diff options
author | Joshua Leung <aligorith@gmail.com> | 2011-06-21 05:41:39 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2011-06-21 05:41:39 +0400 |
commit | 3cad2a72b5d7e0dc18c56222a77fdf2d747f460c (patch) | |
tree | 3c2407aae4fa60583d70b12d16b401bc3f381d04 /source/blender/editors/space_action/action_draw.c | |
parent | 207911bdb3e5ba3e110cc7107186af988d2d10e8 (diff) |
Animation Channel Filtering Refactor - Part 1
* Removed list-expanders for Materials, Textures, and Particles. So
instead of:
Object
Materials
Material 1
... material 1 anim data ...
we now have
Object
Material 1
... material 1 anim data ...
This makes it faster+easier to get to these items. If you don't want
to see all of these, you can still use the data-block filters from the
header to hide these.
* Internal cleanup - removed "owner" and "ownertype" settings from
bAnimListElem. The purpose of these was muddled, and more of a hassle
to maintain than doing anything useful - it was only really used for
the stuff above.
* Removed need for "sa->spacedata.first" casts all over the show for
animation editor tools which needed access to editor data. This can
now be retrieved directly.
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r-- | source/blender/editors/space_action/action_draw.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c index f0f34645ebf..1b8a1778707 100644 --- a/source/blender/editors/space_action/action_draw.c +++ b/source/blender/editors/space_action/action_draw.c @@ -248,8 +248,6 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar) break; case ANIMTYPE_FILLACTD: - case ANIMTYPE_FILLMATD: - case ANIMTYPE_FILLPARTD: case ANIMTYPE_DSSKEY: case ANIMTYPE_DSWOR: { |