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authorJoshua Leung <aligorith@gmail.com>2016-07-02 18:42:28 +0300
committerJoshua Leung <aligorith@gmail.com>2016-07-07 16:49:22 +0300
commit095c8dbe6919857ea322b213a1e240161cd7c843 (patch)
tree01a2ed133ae1a8bb898f0c24fb2d021f9a8dd888 /source/blender/editors/space_action
parentfab4b907f6ba35f204fa25891024d1a2bdcaeda2 (diff)
Dopesheet: Keyframe size can be adjusted as part of theme settings
This commit introduces a scale factor setting for scaling all keyframe indicators in the Dopesheet Editor up/down, in order to make them easier to select. It is perhaps most useful for keyframe types which are usually indicated using smaller keyframes (e.g. breakdown), which may get tricky to quickly select.
Diffstat (limited to 'source/blender/editors/space_action')
-rw-r--r--source/blender/editors/space_action/action_draw.c64
-rw-r--r--source/blender/editors/space_action/action_edit.c8
-rw-r--r--source/blender/editors/space_action/action_select.c12
3 files changed, 42 insertions, 42 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 10748c2fe15..9fc96e06299 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -81,7 +81,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
- height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT));
+ height = ((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac)));
if (height > BLI_rcti_size_y(&v2d->mask)) {
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
@@ -95,11 +95,11 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
{ /* first pass: just the standard GL-drawing for backdrop + text */
size_t channel_index = 0;
- y = (float)ACHANNEL_FIRST;
+ y = (float)ACHANNEL_FIRST(ac);
for (ale = anim_data.first; ale; ale = ale->next) {
- float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -110,7 +110,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
}
/* adjust y-position for next one */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
channel_index++;
}
}
@@ -118,11 +118,11 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
size_t channel_index = 0;
- y = (float)ACHANNEL_FIRST;
+ y = (float)ACHANNEL_FIRST(ac);
for (ale = anim_data.first; ale; ale = ale->next) {
- float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -133,7 +133,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
}
/* adjust y-position for next one */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
channel_index++;
}
@@ -195,19 +195,19 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
- height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT));
+ height = ((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac)));
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin = (float)(-height);
/* first backdrop strips */
- y = (float)(-ACHANNEL_HEIGHT);
+ y = (float)(-ACHANNEL_HEIGHT(ac));
glEnable(GL_BLEND);
for (ale = anim_data.first; ale; ale = ale->next) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -260,39 +260,39 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
}
/* draw region twice: firstly backdrop, then the current range */
- glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac));
if (ac->datatype == ANIMCONT_ACTION)
- glRectf(act_start, (float)y - ACHANNEL_HEIGHT_HALF, act_end, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(act_start, (float)y - ACHANNEL_HEIGHT_HALF(ac), act_end, (float)y + ACHANNEL_HEIGHT_HALF(ac));
}
else if (ac->datatype == ANIMCONT_GPENCIL) {
/* frames less than one get less saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
else glColor4ub(col2[0], col2[1], col2[2], 0x22);
- glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac));
/* frames one and higher get a saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
else glColor4ub(col2[0], col2[1], col2[2], 0x44);
- glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac));
}
else if (ac->datatype == ANIMCONT_MASK) {
/* TODO --- this is a copy of gpencil */
/* frames less than one get less saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
else glColor4ub(col2[0], col2[1], col2[2], 0x22);
- glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac));
/* frames one and higher get a saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
else glColor4ub(col2[0], col2[1], col2[2], 0x44);
- glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac));
}
}
}
/* Increment the step */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
}
glDisable(GL_BLEND);
@@ -301,11 +301,11 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
* This is to try to optimize this for heavier data sets
* 2) Keyframes which are out of view horizontally are disregarded
*/
- y = (float)(-ACHANNEL_HEIGHT);
+ y = (float)(-ACHANNEL_HEIGHT(ac));
for (ale = anim_data.first; ale; ale = ale->next) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -318,34 +318,34 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
/* draw 'keyframes' for each specific datatype */
switch (ale->datatype) {
case ALE_ALL:
- draw_summary_channel(v2d, ale->data, y);
+ draw_summary_channel(v2d, ale->data, y, ac->yscale_fac);
break;
case ALE_SCE:
- draw_scene_channel(v2d, ads, ale->key_data, y);
+ draw_scene_channel(v2d, ads, ale->key_data, y, ac->yscale_fac);
break;
case ALE_OB:
- draw_object_channel(v2d, ads, ale->key_data, y);
+ draw_object_channel(v2d, ads, ale->key_data, y, ac->yscale_fac);
break;
case ALE_ACT:
- draw_action_channel(v2d, adt, ale->key_data, y);
+ draw_action_channel(v2d, adt, ale->key_data, y, ac->yscale_fac);
break;
case ALE_GROUP:
- draw_agroup_channel(v2d, adt, ale->data, y);
+ draw_agroup_channel(v2d, adt, ale->data, y, ac->yscale_fac);
break;
case ALE_FCURVE:
- draw_fcurve_channel(v2d, adt, ale->key_data, y);
+ draw_fcurve_channel(v2d, adt, ale->key_data, y, ac->yscale_fac);
break;
case ALE_GPFRAME:
- draw_gpl_channel(v2d, ads, ale->data, y);
+ draw_gpl_channel(v2d, ads, ale->data, y, ac->yscale_fac);
break;
case ALE_MASKLAY:
- draw_masklay_channel(v2d, ads, ale->data, y);
+ draw_masklay_channel(v2d, ads, ale->data, y, ac->yscale_fac);
break;
}
}
}
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
}
/* free tempolary channels used for drawing */
diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c
index 8261a211ed0..55b087c40e7 100644
--- a/source/blender/editors/space_action/action_edit.c
+++ b/source/blender/editors/space_action/action_edit.c
@@ -333,7 +333,7 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through all channels, finding the first one that's selected */
- y = (float)ACHANNEL_FIRST;
+ y = (float)ACHANNEL_FIRST(ac);
for (ale = anim_data.first; ale; ale = ale->next) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
@@ -343,8 +343,8 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT))
{
/* update best estimate */
- *min = (float)(y - ACHANNEL_HEIGHT_HALF);
- *max = (float)(y + ACHANNEL_HEIGHT_HALF);
+ *min = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ *max = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* is this high enough priority yet? */
found = acf->channel_role;
@@ -358,7 +358,7 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
}
/* adjust y-position for next one */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
}
/* free all temp data */
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index 7900217e28e..5a4b2fe3005 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -213,7 +213,7 @@ static void borderselect_action(bAnimContext *ac, const rcti rect, short mode, s
KeyframeEditFunc ok_cb, select_cb;
View2D *v2d = &ac->ar->v2d;
rctf rectf;
- float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF);
+ float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin + 2, &rectf.xmin, &rectf.ymin);
@@ -239,7 +239,7 @@ static void borderselect_action(bAnimContext *ac, const rcti rect, short mode, s
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
- ymin = ymax - ACHANNEL_STEP;
+ ymin = ymax - ACHANNEL_STEP(ac);
/* set horizontal range (if applicable) */
if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {
@@ -392,7 +392,7 @@ static void region_select_action_keys(bAnimContext *ac, const rctf *rectf_view,
KeyframeEditFunc ok_cb, select_cb;
View2D *v2d = &ac->ar->v2d;
rctf rectf, scaled_rectf;
- float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF);
+ float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf);
@@ -426,10 +426,10 @@ static void region_select_action_keys(bAnimContext *ac, const rctf *rectf_view,
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
- ymin = ymax - ACHANNEL_STEP;
+ ymin = ymax - ACHANNEL_STEP(ac);
/* compute midpoint of channel (used for testing if the key is in the region or not) */
- ked.channel_y = ymin + ACHANNEL_HEIGHT_HALF;
+ ked.channel_y = ymin + ACHANNEL_HEIGHT_HALF(ac);
/* if channel is mapped in NLA, apply correction
* - Apply to the bounds being checked, not all the keyframe points,
@@ -1360,7 +1360,7 @@ static void mouse_action_keys(bAnimContext *ac, const int mval[2], short select_
/* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
- UI_view2d_listview_view_to_cell(v2d, 0, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+ UI_view2d_listview_view_to_cell(v2d, 0, ACHANNEL_STEP(ac), 0, (float)ACHANNEL_HEIGHT_HALF(ac), x, y, NULL, &channel_index);
/* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click (size of keyframe icon) */
UI_view2d_region_to_view(v2d, mval[0] - 7, mval[1], &rectf.xmin, &rectf.ymin);