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authorCampbell Barton <ideasman42@gmail.com>2020-06-01 07:41:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-06-01 08:00:25 +0300
commit946ae26349eedbd6d7bdd859280c10ad80520417 (patch)
tree5c84a333dfd42772e2da94b55ebc97ad91dfa248 /source/blender/editors/space_action
parentc315e564340024e6f0a415b3853421cd35b7a650 (diff)
UI: use term current frame instead of playhead
Avoid mixing different terminologies up, current frame is used in a majority of Blender.
Diffstat (limited to 'source/blender/editors/space_action')
-rw-r--r--source/blender/editors/space_action/action_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c
index e90122f2585..576b52a5cdd 100644
--- a/source/blender/editors/space_action/action_edit.c
+++ b/source/blender/editors/space_action/action_edit.c
@@ -490,7 +490,7 @@ void ACTION_OT_view_frame(wmOperatorType *ot)
/* identifiers */
ot->name = "Go to Current Frame";
ot->idname = "ACTION_OT_view_frame";
- ot->description = "Move the view to the playhead";
+ ot->description = "Move the view to the current frame";
/* api callbacks */
ot->exec = actkeys_view_frame_exec;