Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <mail@jlucke.com>2019-05-03 14:00:18 +0300
committerJacques Lucke <mail@jlucke.com>2019-05-03 14:05:03 +0300
commitfa59346c1340da4189e5c7d38164a74dc096db10 (patch)
treee1d7a70936b38a284d68b5b7e2721cfbeb75ce33 /source/blender/editors/space_action/action_edit.c
parentb5eb6548d1e7f8c01d84e4949ce614c83c7174c8 (diff)
Refactor: Support arbitrary y offset for channel list
At first you could think that this refactor would not be necessary, because `ACHANNEL_FIRST` exists already. It contained the small y offset that all channels had. Unfortunately, a lot of code assumed that `ACHANNEL_FIRST = -ACHANNEL_HEIGHT`, making the define pretty much useless. This refactor fixes that for the action and nla editor. As a nice side effect, this patch fixes channel box select. Before there was always have a half-channel offset. Reviewers: brecht Differential Revision: https://developer.blender.org/D4783
Diffstat (limited to 'source/blender/editors/space_action/action_edit.c')
-rw-r--r--source/blender/editors/space_action/action_edit.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c
index 8df773e98d6..d8ed25c86d3 100644
--- a/source/blender/editors/space_action/action_edit.c
+++ b/source/blender/editors/space_action/action_edit.c
@@ -325,24 +325,23 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
/* NOTE: not bool, since we want prioritise individual channels over expanders */
short found = 0;
- float y;
/* get all items - we need to do it this way */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through all channels, finding the first one that's selected */
- y = (float)ACHANNEL_FIRST(ac);
+ float ymax = ACHANNEL_FIRST_TOP(ac);
- for (ale = anim_data.first; ale; ale = ale->next) {
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac)) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
/* must be selected... */
if (acf && acf->has_setting(ac, ale, ACHANNEL_SETTING_SELECT) &&
ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT)) {
/* update best estimate */
- *min = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
- *max = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
+ *min = ymax - ACHANNEL_HEIGHT(ac);
+ *max = ymax;
/* is this high enough priority yet? */
found = acf->channel_role;
@@ -354,9 +353,6 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
break;
}
}
-
- /* adjust y-position for next one */
- y -= ACHANNEL_STEP(ac);
}
/* free all temp data */