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authorLuca Rood <dev@lucarood.com>2017-02-08 01:53:20 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-02-11 02:36:06 +0300
commit8fbf1c4d77dcf21f2b7d63db51c7b6a950e21993 (patch)
tree0573988e7f0726d28a1a1210f00c5823e104071f /source/blender/editors/space_action
parent3f9f82f3c45e9889ae00636ef41d9dc49cad4d83 (diff)
OpenGL immediate mode: Convert leftover UI_ThemeColor calls
Some `UI_ThemeColor` calls were left in converted files, in some cases because they were just overlooked, and in the case of text drawing, because the new BLF color functions were not yet implemented at the time of conversion. Also converted one `drawcircball` call that was left in transform_constraints.c Part of T49043
Diffstat (limited to 'source/blender/editors/space_action')
-rw-r--r--source/blender/editors/space_action/action_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 111b39fe96c..8df26d703bf 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -236,7 +236,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
case ANIMTYPE_SUMMARY:
{
/* reddish color from NLA */
- UI_ThemeColor4(TH_ANIM_ACTIVE);
+ immUniformThemeColor(TH_ANIM_ACTIVE);
break;
}
case ANIMTYPE_SCENE: