/space_action/action_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index f29dba4c568..024a9ffb57d 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -93,7 +93,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
- v2d->tot.ymin= (float)(-height);
+ v2d->tot.ymin = (float)(-height);
}
/* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY);
@@ -209,7 +209,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
- v2d->tot.ymin= (float)(-height);
+ v2d->tot.ymin = (float)(-height);
/* first backdrop strips */
y= (float)(-ACHANNEL_HEIGHT);