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authorJeroen Bakker <jbakker>2020-06-22 22:44:18 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-06-22 22:46:04 +0300
commit2fdca5bd1981cddad16715598b4892a2c6099e2f (patch)
tree69853ccb8f442a58fce086e88adccf78ff9b96a4 /source/blender/editors/space_action
parent9335daac2a368ad137156f6e656f3654b4db07b9 (diff)
Refactoring: View2DScrollers memory allocation
View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076
Diffstat (limited to 'source/blender/editors/space_action')
-rw-r--r--source/blender/editors/space_action/space_action.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c
index 1e4919761a1..a8b3ec9cdf6 100644
--- a/source/blender/editors/space_action/space_action.c
+++ b/source/blender/editors/space_action/space_action.c
@@ -181,7 +181,6 @@ static void action_main_region_draw(const bContext *C, ARegion *region)
Object *obact = CTX_data_active_object(C);
bAnimContext ac;
View2D *v2d = &region->v2d;
- View2DScrollers *scrollers;
short marker_flag = 0;
short cfra_flag = 0;
@@ -240,9 +239,7 @@ static void action_main_region_draw(const bContext *C, ARegion *region)
ED_time_scrub_draw(region, scene, saction->flag & SACTION_DRAWTIME, true);
/* scrollers */
- scrollers = UI_view2d_scrollers_calc(v2d, NULL);
- UI_view2d_scrollers_draw(v2d, scrollers);
- UI_view2d_scrollers_free(scrollers);
+ UI_view2d_scrollers_draw(v2d, NULL);
}
/* add handlers, stuff you only do once or on area/region changes */