diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-14 05:22:14 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-14 05:22:14 +0400 |
commit | a9197c3aa21a5b5368e03feffd5b8d27c156b8fb (patch) | |
tree | 700d36d8f3d54303b8c6defe9133462f78471900 /source/blender/editors/space_action | |
parent | f6a7205be50237c769933f070ad439ab283e5f8c (diff) |
remove unused args in draw*.c and some in view*.c, tag some as UNUSED().
Diffstat (limited to 'source/blender/editors/space_action')
-rw-r--r-- | source/blender/editors/space_action/space_action.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c index 7b96618d923..01ae28a20d6 100644 --- a/source/blender/editors/space_action/space_action.c +++ b/source/blender/editors/space_action/space_action.c @@ -169,12 +169,12 @@ static void action_main_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* time grid */ unit= (saction->flag & SACTION_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES; - grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); - UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL); + grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy); + UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL); UI_view2d_grid_free(grid); /* data */ @@ -188,11 +188,11 @@ static void action_main_area_draw(const bContext *C, ARegion *ar) ANIM_draw_cfra(C, v2d, flag); /* markers */ - UI_view2d_view_orthoSpecial(C, v2d, 1); + UI_view2d_view_orthoSpecial(ar, v2d, 1); draw_markers_time(C, 0); /* preview range */ - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); ANIM_draw_previewrange(C, v2d); /* reset view matrix */ @@ -228,7 +228,7 @@ static void action_channel_area_draw(const bContext *C, ARegion *ar) UI_ThemeClearColor(TH_BACK); glClear(GL_COLOR_BUFFER_BIT); - UI_view2d_view_ortho(C, v2d); + UI_view2d_view_ortho(v2d); /* data */ if (ANIM_animdata_get_context(C, &ac)) { |