diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-06-01 07:41:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-06-01 08:00:25 +0300 |
commit | 946ae26349eedbd6d7bdd859280c10ad80520417 (patch) | |
tree | 5c84a333dfd42772e2da94b55ebc97ad91dfa248 /source/blender/editors/space_action | |
parent | c315e564340024e6f0a415b3853421cd35b7a650 (diff) |
UI: use term current frame instead of playhead
Avoid mixing different terminologies up,
current frame is used in a majority of Blender.
Diffstat (limited to 'source/blender/editors/space_action')
-rw-r--r-- | source/blender/editors/space_action/action_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c index e90122f2585..576b52a5cdd 100644 --- a/source/blender/editors/space_action/action_edit.c +++ b/source/blender/editors/space_action/action_edit.c @@ -490,7 +490,7 @@ void ACTION_OT_view_frame(wmOperatorType *ot) /* identifiers */ ot->name = "Go to Current Frame"; ot->idname = "ACTION_OT_view_frame"; - ot->description = "Move the view to the playhead"; + ot->description = "Move the view to the current frame"; /* api callbacks */ ot->exec = actkeys_view_frame_exec; |