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authorTon Roosendaal <ton@blender.org>2008-12-12 13:18:26 +0300
committerTon Roosendaal <ton@blender.org>2008-12-12 13:18:26 +0300
commit7f3a34d16c9eeda100a6b84d8374d848074702a2 (patch)
tree65d585aeae7cbc3868ae4e829cf6e4d88dd7e2d9 /source/blender/editors/space_api/spacetypes.c
parent6f6eee09238a751c42aad9df84d7f8b2f131841c (diff)
2.5
Resolved cyclic calls for editors. Now there's a space_api/ module, here you can use functions calling other editor modules. The functions in the module are only used by the WindowManager module to initialize space types. Note for sconzers and MSVC and cmake: the proper linking order for editors is: - space_api - space_xxx - object / mesh / transform / etc - interface - util / datafiles - screen
Diffstat (limited to 'source/blender/editors/space_api/spacetypes.c')
-rw-r--r--source/blender/editors/space_api/spacetypes.c164
1 files changed, 164 insertions, 0 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
new file mode 100644
index 00000000000..8997daf3a7f
--- /dev/null
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -0,0 +1,164 @@
+/**
+ * $Id: spacetypes.c
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation, 2008
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+#include "BLI_blenlib.h"
+
+#include "DNA_windowmanager_types.h"
+
+#include "BKE_global.h"
+#include "BKE_screen.h"
+
+#include "UI_interface.h"
+#include "UI_view2d.h"
+
+#include "BIF_gl.h"
+
+#include "ED_screen.h"
+#include "ED_area.h"
+
+
+ARegionType *ED_regiontype_from_id(SpaceType *st, int regionid)
+{
+ ARegionType *art;
+
+ for(art= st->regiontypes.first; art; art= art->next)
+ if(art->regionid==regionid)
+ return art;
+
+ printf("Error, region type missing in %s\n", st->name);
+ return st->regiontypes.first;
+}
+
+
+/* only call once on startup, storage is global in BKE kernel listbase */
+void ED_spacetypes_init(void)
+{
+ const ListBase *spacetypes;
+ SpaceType *type;
+
+ /* create space types */
+ ED_spacetype_outliner();
+ ED_spacetype_time();
+ ED_spacetype_view3d();
+// ED_spacetype_ipo();
+// ...
+
+ /* register operator types for screen and all spaces */
+ ED_operatortypes_screen();
+ ui_view2d_operatortypes();
+
+ spacetypes = BKE_spacetypes_list();
+ for(type=spacetypes->first; type; type=type->next)
+ type->operatortypes();
+}
+
+/* called in wm.c */
+/* keymap definitions are registered only once per WM initialize, usually on file read,
+ using the keymap the actual areas/regions add the handlers */
+void ED_spacetypes_keymap(wmWindowManager *wm)
+{
+ const ListBase *spacetypes;
+ SpaceType *stype;
+ ARegionType *atype;
+
+ ED_keymap_screen(wm);
+ UI_view2d_keymap(wm);
+
+ spacetypes = BKE_spacetypes_list();
+ for(stype=spacetypes->first; stype; stype=stype->next) {
+ if(stype->keymap)
+ stype->keymap(wm);
+ for(atype=stype->regiontypes.first; atype; atype=atype->next) {
+ if(atype->keymap)
+ atype->keymap(wm);
+ }
+ }
+}
+
+/* ****************************** space template *********************** */
+
+/* allocate and init some vars */
+static SpaceLink *xxx_new(void)
+{
+ return NULL;
+}
+
+/* not spacelink itself */
+static void xxx_free(SpaceLink *sl)
+{
+
+}
+
+/* spacetype; init callback for usage, should be redoable */
+static void xxx_init(wmWindowManager *wm, ScrArea *sa)
+{
+
+ /* link area to SpaceXXX struct */
+
+ /* define how many regions, the order and types */
+
+ /* add types to regions */
+}
+
+static SpaceLink *xxx_duplicate(SpaceLink *sl)
+{
+
+ return NULL;
+}
+
+static void xxx_operatortypes(void)
+{
+ /* register operator types for this space */
+}
+
+static void xxx_keymap(wmWindowManager *wm)
+{
+ /* add default items to keymap */
+}
+
+/* only called once, from screen/spacetypes.c */
+void ED_spacetype_xxx(void)
+{
+ static SpaceType st;
+
+ st.spaceid= SPACE_VIEW3D;
+
+ st.new= xxx_new;
+ st.free= xxx_free;
+ st.init= xxx_init;
+ st.duplicate= xxx_duplicate;
+ st.operatortypes= xxx_operatortypes;
+ st.keymap= xxx_keymap;
+
+ BKE_spacetype_register(&st);
+}
+
+/* ****************************** end template *********************** */
+
+
+
+