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authorJoshua Leung <aligorith@gmail.com>2009-08-16 06:21:43 +0400
committerJoshua Leung <aligorith@gmail.com>2009-08-16 06:21:43 +0400
commitb257acfed11e8d98eb7c86e0908acf80fb9e27af (patch)
treea1b197d8355a6f66df48939627ea814eebf16fdd /source/blender/editors/space_action/action_intern.h
parentebf1c5faca86286aa90ab5ab9fc4d3ddb1f51cdf (diff)
Animation Editors: Code Cleanups (for Channel Lists) Part 2
Now the mute/protect/expand/etc. toggles are drawn using UI widgets. This means that special event handling code to determine when they were clicked on is no longer needed, and also means that there can now be tooltips for these items too. Also, added visibility toggles for ID-block expanders, which will cause all the F-Curves in the linked datablock to not get drawn. The backend filtering code to make this work will come later...
Diffstat (limited to 'source/blender/editors/space_action/action_intern.h')
-rw-r--r--source/blender/editors/space_action/action_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_action/action_intern.h b/source/blender/editors/space_action/action_intern.h
index 26655892176..1aeeeff0c80 100644
--- a/source/blender/editors/space_action/action_intern.h
+++ b/source/blender/editors/space_action/action_intern.h
@@ -41,7 +41,7 @@ struct bAnimListElem;
/* ***************************************** */
/* action_draw.c */
-void draw_channel_names(struct bAnimContext *ac, struct SpaceAction *saction, struct ARegion *ar);
+void draw_channel_names(struct bContext *C, struct bAnimContext *ac, struct SpaceAction *saction, struct ARegion *ar);
void draw_channel_strips(struct bAnimContext *ac, struct SpaceAction *saction, struct ARegion *ar);
struct ActKeysInc *init_aki_data(struct bAnimContext *ac, struct bAnimListElem *ale);