diff options
author | Matt Ebb <matt@mke3.net> | 2009-12-24 12:26:06 +0300 |
---|---|---|
committer | Matt Ebb <matt@mke3.net> | 2009-12-24 12:26:06 +0300 |
commit | 980e97923b5c00805f2698e84d7db92f0ded5458 (patch) | |
tree | c2451db5a243e43838e83a3f29e2eda37249edd7 /source/blender/editors/space_action/space_action.c | |
parent | e1f38245476fdfdb8eae03b895fb2469ac0df0ee (diff) |
Key map related things:
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.
This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
Diffstat (limited to 'source/blender/editors/space_action/space_action.c')
-rw-r--r-- | source/blender/editors/space_action/space_action.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c index 6a53e565e75..57a39b3225e 100644 --- a/source/blender/editors/space_action/space_action.c +++ b/source/blender/editors/space_action/space_action.c @@ -159,7 +159,7 @@ static void action_main_area_init(wmWindowManager *wm, ARegion *ar) UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); /* own keymap */ - keymap= WM_keymap_find(wm->defaultconf, "Action_Keys", SPACE_ACTION, 0); + keymap= WM_keymap_find(wm->defaultconf, "Dopesheet", SPACE_ACTION, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } @@ -222,7 +222,7 @@ static void action_channel_area_init(wmWindowManager *wm, ARegion *ar) UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy); /* own keymap */ - keymap= WM_keymap_find(wm->defaultconf, "Animation_Channels", 0, 0); + keymap= WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } |