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authorLukas Tönne <lukas.toenne@gmail.com>2022-06-29 22:50:35 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2022-06-29 22:50:35 +0300
commitfa2084ae58a77b1201289b6bedac427f73c762d1 (patch)
treefd99401eb8e742415f59332d115f0f34699f92b6 /source/blender/editors/space_api/spacetypes.c
parent0ea282f7462070041b2599389ba61c7ef50426b5 (diff)
Geometry Nodes: Experimental rigid body integration.
This is an exploration of how geometry nodes might be coupled with rigid bodies and iterative simulations in general. It's a very rough-and-ready implementation, not meant as a final version, but rather to prove the possiblity and to find challenging areas where redesign is needed. The core additions are: - Geometry nodes to flag points and/or instances as rigid bodies. - Depsgraph integration to ensure the necessary order of operations between modifiers and rigid body pre/post simulation updates. - Simple cache feature to store arbitrary geometry and loop back into the next iteration.
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