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authorJulian Eisel <julian@blender.org>2020-04-03 14:25:03 +0300
committerJulian Eisel <julian@blender.org>2020-04-03 14:34:50 +0300
commit905c0269f302e8e0e7a27dda8d5256fdcd06ce60 (patch)
tree1c720d4f0069879d5b4c0c9ea8db867106920d4f /source/blender/editors/space_action/action_draw.c
parent1a69384e76e2b1ab11c87a582eb2cdf26386ac59 (diff)
Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
Diffstat (limited to 'source/blender/editors/space_action/action_draw.c')
-rw-r--r--source/blender/editors/space_action/action_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 7abbd2966a3..605d239133a 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -81,7 +81,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region)
v2d->tot.ymin = -height;
/* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
- UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY);
+ UI_view2d_sync(NULL, ac->area, v2d, V2D_LOCK_COPY);
/* loop through channels, and set up drawing depending on their type */
{ /* first pass: just the standard GL-drawing for backdrop + text */