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authorCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-20 06:59:22 +0300
commit3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 (patch)
treefc800fc89f29db4ac9d951ff148b8424c8cb7c73 /source/blender/editors/space_action
parent17f37dceccb99d7eb58f7c29908eeb2bd87cd7ff (diff)
fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv().
Diffstat (limited to 'source/blender/editors/space_action')
-rw-r--r--source/blender/editors/space_action/action_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index c1a5453abfe..cf515a25020 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -162,9 +162,9 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
float act_start, act_end, y;
int height, items;
- char col1[3], col2[3];
- char col1a[3], col2a[3];
- char col1b[3], col2b[3];
+ unsigned char col1[3], col2[3];
+ unsigned char col1a[3], col2a[3];
+ unsigned char col1b[3], col2b[3];
/* get theme colors */