diff options
author | Jacques Lucke <mail@jlucke.com> | 2019-04-30 15:10:53 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2019-04-30 15:10:53 +0300 |
commit | 7f0b122b668621013afa2950558cb5468bb1b71b (patch) | |
tree | cf9882f68e2ae6ef264e44cb17974673967591d2 /source/blender/editors/space_action | |
parent | 2445d5abc269123cb0789cc16a5710c6577e9d20 (diff) |
Refactor: Separate scrollers from text drawing in API
This is a continuation of rB7fdffd735ff24, where I separated the
e.g. frame number drawing from scrollers internally.
This patch changes the API, so that space draw handlers
have to draw these numbers explicitely.
This greatly simplifies the scrollers API for all spaces
that just need scrollers without any frame numbers.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D4747
Diffstat (limited to 'source/blender/editors/space_action')
-rw-r--r-- | source/blender/editors/space_action/space_action.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c index 5a9c3a66f2b..ce1b53b7bf9 100644 --- a/source/blender/editors/space_action/space_action.c +++ b/source/blender/editors/space_action/space_action.c @@ -202,7 +202,6 @@ static void action_main_region_draw(const bContext *C, ARegion *ar) ar->winx, ar->winy); UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL); - UI_view2d_grid_free(grid); ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW); @@ -247,11 +246,14 @@ static void action_main_region_draw(const bContext *C, ARegion *ar) UI_view2d_view_restore(C); /* scrollers */ - scrollers = UI_view2d_scrollers_calc( - C, v2d, NULL, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY); - UI_view2d_scrollers_draw(C, v2d, scrollers); + scrollers = UI_view2d_scrollers_calc(v2d, NULL); + UI_view2d_scrollers_draw(v2d, scrollers); UI_view2d_scrollers_free(scrollers); + /* frame numbers */ + UI_view2d_grid_draw_numbers_horizontal(scene, v2d, grid, &v2d->hor, unit, true); + UI_view2d_grid_free(grid); + /* draw current frame number-indicator on top of scrollers */ if ((saction->flag & SACTION_NODRAWCFRANUM) == 0) { UI_view2d_view_orthoSpecial(ar, v2d, 1); |