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authorJoshua Leung <aligorith@gmail.com>2011-06-21 05:41:39 +0400
committerJoshua Leung <aligorith@gmail.com>2011-06-21 05:41:39 +0400
commit3cad2a72b5d7e0dc18c56222a77fdf2d747f460c (patch)
tree3c2407aae4fa60583d70b12d16b401bc3f381d04 /source/blender/editors/space_action/action_draw.c
parent207911bdb3e5ba3e110cc7107186af988d2d10e8 (diff)
Animation Channel Filtering Refactor - Part 1
* Removed list-expanders for Materials, Textures, and Particles. So instead of: Object Materials Material 1 ... material 1 anim data ... we now have Object Material 1 ... material 1 anim data ... This makes it faster+easier to get to these items. If you don't want to see all of these, you can still use the data-block filters from the header to hide these. * Internal cleanup - removed "owner" and "ownertype" settings from bAnimListElem. The purpose of these was muddled, and more of a hassle to maintain than doing anything useful - it was only really used for the stuff above. * Removed need for "sa->spacedata.first" casts all over the show for animation editor tools which needed access to editor data. This can now be retrieved directly.
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r--source/blender/editors/space_action/action_draw.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index f0f34645ebf..1b8a1778707 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -248,8 +248,6 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
break;
case ANIMTYPE_FILLACTD:
- case ANIMTYPE_FILLMATD:
- case ANIMTYPE_FILLPARTD:
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
{